Right, and that's why there's not much to be heard from the people who have been discussing the content of the game at the moment. Because it's actually possible to talk a topic to death and there are people who notice this and then end the discussion when there is nothing new to say or a new idea about the content of the game can be presented.
If we want to bring back the story at the center of the village for 5 min
, I can repost what
I wrote on the other thread when the last teaser ("at the diner") was published, I believe this thread was still closed.
Not much novelty though, because they are, as usual, speculations for the remaining part of the PD.
At least we are getting some hints about how the events in the evening will probably play out.
In the evening after a Dylan event with Sophia we
have 3 mutually exclusive Dylan's events with Sophia, Emma and Christine+Ellie:
Afternoon:
Sophia/Sam
Sophia/Claire/Marie (with Dylan)
Evening:
Sophia/Dylan Part 1
Sophia/Dylan Part 2
OR Dylan/Ellie/Christine
OR Dylan/Emma
So the meeting at the diner to cheer up Ellie could be where they plan an evening out together.
Emma's event is probably a sort of first date, study night it's more difficult being a Friday evening. But for that there is no info at the moment. Probably there will be a short phone call/texting or Dylan will tell e.g. the girls that she met her at school and they are planning something in the evening.
The visit to the hairdresser (Marie/Claire) **could** be related to these two possibilities (i.e. preparing for the events) even if I tend to believe it will be more Sophia going for a hair change (probably another poll? let's hope for the best this time!
) with Dylan hanging out with her (and probably to meet Marie if the yoga event didn't happen).
It's clear that at some point there will be a choice to be made for Dylan. Already this scene at the diner *could* be optional, e.g. he chooses not to join them preventing the evening events. Or the 3 choices will be presented right after the first Sophia/Dylan event so the player has all the information.
In any case there will be either an explicit decision or the decision will be based on choices made during the day.