Jul 28, 2017
398
1,492
I dont begrudge L&P wanting to remake the beginning, but yep a smart move might be to get an apprentice in and that guy can take all the time he wants to get the scenes as close only updated. as a side project.

I think L&P has so much bad press that whatever he does at this stage will be poo pooed.

Look at someone like Dark Cookie, that guys been remaking the same game for years on 60K a month... and the disciples over there just keep forking out the cash.

His logic makes sense (new renders for new people coming to the game) but at this stage he's even called it, working 5 weeks and a week (call it 2) off every update.

Pretty sweet deal if you ask me.

And I guarantee that when he starts to "remake" those numbers will expand for BS reasons as Im sure he'll still want his regular breaks.

Looks like he's lost his animator, so he must be a nightmare to work with, hence why he cant/wont find people.
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,405
7,718
L&P Render altho quite good they are far from perfect, i will refer to those renders that you used exactly, the renders of the Nathalie Scene with the grill are waaay over burned, i mean in the first renders you dont see nothing at all of Sophia, and in the second render it happens the same again with Nathalie, i mean just look at them its quite clear, it all turns into white, and a really big percentage of L&P renders are overburned, in this scene in the first picture (you posted) you could say its to further empashise Nathalie's bum, and in the second picture Sophia's body

But what about this picture? View attachment 2021560
All that we are seeing its Sophia and yet, she is still way over burned, the viewer cant appreciate fully her beauty, bc we cant se her skin, it looks like she is glowing, its terrible if you ask me (i also make renders for a living, my boss would never accept something like this)

She would look much better if L&P would have use if her skin looked like this.
View attachment 2021563
I can only say this regarding your issue and that this scene is not a photoshoot where the lighting is to be adjusted to make the model in question look beautiful in every frame, or so that the readers can appreciate all her curves. This scene is supposed to represent an afternoon at the Parker house.

Being afternoon time, the sun is at it's strongest, more so because this city is a very hot city as L&P established right from the beginning. So the sun rays are to compliment the idea. It is a visible fact that L&P doesn't adjust the lighting in the render to make Sophia look the most gorgeous that she can. He sets the lighting according to how it should be in his opinion and then works with his character. Now i am not saying that makes zero adjustment based on the characters in the scene but he definitely doesn't about whether Sophia is looking her best in each render ( which frankly no dev does )

This talk kinda Reminded of a scene from Exorcism of Emily Rose where lawyer is in the kitchen and there is no light. Generally what movie makers do is the artificially light up the scene just so that you can see the actress clearly. Now the purpose is understandable but logically you can only ask why is the place so much brighter whereas realistically it should be pitch black. The creators in this scene chose to go with the natural light available to them. You can barely see the main actress but it serves the purpose and also sticks to logic and being a bit realistic.

Now i don't know your job, maybe you have to make renders where the model or whatever object is supposed to be the centre of attention and so the lighting is supposed to only compliment and never over shadow the main object of focus. L&P is trying to simulate the the lighting as it would in the real world. Now in the real world the lighting isn't always perfect. Sometimes it is too strong, sometimes too faint.

I only see this as a creative choice that some agree with and some don't. Now L&P is definitely not perfect and can improve even further.
 

bardock8114

Active Member
Jul 11, 2022
681
2,831
The assumption that new people are not wanting to play the game because of the "bad first day" is really weak. Even if its weak compared to the rest it is still better than maybe 90% of the games being made or released. It is the meme that it takes 24 years to make the game is scaring people away.

Personally You should actually rest when on a break but if you really want to work on sommething you care about you should make progress and not stuck in the past. I said something similar and my post got deleted even though I also said that I adore his passion and quality of the game and that I never complained about the time between the releases
 

Bibifoc

Engaged Member
Apr 7, 2018
2,266
4,848
Where do i look for it... I looked in game folder, but i dont see any final export
You said you have applied the patch from here. What did you do if you don't have any final_export.rpy in your game folder? (When I say "game folder", I talk about the folder named "game" in your AWAM1 folder).

Or you could try a new install. I have reuploaded a compressed and fixed version for Mac (reusing JokerLeader compressed version).
 
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naughtynafz

Creating "Aiden's Revenge"
Game Developer
Dec 2, 2019
638
14,498
Some of them consider it a great idea. Others, that is good (me included) with the explanation of he is making it in his free time. Some have complained a little about the time used on it. And Randy Klein... He and LP have a sado masochist relationship in Patreon.
there is no free time if the game is not completed.... its a continuous process of making scene and rendering
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,405
7,718
I guess the post i spent more than half an hour writing just got removed or what, it was posted but now i can't find it anywhere, neither did I get an notifications of its removal. So much work explaining overexposure use and the reasoning we see it present in some scenes and so on. All down the drain. I am not writing that again.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,926
8,963
I guess the post i spent more than half an hour writing just got removed or what, it was posted but now i can't find it anywhere, neither did I get an notifications of its removal. So much work explaining overexposure use and the reasoning we see it present in some scenes and so on. All down the drain. I am not writing that again.
Yeah, it was Mr.Gamer__ who reported our comments, he wrote me that he was afraid of L&P spending even more time in the development because of my arguments. I also spent a lot of time in them.

You were wrong in your arguments, by the way. XD
 

Whitekink

Member
Apr 17, 2022
390
737
I guess the post i spent more than half an hour writing just got removed or what, it was posted but now i can't find it anywhere, neither did I get an notifications of its removal. So much work explaining overexposure use and the reasoning we see it present in some scenes and so on. All down the drain. I am not writing that again.
I can only say this regarding your issue and that this scene is not a photoshoot where the lighting is to be adjusted to make the model in question look beautiful in every frame, or so that the readers can appreciate all her curves. This scene is supposed to represent an afternoon at the Parker house.

Being afternoon time, the sun is at it's strongest, more so because this city is a very hot city as L&P established right from the beginning. So the sun rays are to compliment the idea. It is a visible fact that L&P doesn't adjust the lighting in the render to make Sophia look the most gorgeous that she can. He sets the lighting according to how it should be in his opinion and then works with his character. Now i am not saying that makes zero adjustment based on the characters in the scene but he definitely doesn't about whether Sophia is looking her best in each render ( which frankly no dev does )

This talk kinda Reminded of a scene from Exorcism of Emily Rose where lawyer is in the kitchen and there is no light. Generally what movie makers do is the artificially light up the scene just so that you can see the actress clearly. Now the purpose is understandable but logically you can only ask why is the place so much brighter whereas realistically it should be pitch black. The creators in this scene chose to go with the natural light available to them. You can barely see the main actress but it serves the purpose and also sticks to logic and being a bit realistic.

Now i don't know your job, maybe you have to make renders where the model or whatever object is supposed to be the centre of attention and so the lighting is supposed to only compliment and never over shadow the main object of focus. L&P is trying to simulate the the lighting as it would in the real world. Now in the real world the lighting isn't always perfect. Sometimes it is too strong, sometimes too faint.

I only see this as a creative choice that some agree with and some don't. Now L&P is definitely not perfect and can improve even further.
Bummer!:mad:
Not this one then?
 

Whitekink

Member
Apr 17, 2022
390
737
It's like anything, if you do something continuously, even if you enjoy it, you need a break and do something else.
When you come back to it, you're fresher and have new ideas and enthusiasm.
 
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