Fan Art A Wife And Mother Fan Art

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mulerider

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I have a 1050TI 4G. Takes me 5 to 10 mins. For a single character like that, I can do it in 1 to 2 mins. I leave all the render settings at their default lately, except I enable Denoising and then I watch the render and "Cancel" it when it is good enough, which usually, to me, is 200 iterations or better. If it is going fast enough, I will wait until it is 100% done, which doesn't take long for a single character like you rendered.

I just got done rendering the following scene (named her "Wanda", inspired by my late wife). This is a single character using an HDMI background, similar to what you did, only with a beach background and it took me about 5 mins at the above settings to get to 100% done (no cancelling)...

View attachment 1677852
damn nice render, love the bush too
 
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HulaMaster

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Mar 26, 2020
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Okay, I just finished a test. One of the images below took me 5mins (I re-rendered it and stopped it at 5mins) with denoising turned on, and a mitchel filter, all other settings set to default. The other render took me 45mins using the settings yangpro posted (10 quality, 100% etc). I wasn't very patient and stopped it a 45mins and 90% convergence though. ANyhow, let me know if you can tell which is which and if you think it is worth waiting over 40 mins longer for one...

A:
View attachment 1677949

B:
View attachment 1677950
I see no difference.
 

xxxorro

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Jan 18, 2021
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I take a look at one of mp4 of xxxorro
left a good mp4, right one of xxxorro 's
View attachment 1677957

a mp4 has to have one of this.
View attachment 1677958

But that free isn't a standard
View attachment 1677979

xxxorro did you with VLC? Or that site is using VLC
View attachment 1677963
The video has been encoded with ffmpeg, if you look at the encoder information you see the Lavf that stands for libavformat, the audio-video codec library used by many software and part of ffmpeg
Code:
basicinstincts.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf58.29.100
  Duration: 00:00:04.30, start: 0.000000, bitrate: 198 kb/s
    Stream #0:0(und): Video: h264 (High 4:4:4 Predictive) (avc1 / 0x31637661), yuv444p, 720x405, 193 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
    Metadata:
      handler_name    : VideoHandler
I didn't create the videos myself, I just used the online demo to give the 2 images and it generates the video that you can then download as I did.
Looking at , they used a python library/module called to read images and create videos. If you look at that library they say that, no surprise, they rely on ffmpeg for the encoding/decoding.

I'm on Linux and I opened with the default application Videos (Totem) and it worked fine. Now you made me test with VLC and the videos do not work :ROFLMAO: But! I tried VLC on Mac and they do work! double :ROFLMAO:

I don't know, probably it depends on the codecs that you have installed on your system (available to all applications) vs the codecs that are shipped directly with the video reader (or the browser)?
It has always been an obscure subject to me, why some videos work with some software and not with others on the same machine. If anyone can shade a light of knowledge I'm listening ;)
 
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nexer

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Feb 5, 2019
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The video has been encoded with ffmpeg, if you look at the encoder information you see the Lavf that stands for libavformat, the audio-video codec library used by many software and part of ffmpeg
Code:
basicinstincts.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf58.29.100
  Duration: 00:00:04.30, start: 0.000000, bitrate: 198 kb/s
    Stream #0:0(und): Video: h264 (High 4:4:4 Predictive) (avc1 / 0x31637661), yuv444p, 720x405, 193 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
    Metadata:
      handler_name    : VideoHandler
I didn't create the videos myself, I just used the online demo to give the 2 images and it generates the video that you can then download as I did.
Looking at , they used a python library/module called to read images and create videos. If you look at that library they say that, no surprise, they rely on ffmpeg for the encoding/decoding.

I'm on Linux and I opened with the default application Videos (Totem) and it worked fine. Now you made me test with VLC and the videos do not work :ROFLMAO: But! I tried VLC on Mac and they do work! double :ROFLMAO:

I don't know, probably it depends on the codecs that you have installed on your system (available to all applications) vs the codecs that are shipped directly with the video reader (or the browser)?
It has always been an obscure subject to me, why some videos work with some software and not with others on the same machine. If anyone can shade a light of knowledge I'm listening ;)
It's out of topic :sneaky:, but if you will open one of your videos: Aureola.mp4 in a HEX you will see this
I don't know if this causes the error but that moov atom is at the end of the file witch sometime causes errors
Here: you can move that moov atom to the beginning of file than try again

1646058958284.png
 
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Night Hacker

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Jul 3, 2021
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Isn't it weird that the fans of AWAM seem to care and create more material than the actual Dev of the novel?
I'm not so sure about that. The Game, as of v0.150 has over 10,000 images in it, and that doesn't count the hundreds more that will be in the next release which is about to come out. I realize fans pumping out a couple of images each day seems like a lot, but it is nowhere near what the DEV has to produce, plus there's more work in the actual story, planning it, checking all the variables and making certain you cover all paths and that they make sense which can take more time than the rendering. Plus you have to sit and create each scene and make certain it makes sense, check for errors, more so than fan art which can be flawed and it doesn't matter. Then there's the actual programming the game, checking for bugs, checking for spelling errors, translating to different languages and compiling it for different platforms. Then when you're done all that, you need to test it all and fix the problems that come up before release.

Compare this to AAA commercial games that have huge budgets and large teams of people to work on them and they can still take several years to complete, then realize that a game like this has one guy, maybe with the help of an outsider here and there.

It's not as simple as one might imagine, especially if you want a game with quality which exceeds others in the genre.
 

Night Hacker

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Jul 3, 2021
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I see no difference.
That's why I use denoising and it usually takes me 2 to 7 minutes to render rather than over an hour. It doesn't make sense to me to take so long to render. One of those images took me 45 mins and that was only at 90% completion, the other took literally 5mins, I stopped it at that point.
 
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Old Dog

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Jul 20, 2017
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That's why I use denoising and it usually takes me 2 to 7 minutes to render rather than over an hour. It doesn't make sense to me to take so long to render. One of those images took me 45 mins and that was only at 90% completion, the other took literally 5mins, I stopped it at that point. The image title which says it took 5mins, is the 45 min image, and the one that says 5min in the title, is the 45min image (I switched the names in case anyone peeked, ;) ).
You sneaky devil
 
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