palmtrees89

Well-Known Member
Jul 3, 2021
1,520
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You are like that other guy that kept insisting that stuff is slowing down and then he himself provided numerical prof that actually number of renders produced remained constant throughout years except one time drop.
Not again...

You yourself provided proof that things are going downhill, and not just a one-time drop in your split. I've been providing you with the yearly amount of renders from 2018 all the way through 2023, and every single year had less renders than the one prior, with the only exception being 2023 due to the last update that year (which was released on January 6th 2024).

Again, just for you!

2018: 2685 renders
2019: 2480 renders
2020: 2328 renders
2021: 1872 renders
2022: 1646 renders
2023: 1123 renders (+ ~760)

The only constant here is a constant downhill ride. So much for your "numerical proof".
 

tofhdns

Well-Known Member
Jan 25, 2021
1,338
3,160
Oh you can't? So you have just made some bushtit up then. Gee, thanks.

You are like that other guy that kept insisting that stuff is slowing down and then he himself provided numerical prof that actually number of renders produced remained constant throughout years except one time drop.

Are you 10 or something?
Poor little bastard.:ROFLMAO:

Don't you remember any lines? :ROFLMAO::ROFLMAO:

And there is no benefit to you if you change the topic of conversation to charts.
Everyone has already seen your ignorance.(y)
 
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AlfredBundy4

Member
Feb 12, 2021
410
1,161
Yes, but that's the whole point right? Classic "Copier guy" syndrome.
I mean, no one believes story here is actually plausible right? Not saying stuff like that does not happen in real life, because it does, but never as presented in AWAM.
What I appreciate the most are these little nuggets that allow to suspend your disbelieve.

Take Dylan/Sophia date for example. The way the dialogue was written is how you should be talking to a woman.
Not those stupid one liner openings that only work in movies or Youtube, but a witty, intelligent conversation that keeps her interested and on her toes interlaced with very very subtle sexual remarks. Keep it intriguing and don't do creepy shit.
I mean if you struggle or have little experience talking to a woman you can learn a lot from that scene. I am not exaggerating.
Read all your replies after this and know that I don't have a problem with you personally at all. I don't even know you, lol.

But I don't know what you're talking about with regard to learning...anything...from this porn game (or any I can think of). That's closer to the exact shit I was referring to as far as mentality so please let me know the lines that you think are not just realistic but worthy of learning from. If you mean all the m'lady kinda shit...don't ever talk like that, lol. Just FYI.

Beyond that, I agree that nobody expects 1:1 realism in what is a dumbass porn game/story. However, my points for a long time now have been:

1) As another poster recently stated, AWAM early on had much more realistic dilemmas than what has been written since.

2) L&P claims their dumbass porn story to be more realistic and "higher art" than other dumbass porn stories so I hold it to the standard they claim necessitates a 30 year dev cycle.

3) With just a little bit more effort and actual experience, dev's COULD write more realistic stories. Using cliche after cliche and trope after trope is due to laziness and inability, not that porn stories have to be so comically unrealistic by default. People have sex. We all got here from sex. It's not as mystical and rare as the people I'm referring to think it is or treat it as. People fuck, lol.

That's all. I'd question the reasoning of anyone that heard that and disagreed.

Edit: for grammatical/spelling errors and added one line I forgot to add.
 
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AlfredBundy4

Member
Feb 12, 2021
410
1,161
I wanted to make a similar point but you were quicker.

It seems to me that nobody expects a '1 to 1' realism in this game (and in any other porn or erotic game). But 'early AWAM' was pretty close to real life dilemmas - contrary to 98% of games here, that on average are as sophisticated as a hammer. And it made the game distinct. Past tense intended.

To me, 'early Sophia' was at least to some extent believable in her 'internal dialogues' and decisions. Today her behaviour fits the logic of a standard porn game but it's not the same. It's a pity, I would say.
Nailed it. I was going to reply to them directly as they are a poster I have respected for a while now but you nailed it.

Nobody expects 1:1 but this dev claims a higher quality, so much so that they need 30 years to properly tell their dumbass porn story...so everyone should expect it.

Betond that, early AWAM absolutely was more realistic and had more believable dilemmas than the stuff released over the last few years. Still porn story stuff but in there was some admittedly higher level stuff.
I shit on AWAM and L&P because it's wasted potential more than anything. They CAN make good product and instead choose to be greedy, self-centered and egomaniacal while releasing less and less that's worse and worse rather than finishing this story.

Since that early work (for me around the subway scene with the goons)? Almost universally awful work, writing, decisions and actions at every step. A shame really.
 
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BillieKimochi

Newbie
Apr 1, 2023
90
336
I shit on AWAM and L&P because it's wasted potential more than anything.
That's exactly my main problem with AWAM besides the massive disrespect he throws at his patrons (i used to be one like many on this thread).
The potential at the start was immense but L&P just wasted a lot of it and now it starts to look like a badly written porno with Dylan as a second MC
 

OZtheW1ZARD

Member
Aug 24, 2021
115
234
Not again...

You yourself provided proof that things are going downhill, and not just a one-time drop in your split. I've been providing you with the yearly amount of renders from 2018 all the way through 2023, and every single year had less renders than the one prior, with the only exception being 2023 due to the last update that year (which was released on January 6th 2024).

Again, just for you!

2018: 2685 renders
2019: 2480 renders
2020: 2328 renders
2021: 1872 renders
2022: 1646 renders
2023: 1123 renders (+ ~760)

The only constant here is a constant downhill ride. So much for your "numerical proof".
There he is :D
I know numbers are hard, we established that.

1718792818285.png

Also, as someone else also pointed out, if you only consider part 2 the work is actually speeding up slightly.
I know, a shocker.


You can argue that you don't like how fast the story progresses, I have no problems with that, but you simply can't say that L&P does not develop the game. The numbers don't lie! There was only one time the number dropped significantly (2021), and as we established this was around time when he changed the render.
The increase in time between the updates is due to more content contained in a single PD and not lack of game development.
If you still think this after seeing the numbers you are ignorant or don't understand what I am talking about.

Read all your replies after this and know that I don't have a problem with you personally at all. I don't even know you, lol.

But I don't know what you're talking about with regard to learning...anything...from this porn game (or any I can think of). That's closer to the exact shit I was referring to as far as mentality so please let me know the lines that you think are not just realistic but worthy of learning from. If you mean all the m'lady kinda shit...don't ever talk like that, lol. Just FYI.

Beyond that, I agree that nobody expects 1:1 realism in what is a dumbass porn game/story. However, my points for a long time now have been:

1) As another poster recently stated, AWAM early on had much more realistic dilemmas than what has been written since.

2) L&P claims their dumbass porn story to be more realistic and "higher art" than other dumbass porn stories so I hold it to the standard they claim necessitates a 30 year dev cycle.

3) With just a little bit more effort and actual experience, dev's COULD write more realistic stories. Using cliche after cliche and trope after trope is due to laziness and inability, not that porn stories have to be so comically unrealistic by default. People have sex. We all got here from sex. It's not as mystical and rare as the people I'm referring to think it is or treat it as. People fuck, lol.

That's all. I'd question the reasoning of anyone that heard that and disagreed.

Edit: for grammatical/spelling errors and added one line I forgot to add.
Hey mate, just to clarify I had no problem with your earlier statement. I understood the point exactly and it got its merits. Absolutely.
I was only wondering if the execution as you have envisioned would be feasible, that's all.
Should have been more clear.
 

holy_cat

Newbie
Dec 9, 2020
56
183
That is a valid point, although eventually it had to change, as otherwise we wouldn't have an erotic VN or things would be moving even slower.

I think that to write a "realistic" VN you would need 100s of small step events that would escalate thing to the next step/ phase, followed by another 100s of micro steps escalating another step. Imagine what the length of that script would be like.
Well, there are (rare) examples of 'close to reality' erotic games. I do not want to mention their names, for obvious reasons. And I do not think that in order to speed up the things the dev had to abandon his (her) original assumption about the 'classy female protagonist'.

Of course, it would be not that easy (I mean the combination of corruption and some glimpses of realism). But we are taking about the game which was supposed to be exceptional, outstanding in terms of the story. Maybe the dev created too high expectations? Because I believe that AWAM is still a good game, anyway. But not exceptional or outstanding one. It's just like tens of other games here.
 

AlfredBundy4

Member
Feb 12, 2021
410
1,161
There he is :D
I know numbers are hard, we established that.

View attachment 3749678

Also, as someone else also pointed out, if you only consider part 2 the work is actually speeding up slightly.
I know, a shocker.


You can argue that you don't like how fast the story progresses, I have no problems with that, but you simply can't say that L&P does not develop the game. The numbers don't lie! There was only one time the number dropped significantly (2021), and as we established this was around time when he changed the render.
The increase in time between the updates is due to more content contained in a single PD and not lack of game development.
If you still think this after seeing the numbers you are ignorant or don't understand what I am talking about.



Hey mate, just to clarify I had no problem with your earlier statement. I understood the point exactly and it got its merits. Absolutely.
I was only wondering if the execution as you have envisioned would be feasible, that's all.
Should have been more clear.
Ok, I understand your point and would even go so far as to say a direct, full-realism story probably cannot be made in Daz/Renpy. Or any VN medium. That's probably left for actual video.

The rest of what I said stands and, while not asking for total realism, I would love for a dev to go beyond the lazy tropes.

But I see your point and, again, I have no issue with you or anything.
 
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palmtrees89

Well-Known Member
Jul 3, 2021
1,520
9,666
You completely ignore the fact that these numbers, apart from the last year, have always gone down, never up. That's exactly what a downhill ride is. I don't expect numbers to be always the same, but when they always go down, that is a clear indicator of things getting slower. Your average doesn't change that.

Also, as someone else also pointed out, if you only consider part 2 the work is actually speeding up slightly.
I know, a shocker.
The only reason for the currently slight upward trend is Dylan+Sophia part 02 at the beginning of 2024. If it wasn't for that update, it would have been another year with less renders than the one prior (as every other year in the numbers provided). There's a reason he's beating his negative records pretty much on annual basis. Would be nice if he could keep it up, but every single year prior to 2023 has shown the opposite. Which again, you can see in the overall drop in renders per year.

Also, the person you're referring to clearly told you that the game's development is getting slower right before he's made that statement, which you obviously ignored. It's the same person who's made the original graph, the one you took and edited. Talcum Powder

but you simply can't say that L&P does not develop the game.
I never said L&P isn't developing the game.

There was only one time the number dropped significantly (2021), and as we established this was around time when he changed the render.
The numbers don't have to drop significantly to indicate a downward trend. They dropped every single year for 5 years straight. Also, that's not when "renders changed". L&P's been increasing the quality of his renders all throughout the development until he hit a wall with DAZ, which was basically around ~2020-2021. You keep insisting that 2021 was somehow a massive change in quality and thus slower development, but on the other hand you've made your own portrait comparison in which you pointed out that the time required to create your art stays the same, only difference being the amount of experience/skill and thus it's outcome (higher quality). And in L&P's case, that would be even more accurate as he has tools like AI and a massive DAZ library at his disposal, meaning even less time required to create better quality.

The increase in time between the updates is due to more content contained in a single PD and not lack of game development.
That's just straight up nonsense. L&P releases on event-basis, this has got absolutely nothing to do with producing less renders per year. You're mixing up time per PD (amount of content/volume) and renders/day.

If you still think this after seeing the numbers you are ignorant or don't understand what I am talking about.
See above. Dunking on yourself again.
 

XaGnard

Active Member
Aug 11, 2018
524
1,681
Well, I'm still a bit confused how any focus on Dylan represents "I've decided on a beautiful and hot female MC-MILF because there are just too many "male-MC games" at the moment! It's just become boring! And many hot events in the story are only playable as a (married) female MC!"
In AWAM, L&P has implemented exactly what it described in its game description. It clearly states that from time to time decisions are also made by male characters.

Another thing, from my point of view, the female perspective also has disadvantages. Especially for games with a corruption approach, to which AWAM definitely belongs, there is a risk that the game will become boring once the MC is completely corrupted. I think that's one of the reasons why L&P is so hesitant to move the story forward. In games with a male MC it is much easier, as there can be many targets to corrupt.

One more thing, there are now some games with a female MC. What was perhaps a unique feature at the start of AWAM is now often copied and has almost become monotonous. Sometimes I think AWAM could have been told much better from Dylan's perspective.
 
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OZtheW1ZARD

Member
Aug 24, 2021
115
234
You completely ignore the fact that these numbers, apart from the last year, have always gone down, never up. That's exactly what a downhill ride is. I don't expect numbers to be always the same, but when they always go down, that is a clear indicator of things getting slower. Your average doesn't change that.
The slowdown you are so insistent on referring to is about 5% year to year. Apparently 5% slowdown is for you a "things are falling apart" territory. Again, this is not the gotcha you think it is.


Also, the person you're referring to clearly told you that the game's development is getting slower right before he's made that statement, which you obviously ignored. It's the same person who's made the original graph, the one you took and edited. Talcum Powder
No, initially we were talking about two different things. He was talking about linear trend and my line was cumulative average.
The person then stated that when you split development into 2 parts cumulative trend is pointing upwards.
In addition since Part 1 and 2 have different development paces presenting them together skews the statistics. I think that the only way to provide an accurate picture is to present two parts separately.

Because each consecutive PD day contains more and more content, the development time increases, hence the time between updates gets longer and longer. This is such a simple dependency, it is hard for me to believe that you fail to understand this.

Everything else in your post is not worth addressing.
 

Old Dog

Message Maven
Donor
Jul 20, 2017
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He went to event based updates to speed up development time but it had the oppersite effect and adding events out of the blue does not help either.
 
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OZtheW1ZARD

Member
Aug 24, 2021
115
234
He went to event based updates to speed up development time but it had the oppersite effect and adding events out of the blue does not help either.
Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
 

Acsuka

Active Member
Mar 25, 2023
960
1,589
Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
Well, yes... Well, opinions are also very divided about the contents, and this is not good for the game in any way...
 

Old Dog

Message Maven
Donor
Jul 20, 2017
15,204
92,427
Kind of does though. You get more frequent updates with less content. Alternative is an update every 3 years. Or how much the longest break lasted.
Depends on the content of course but I expect a very long wait when the ranch events comes along and it would not surprised me if he broke it into two parts.
 
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