- Aug 24, 2021
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Apart from it being more than 5% a year, it's clearly a constant downwards trend. This is not a "gotcha", it's a simple fact. lol
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You: We should split part 01 and part 02 because if not, it would show a more severe downwards trend. That's a no-no and would kinda fuck me over!
Like I said, the only straw you're holding on to is Sophia/Dylan date night, which saved the game from having another year with less renders than the one prior. It's as Talcum said; Production is unquestioningly slowing.
Why would the only way to provide an accurate picture be to split parts in a way that helps you paint a picture of a somewhat "stable" (still not stable as it's going downhill anyway) development speed? Oh right, you keep ignoring those parts when I explain to you the quality is not it with my own arguments aswell as your comparison creating art.
A (more than) 5% decline of renders per year (especially from 2020 to 2021) adds up after 7 years of development.
The amount of renders a PD has got nothing to do with his yearly render output. Updates with more renders take more time because the update is bigger, and they also take more time because L&P's render output is going down. What you're saying here is still completely unrelated to L&P producing less renders per year.
No, ofcourse not. Because why try address things you can't wiggle yourself out of, right?
You know that spitting nonsense does not make things right, right?
Because you are deliberately trying to divert this conversation and obfuscate the facts by a wall of text that means nothing, I will just summarise our exchange as simply as I can possibly do, so there is no confusion.
You don't have to reply to this post, I am just doing it to show how ingenuine you are.
Few pages back I made a claim that it is normal to expect longer production time with better quality renders. You disagreed.
Ironically, you later proved my points when presenting summary of renders per year from 2018 - 2023 that by accident shows that right about time when L&P switch the renders quality the amount of renders per year dropped drastically from around 2500 to 1500 (+/- 100) and this was the only time this happened.
Your own data also shown that despite popular claim here, year on year the amount of renders produced by L&P remains very consistent and only drops around 5% year by year. Again, this is data you yourself provided. Thank you for that btw.
There was also the graph done by another person that was showing that frequency of updates was declining but also the the quantity of content (renders) was staying roughly the same only experiencing slight decline (5%), but only if you consider part 1 and 2 together.
If compared separately, frequency was still declining, but quantity was actually rising.
This was too confusing to you so you provided the before mentioned summary again, which proved my point for the 2nd time.
I am talking about this:
![1718812491785.png 1718812491785.png](https://attachments.f95zone.to/2024/06/thumb/3774430_1718812491785.png)
and this:
![1718813020702.png 1718813020702.png](https://attachments.f95zone.to/2024/06/thumb/3774452_1718813020702.png)
Then you made an astonishing claim that PD containing progressively more content has had no impact on the update frequency. Which is very surprising because PDs are getting progressively bigger and, as shown by the data you presented, the no. of renders does stay roughly the same, then what else is affecting the frequency of the content?
You don't have to answer this question. Numbers do not lie.
You also don't have to answer to this post as I consider the matter closed.