- Jun 25, 2017
- 1,361
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I've said this for a couple years now..Hi, I am a total newbie with DAZ (about a half dozen renders)
Few in this thread realise or want to realise that L&P always makes actions which will lengthen development time and that he evades any kind of timesaving actions like the devil does sanctified water.
Regarding learning Daz, someone here told me to learn it and then talk so I went ahead and learned it a bit for a week and then did 2 short (completely juvenile in terms of plot) scenes in the first time and second time I used it to post on the fan art page. Took me some hours to get used to it but after that things became a bit better.
The hours include rendering (I gave it around 10min per render and I cant make a scene and render at the same time) + denoiser + sourcing most of the shit to make it look near the game and then posing, coming up with some shit plot etc.
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Don't get me wrong, I'm obviously not saying this is near the quality of L&P but this is 40 to 50h on daz total and there is a clear upgrade from run to run.
I never touched daz anymore, just wanted to see how difficult it was to provide substanced opinions on here.
I imagine that if I had 4 years of experience on it, 8h/5d a week I wouldnt encounter the issues that L&P is still facing (we won't ever know for sure as I don't intend to make this a job, this was just to see how hard daz was) and I still don't get how can he put out an average of 7-10 renders a day.
Once the set is done and the lightning is taken care off, specially with the kind of hardware he has, he should be putting out a lot of renders per day and the updates should be way faster. He has 4 years of experience on this.. 80% of it should be preset by now.
He said he sometimes wishes he could stream a day of his work.. I would really like that to happen. I'll contribute 100$ to that stream.
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