I think it's pointless, we don't play from the beginning anymore, it's better to continue the game instead.
That's exactly what I meant. That's why I won't be surprised in 5 years.The problem with remaking the renders is,that after 5 years there will be more renders in need of a remake.And after another 5 years even more.What right now is looking as a top render,after 15 years probably will look like very poor render.
Never did say that i wasn't pirate.I respect your opinion, but I'm the complete opposite of you.
I think it doesn't matter whether you pay or not, regardless of the topic (quality/content/progress/...).
I recognize that some people can be in excess, either because he pays and praises* the game, or because he doesn't pay, and so it makes them happy to spit on the game.
(* It's a well-known cognitive bias, you value more something you've invested in or given money to. The opposite is true to a lesser extent)
And there are those who will never pay because even a dollar a month is too much.
For me, any criticism must be accompanied by valuable arguments (not a status) and one constructive/feasible solution (at least).
Since you talk to me about quality and pace of development, many people here before me have already mentioned a number of facts.
I am thinking especially of quency77 who just recalled some elements that no one can ignore.
https://f95zone.to/threads/a-wife-and-mother-v0-170-lust-passion.5944/post-4284722
It's just
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Some advance to counterbalance that the quality of renderings has significantly improved and others say that L&P's experience, time* spent on developments, hardware (multi RTX 3090), must have also increased significantly.
(* free time during his studies to full time job)
All solutions to reduce the time between updates, were proposed here. And none were retained, because L&P prefers to work alone (and that's his Right).
So, some people start to get fed up, and complain and no matter whether they pay or not.
But if you really want to have an answer to your question, go to his patreon's page, see if they are a lot of complainants and compare with here, you'll get your ratio.
Personally I don't care, I expect that we find a correct pace of a P.D. every 200d at most. There are 9.5 P.D left, even at this pace, there would still be 5 years of development, no time to scatter on secondary events, new characters, ...
BTW originally, Patreon's logic is to provide additional content or 'premiere' for those who pay, and allow everyone to access the content some time after (maybe few weeks)
When it comes to 'me being a pirate', have you seen where you are ?
With all due respect
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Well spotted. Now I don't need to comment further.Are you saying thatYou must be registered to see the linkshas been replaced withYou must be registered to see the links?
If so, then he will have to do some more renovations to the game...
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You must be registered to see the links
He's trying to make new patreons think that the game came out last year instead of 2017Are you saying thatYou must be registered to see the linkshas been replaced withYou must be registered to see the links?
If so, then he will have to do some more renovations to the game...
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You must be registered to see the links
Is he going to put out one of these charts for how much he has completed with the day 1 upgraded renders and his real Patreon game “decisions of life?”
First of all, thank you for doing a screenshot of the question 'cause I think Randy Klein has already had some deleted messages.
Then thank you for keeping us informed, I'm very curious to know the explanations.
I hope that we will have an answer on the substance of the question, and not on considerations of implications : I do my best, it is difficult to have the same vision as me, I will waste time explaining what I want, provide a pc with all the assets, find a reliable person...
By the way, did anyone ask : how long he hoped to finish the game ? But I'm more interested in the answer to Randy’s question right now, so let's leave it for later...![]()
Correct, When he finishesOk darling first of all calm your shit down, calling me a troll for making fair constructive criticism and calling L&P mistakes when he makes one, is completely out of place so show a little maturity.
You ask what is the problem?! I tell you, this is the same thing that happened with Jennifer's animation (no one remembers or talks about it anymore of course) that delayed all the development for three months, it's not the right time to do it, leave it for later, there are more important things to do, time lost in this kind of nonsense is not recovered.
I'm not suggesting L&P not to do it, just to do it at a more appropriate time.
L&P Render altho quite good they are far from perfect, i will refer to those renders that you used exactly, the renders of the Nathalie Scene with the grill are waaay over burned, i mean in the first renders you dont see nothing at all of Sophia, and in the second render it happens the same again with Nathalie, i mean just look at them its quite clear, it all turns into white, and a really big percentage of L&P renders are overburned, in this scene in the first picture (you posted) you could say its to further empashise Nathalie's bum, and in the second picture Sophia's bodyFirstly L&P has not done a lot of renders under the open night sky. So the comparison is pretty limited. Sophia also doesn't walk around naked in the open so there is no render. So if you want a true fair comparison use the daylight renders here.
The lighting effect you showed earlier through the grill. Here's how L&P did it and it looks so much real. The shadow effects in the entire room is so good and feels real. This is kind of background we can call engaging and not as jarring.
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There aren't enough renders from the night to show what L&P can do with his art right now. Inside the biker club too however the lighting is complex and looks great. But when it comes to day time. I can say with utmost certainty that L&P's renders actually are on a much higher level. Again don't get me wrong. The other dev is not bad but the difference in level of skill is pretty obvious visually.
If a Game (or something) its more popular that other, it doesnt mean it has a better quality or that its better, it simply means that its more popular, i have seen some really great game here, some have renders, models, story and so on that in my opinion (I do renders for a living) do surpass L&P'sit is very interesting to read your posts. I agree with both of you (personally I like AWAM).
you both judge from a technical point of view - do not forget - the main thing is the client. if the game is abandoned, it is most likely not a very good game. therefore, at the moment AWAM turns out to be the best game and the developer is better.
P.S. hiring a person who created a not-quite-successful game is not too good.
Where do i look for it... I looked in game folder, but i dont see any final exportI guess the patch isn't installed properly. How many final_export.rpy have you in your game folder and where are they located exactly?