- Sep 27, 2017
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shota boys are already 4 steps ahead of dylan.Wow, 230 renders. This is a big event for Shota boys. In this update, it looks like the Shota Boys may make more progress with Sophia before Dylan does progress.
poor Frodo/Dylan
But according to your posts, you're relying on his progress report, and this time his progress report clearly implies he had been working on weekends. Moreover, why didn't you take weekends off of the "gap days" you calculated? make it 10-12 days off instead of 14?I should have been more clear: When I'm talking about days off I'm talking about vacation days and don't include weekends into that.
Calculated gap days? What are you talking about?But according to your posts, you're relying on his progress report, and this time his progress report clearly implies he had been working on weekends. Moreover, why didn't you take weekends off of the "gap days" you calculated? make it 10-12 days off instead of 14?
I would agree that your method is more accurate to figure out renders per day if L&P's progress bars are also accurate. You use 4x 0% as an indicator that the developement of the new update has started, but you cannot be 100% sure that it is like that. You cannot say for sure when he actually starts developing, unless you trust the progress posts from L&P.I’ve always considered the first 4x0% post as the start of development, and why wouldn’t I? What evidence is there that he’s doing any development, scene creation or otherwise, between release date and first progress report?
I think it’s more than reasonable to figure Renders per day based on first progress report and CS & rendering @ 100%.
I'm not sure but didn't L&P himself said that he works 11 hour a day, every day? When some people talked about how he would take a 2 week break after every update, he denied it and said that in this 2 weeks he would answer mails and other stuff beside rendering.The drawback in your method is that you are not considering L&P a human. This method treats him like a machine who immediately has to get to work after the update is released with no rest, no break and no personal life, no falling Ill and no days off, no time towards planning the next scene and so on. Just a man who must make this game 365 days a year.
So there are drawbacks to that too.
Maybe it's my crappy English, so I'll try again.Calculated gap days? What are you talking about?
Are you talking about the vacation time?
Looks like I have to be even more precise: I'm talking about mandatory vacation time your employer has to give you in some countries. For example in Germany that time is 20 days in a year and only work days count for those 20 days.
And to be even more precise I've compared people with a normal 40 hours per week job with 20 vacations days a year with L&P and his most likely below 40 hours a week job and most likely much more vacation days per year.
The renders per day thing is not an exact science but it's used to be able to somewhat quantify his development speed because the only 100% facts we have when it comes to the games development speed are the release dates and the renders we get on release day.Maybe it's my crappy English, so I'll try again.
When you're calculating his renders per day here, you're treating weekends as regular work days. When some people here say he's been taking two weeks off between updates, they're treating weekends as workdays (as if they assume the dev has to work on weekends). You're not new here, so I'm pretty sure you've seen this - when he didn't update his progress report for 1 day last week - some people here started with "is not moving today", basically expecting him to work 31 days a month. If you've been aware this month, he had updated his progress report almost each and every day - implying he had been working at weekends.
I know very well what you mean by "vocation days", but he doesn't have a proper employer and his vocations aren't regulated. So please tell me what's the difference between:
1. working 5 days a week + taking 20 days vocation (resulting with 124 days a year in which a person isn't doing work), and
2. working 7 days a week + taking 124 days vocation.
In terms of work days per year those 2 very different scenarios are exactly the same.
It's perfectly fine to expect him to work 7 days a week/30.5 days a month, but then you must allow him the same "days off of work" as you and most people in the western world have - which is 120-124...
I know, and I don't suggest you (or anyone else) should make this calculation differently.The renders per day thing is not an exact science but it's used to be able to somewhat quantify his development speed because the only 100% facts we have when it comes to the games development speed are the release dates and the renders we get on release day.
quency77 explained it better than me a couple of posts above.
Edit: It's of course possible to remove the weekends from the calculation but that would be pointless because the entire point is to roughly estimate his development speed to easily see if he got faster or slowed down and that wouldn't change by removing the weekends.
He also got more experience and better hardware which should have at least compensated for the increase in quality but the fact is that he slowed down.Also by comparing his render per day two years ago or more to his pace today we should take the quality change into consideration.
In terms of better equipment, he always said that scene creation is the bottle neck, not the rendering itself, and the better equipment has very small benefit for scene creation. But you're right here, that he had been slowing down a bit.He also got more experience and better hardware which should have at least compensated for the increase in quality but the fact is that he slowed down.
"My way" doesn't make him significantly faster or slower, his self-reporting determines that. The progress bars, for the two years (ot more?!! I've forgotten) I've been tracking them, have proven to be a moderately reliable predictor of when he's going to reach 4x100% development.Great idea.
So he just has to delay the progress reports to make himself look faster than he actually is.
Just work on the game for 1 months without putting out a progress report and then when it comes to the last 10 days just update everything by 10% per day.
And according to your way of doing it he now has significantly increased his development speed.
If you prefer to play the game only about every half year, which i consider to be a wise decision, then maybe just do that and skip some updates if necessary.It's preferable 2 update per year with an enjoyable progress of storyline, current ones updates for showing the same progress or less is quite short than before.
In the beginning the development was good, now is junk.
The ranch event is not the only event of that day.PD 15 - Day 22 - Sunday
[1st lesbian sex scene with an important character: Within the next 3 playable days]
Probably it will be the only event of the day and it will be "one large event which spreads over the morning until the evening" (source)