Fan Art A Wife And Mother Fan Art

4.60 star(s) 11 Votes

Teopx

New Member
Aug 5, 2023
3
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Is that her son? I guess I don't know anything about these people, other than what I found in an online search. Looks like that guy is her son, who died of a drug overdose in 2021. I guess a couple of those photos make it look like they're lovers, but still photos can be misleading.
Yes, those are her sons and yes the older one, but still so young, accidenatlly(?) ODed. Too much monies and fame. Mama is Axl Rose's ex-girlfriend in the golden years of Guns'nRoses, and then a billionaires wife. She messed up Axl badly. Social media went crazy with the beach photos accusing her for being ''too affectinate''. Lol.
 

ihl86

Member
Dec 8, 2019
401
1,330
It does, but you can do that inside Daz. With a combination of adjusting the settings in the Tone mapping section and go to the Lights tab and you can set the temperature of the light. Colder temps is more in the blue range, warmer temps are yellow, orange and red.
I usually do everything with the lighting in Daz. The problem is, if you realize you want something different after you finished rendering, you have to do it again, a lot more time consumed.
 

ItsNotUs

Engaged Member
May 14, 2023
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On the second image with no denoising was at 100% quality... well... here's my settings for it...
View attachment 2876739

My default settings I use most of the time for renders I post on here is the following (sometimes I use 800)... but when denoising, I leave quality turned off completely so that it goes the full number of iterations I selected.
View attachment 2876740 View attachment 2876742
You're doing very wrong things - no offense.
1. Rendering Converged Ratio - never set it to 100%!!!, maximum 99%!
If you set it to 100%, then the rendering process itself can last for hours without changing the quality in any way!
2. Post Denoiser 400 and Max Samples 400???
Denoiser doesn't work like this! At 400 your render ends its process, if you don't believe me try setting your dynoiser to 350 or higher but not 400.
3. Min Samples 5 - remove by 0.
This will make the process even easier.
 

ihl86

Member
Dec 8, 2019
401
1,330
I'm trying to get Sofia to look as much as possible as my favorite iteration:

1692952026288.png
I changed the hair, using bronwyn now. Can't figure out the texture (tried playing with colorwerks hair colors but couldn't make it work), if anyone can help me with some tips how to get this result, I would appreciate it.
Secondly, I lowered the eye brows and squinted her eyes a little, this seems to have gotten me close.
I applied a little eye shadow, not perfect yet but getting closer.
Unfortunately my Sofia somehow still looks different, I would say like a younger version somehow.
If anyone could give me any tips to get even closer, I would appreciate it. (could it be from the textures? could it be some from photoshop post work?)

This is my latest try to get as close as possible:
Sofia 8.1 iteration 2.png
 

conair_oops

Member
Sep 27, 2021
278
8,322
I'm trying to get Sofia to look as much as possible as my favorite iteration:

View attachment 2877167
I changed the hair, using bronwyn now. Can't figure out the texture (tried playing with colorwerks hair colors but couldn't make it work), if anyone can help me with some tips how to get this result, I would appreciate it.
Secondly, I lowered the eye brows and squinted her eyes a little, this seems to have gotten me close.
I applied a little eye shadow, not perfect yet but getting closer.
Unfortunately my Sofia somehow still looks different, I would say like a younger version somehow.
If anyone could give me any tips to get even closer, I would appreciate it. (could it be from the textures? could it be some from photoshop post work?)

This is my latest try to get as close as possible:
View attachment 2877306
Sophia's face appears slimmer than the original version, and her teeth seem to have been altered as well
I don't believe LP used too much facial editing with PTS, he must have used some sets of daz expressions,
Unfortunately, that's LP's secret :ROFLMAO:
 

ihl86

Member
Dec 8, 2019
401
1,330
Sophia's face appears slimmer than the original version, and her teeth seem to have been altered as well
I don't believe LP used too much facial editing with PTS, he must have used some sets of daz expressions,
Unfortunately, that's LP's secret :ROFLMAO:
Yes, she does appear slimmer to me as well.
Unfortunately, sometimes just modifying the texture can make a model appear slimmer as well, might not be the morphs necessarily.
In photoshop I was also thinking more about the look/texture part, not the shape. If you look at the nose especially, it has a little cartoony look somehow in his image. That can be done from the texture or from photoshop, nothing else that I can think of.
 

naughtynafz

Creating "Aiden's Revenge"
Game Developer
Dec 2, 2019
654
14,730
I'm trying to get Sofia to look as much as possible as my favorite iteration:

View attachment 2877167
I changed the hair, using bronwyn now. Can't figure out the texture (tried playing with colorwerks hair colors but couldn't make it work), if anyone can help me with some tips how to get this result, I would appreciate it.
Secondly, I lowered the eye brows and squinted her eyes a little, this seems to have gotten me close.
I applied a little eye shadow, not perfect yet but getting closer.
Unfortunately my Sofia somehow still looks different, I would say like a younger version somehow.
If anyone could give me any tips to get even closer, I would appreciate it. (could it be from the textures? could it be some from photoshop post work?)

This is my latest try to get as close as possible:
View attachment 2877306
lighting and expressions matter the most
 
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ItsNotUs

Engaged Member
May 14, 2023
2,542
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So try a higher value. Read my post again, I said to EXPERIMENT with what values YOU Prefer. 400 and 800 are just EXAMPLES of what I USE. Try something higher. Do a bunch of test renders at various iterations, like 1000, 2000 or whatever you think will work for you. Or don't bother and wait three hours if that's what you enjoy. TO each his own.

This is a 1080P render I did denoised at 800 iterations/samples. It took me just over 5 1/2 mins with my RTX3060. It looks just fine. In the past I done this exact same scene at only 200 iterations and it still looked okay.

View attachment 2868968
I experimented a little and I think the difference is big!
Quality at 10
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Night Hacker

Forum Fanatic
Jul 3, 2021
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I experimented a little and I think the difference is big!
Quality at 10
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Use what you like best. That's my whole point I have repeatedly stated! I PREFER denoised between 400 and 800... you may prefer different. MY POINT is... a point everyone seems to miss, is to experiment with different values until ytou get what YOU LIKE... if you want to wait three hours... go for it! Knock yourself out. I can spit out 30 of my denoised renders in the same time period and I would be happy with them.
 
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ihl86

Member
Dec 8, 2019
401
1,330
I played with some thinning sliders for her face.
I think I'm ok with how she looks now.
The hair is the only part left.
Again, if anyone knows what hair shaders I could use to get that sort of coloring, would be appreciated.

Sofia 8.1 iteration 3.png

Started working on the game now. Replaying through the first part for the first time to remind myself of the "lore" so I can continue the story as organically as possible.
Will be doing the Aiden route. Maybe add some stuff with the principal. Maybe Bennet. Maybe some other stuff, later down the line. Mostly interested in the blackmail/corruption sort of path.


Also, I've trying searching this thread, since the info is not on the first page. Do you guys know what assets are used for:
- Andre
- Zac
- Jennifer
- Principal Johnson
- Any of the other kids in her class
- Also, if you guys know which of the resources can give that nice line trim, would be helpful as well, if not I'll just play around with all of them.
- her car


Thanks
 
Last edited:

ItsNotUs

Engaged Member
May 14, 2023
2,542
14,724
Use what you like best. That's my whole point I have repeatedly stated! I PREFER denoised between 400 and 800... you may prefer different. MY POINT is... a point everyone seems to miss, is to experiment with different values until ytou get what YOU LIKE... if you want to wait three hours... go for it! Knock yourself out. I can spit out 30 of my denoised renders in the same time period and I would be happy with them.
You don't need three hours to render gen3! Max render time 1-1.5 hours.
I agree, it probably doesn't make much sense to render for so long, but after 30 minutes of rendering, the picture was in good quality with 5k int.
Personally, I strive for quality so that the image can then be further processed in the editor. spT.png
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Ohhyeahbabe

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Feb 12, 2023
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Ohhyeahbabe

Newbie
Feb 12, 2023
68
783
look at the facial expression, it truly tells the story :ROFLMAO: a mix of confused, astonished, and feeling wrong ..

What damn expression set is LP using? He truly has created Sophia, not Ej Adora anymore

View attachment 2882946
Double mind actually:D BTW loved your Sophia render which you posted earlier, in which sophia was lying naked on bed like someone fucked her brain out:devilish:
 

ihl86

Member
Dec 8, 2019
401
1,330
look at the facial expression, it truly tells the story :ROFLMAO: a mix of confused, astonished, and feeling wrong ..

What damn expression set is LP using? He truly has created Sophia, not Ej Adora anymore

View attachment 2882946
I think he might have moved Sophia to even Genesis 9.
Genesis 8.1 already had massive improvements in expressions. Genesis 9 even more so, from what I can remember, haven't worked with it myself.
What I can say about G8.1 though, as I have had experience with it, is that you now have the option of freely moving the face to create the expressions that you want. Don't know if that's what he is doing.
There is also the possibility to apply motion capture to real expressions.
I also agree that his expression work is amazing. That, the lighting and the textures.
A lot of people are complaining on the main thread about the delays and the slow progress but with this update I can kind of understand it. It might take a long time to reach to the results you want. And it would also be hard to find another artist to be able to do this high level type of work for a decent amount of money.

I would actually help L&P for free for an update just to learn from him.

Definitely feeling worse about my renders now :). I feel I don't do Sofia justice.
 
4.60 star(s) 11 Votes