Kakato
Engaged Member
- Feb 25, 2017
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I'll never get tired of the hype prior to a release and the disappointment/criticisms that's going to flood here a few minutes after the release. hahahahah. It's always fun to watch.
I didn't like the last update, but the one before last was great and super hot with a lot of interactionsI'll never get tired of the hype prior to a release and the disappointment/criticisms that's going to flood here a few minutes after the release. hahahahah. It's always fun to watch.
You've nailed it. It's gonna be tough to articulate my thoughts better than this.For the record, I'm here and I'm not "unhappy with the development cycle" of AWAM. I don't have a problem with it. Mostly, that's because I have a life apart from AWAM, and I am content to let L&P work his magic as he sees fit. Obviously, everyone is entitled to their own opinion and the opportunity to voice that opinion. But, I think the constant drone coming from those who think they have the correct solution to a problem that only exists in their own minds (apparently L&P is happy in his work style and progress) is very taxing and disheartening and is something that should be checked at the door. L&P is quite content in his way of presenting a well-polished product to us and should be left to his own devices to do so. I know I probably angered a lot of people who are still discontent with the progress of the game. So let me offer my favorite Patrick Swayze quote from 'Roadhouse': "There's always Barber College."JMHO
I have to agree, there's no evidence of a conscious effort to slow things down for the sake of making more money. That's not fair to L&P - the product is amazing and the care and quest for increasing excellence pays off every time (more or less).He's been making AWAM for years now. Is he deliberately dragging the process aka "milking his patrons"? No, but there's no limit to perfection and that's the dark side of the Moon.
I don't think it's right to cast such aspersions on an artistic nature, the compulsivity and drive and need for exceptionalism is found in many different fields and pursuits (Elon Musk, pretty much any elite athlete).Guess, his motto is "Can't stop, won't stop!" once he starts working on each and every update and when it bloats to gigantic proportions, well, it's a side effect of his artistic nature.
Agree, I think L&P should just come clean on this point: they do not want to recruit help and have no intention of doing so. Like so many have said before, it's L&P's project and they have complete discretion over its development and content. Which is as it should be. It's the lame excuses - and by lame I don't mean to discredit the decision to not acquire help - which are contradicted by so many collaborative projects found here and throughout the start-up world. Just say it clearly and stop flailing about.Not just perfectionism, but a complete and utter unwillingness to work with others. I've posted previously about how other devs have posted the assets they use for their games, so it's completely unreasonable to believe that everyone else is untrustworthy, or "strangers", as L&P says is the reason he won't work with others.
Is there a sharable link to the video or is it a Patreon exclusive?What I saw in the video published by L&P, is that he creates -- one.duf file for each render and X.duf files with the whole event -- before rendering the whole event. The process seems logical to me and gives the possibility of small/big changes.
It was posted on youtube but he deleted it.Is there a sharable link to the video or is it a Patreon exclusive?
Thx
Stop being ridiculous, literally no one wants what you're suggesting; particularly about the renders. 500 renders for a 30 minutes update is a ton of renders, we would celebrate that amount of effort. The problem is that he did 800 for the same amount of gameplay. That's a backbreaking amount of work. I won't call them "redundant" because thats too dismissive of his efforts, but it's simply an unnecessary amount of work. He's killing himself and delaying the game while committing the crime of diminishing returns.Apparently, an update can't be longer than 100-150 renders. Or less. And we gonna have to go back to 720p image quality, preferably to 360p but that, perhaps, is slightly too much.
Dev's making a fortune. Makes sense for them to squeeze it out for as long as possible. As long as people keep paying they can work out the bare-minimum amount of work needed and spend the rest of the time pimping out their Jaguar. It's just maths.Ah so sadly at this point its almost guaranteed this game will be abandoned in the near future, we're now looking at 26+ years...
Yeah and if you dig down deep enough you find out Mona Lisa had a beard lolThat's not true. I understand what you mean. But painter in particular is a bad example. There are many paintings in which one can prove that they have been painted over or changed many times. The "Mona Lisa" is an exceptional example. Loeonardo da Vinci changed the details again and again until the end of his life. Although I definitely don't want to see L&P compared to Leonardo!
I actually think that if L&P did hire someone to help him all it would really do is give him more opportunity to add even more images to each event, so wouldn't really speed up development. Doesn't bother me though, I just enjoy playing the game regardless of how long it takesYou've nailed it. It's gonna be tough to articulate my thoughts better than this.
I'm quite surprised one of the main themes of this thread still revolves around the "development issues" and tips on how to ease the unbearable burden of the dev. I simply don't see any chance at this point that L&P somehow pinpoints and hires anyone, who would suit his tastes and criterias. He's satisfied with his workflow and cashflow, that's what matters.
You're absolutely correct mentioning so-called problems and the ways of solving them from the locals. How fun.
Now we'll have 0.130 with twice the quantity of renders, as it used to be planned previously. What a nightmare. Apparently, an update can't be longer than 100-150 renders. Or less. And we gonna have to go back to 720p image quality, preferably to 360p but that, perhaps, is slightly too much.
I vividly recall complaints and whinings here about low resolution of the images, that 720p was unacceptable and when he finally bumped up the quality without upscaling it later, what do I read? You, guys, gonna have to come to some decision. That's the tip of the iceberg.
He's been making AWAM for years now. Is he deliberately dragging the process aka "milking his patrons"? No, but there's no limit to perfection and that's the dark side of the Moon.
Guess, his motto is "Can't stop, won't stop!" once he starts working on each and every update and when it bloats to gigantic proportions, well, it's a side effect of his artistic nature.
The fact of the matter is that it's not true! Why would he confirm someone's thoughts about him? He looked for help and continues to look, but he does it slowly and carefully, since it is difficult to trust distant, unfamiliar people.Agree, I think L&P should just come clean on this point: they do not want to recruit help and have no intention of doing so. Like so many have said before, it's L&P's project and they have complete discretion over its development and content. Which is as it should be. It's the lame excuses - and by lame I don't mean to discredit the decision to not acquire help - which are contradicted by so many collaborative projects found here and throughout the start-up world. Just say it clearly and stop flailing about.
Very often, hiring someone means buying a huge bunch of problems! Don't forget this.I actually think that if L&P did hire someone to help him all it would really do is give him more opportunity to add even more images to each event, so wouldn't really speed up development. Doesn't bother me though, I just enjoy playing the game regardless of how long it takes
L&P think he was just joking))) there will be more of everythingHow about if Aiden takes sophia to an art college as her third assignment, as a nude model. That wouldn't have anything to do with the motorcycle suit that L&P is trying to mislead us with. That would also explain the many hours that the developer worked with light and colors on the pictures. We could look forward to breathtaking pictures of Sophia. And it would explain the remark "touching arms and shoulders" after which Sophia would surely be totally tense.
You and we can all think whatever we want. But this does not mean that our opinion is true!I don't think L&P wants to build a team. This is his project and he wants to work alone. I made peace with that a long time ago. I think if he chose to he could build a team, which could proportionally raise revenue and could then justify a small studio. But that isn't his ambition. That's fine, but it comes with trade offs, namely in the form of long development cycles.
My fear is that over the next 12 months the growing complexity of the narrative, combined with his focus on both quantity and quality of renders, is going to result in development times steadily increasing. By 2022, two releases a year may be best case scenario. From there it's anyone's guess how patrons will respond. But I would hate to see the bottom fall out of his economic model and threaten the future of the game.