I missed the 3000 meters airport!Inspired by Notretsam I decided to restart from scratch. Right away you see the incredible difference in the quality of renders from the get go to now.
(this was probably already covered in the first dozen pages of the thread so sorry for the old news)
But you also see some of the sloppy writing:
San Alejo airport is 3,000 meters above sea level, but San Alejo appears to be at sea level. Fine, but they get from the airport to the new home in just 25 minutes. So that's leaving an airport parking garage (they were parked on the 8th floor), then exiting the airport complex, some freeway driving and then some city driving, in 25 minutes. Ok, fine.
But the whole rationale of Carl taking the sports car instead of the SUV was that they were running late. But then if you refuse to let Dylan sit on your lap Carl calls his chauffeur to pick them up and says "he'll be here in a few minutes" - so how is it possible that they were running late and needed to take the faster car if the trip to the airport is so ... short?
So I haven't even got into the car from the airport and already the congruity is a mess...
Python:
l "I'll pack the jacket in your trunk, don't worry!"
c "Got it! OK, my Benz is in the parking garage not far away! Shall we?"
c "The men carry the luggage and the ladies relax!"
c "Oh, and don't panic if you feel like you’re getting a little less air outside. The airport is 3000 meters above sea level!"
s "That's very kind of you Carl, but actually the suitcases have wheels!"
c "Doesn't matter! Besides, the damned elevator at the parking garage is damaged. And we need to get up to the 8th level using the stairs! That's where the
reserved VIP parking places are, unfortunately!"
The sport car thing is clearly there with the sole purpose of Dylan sitting on Sophia, but it is really unbelievable!
But, again, there exist people like that, so attached to their vain objects to show off that they lose touch with the reality and they find normal to use a sport car to pick up a group of 4 people + luggages.
But after all it's a work of fiction, there are poetic/artistic licences everywhere if we really start to look at every line of the script, like you can find even in the best movies or novels.
The "realism" for me is more related to the fact that the story, the characters and the events are more or less coherent. The characters, Sophia in primis, are not flat but are developed along the story and you are made part of her inner thoughts and emotions, which can lead to choices that might be classified as irrational at first but that make kind of sense when they are placed in the context of the story and the inner rationale of the character.
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