summersun

Newbie
May 5, 2017
71
214

For those who're holding the view that I started to work with passion on the game with fast updates and then become much slower since my support grew.
Here some facts:
My demo came out in October 2017. I started with the story for the first days end of 2016. January 2017 I started to learn Daz Studio in a crash course and in February I started working on the first scenes of the game. So, we can say I needed around 9 months for the demo which contained 940 renders and 62 MS Word pages of translated text.
My first update 0.02 came out around February 2018. It contained 591 renders and 31 MS Word pages of translated text. I started working on it in the middle of November 2017 after redoing the game from RPGM to Renpy. So, 2,5 months development time.
At this moment I didn't know even 10% about Daz Studio and Photoshop, what I know now! No dforce, no texture editing, no mesh editing, no texture editing, no own light systems... nothing!
Next update 0.100 will contain around 1300 renders and 45 MS Word pages of translated text! For this it will take 5 months.
And you just need to compare the art of my upcoming update with my first two! Plus what you don't know is that since June 1st I got a new apartment but am still living in my old one because I have no time for the move because of the update. My family members are helping me with the build up the interior of the accommodation otherwise I would shoot myself of stress!
Plus more support means answering more messages and emails!
Many think that if you have experience with Daz Studio you have to work faster. Yes, it's true. But there's also another side of the coin. The more you know about the possibilities of a program and the more you want to make the game look greater and greater, the more time it needs. Using dforce alone in almost every scene takes much more time. And who thinks that dforce is just for cloth simulation is wrong. There are countless of other cool things you can do with it! Saving/loading big scenes takes time. Plus, my lighting system is very complex now. Every camera angle needs a setting change!
Yeah, maybe I worked 1 or 2 hours more per day at the very beginning. So, now 10-12 hours per day and at the beginning 12-14. But someday you understand that this is a marathon and not a 100 metres race! For half a year I'd like to fly to my relatives and relax for at least 4-5 days! Plus finally move to my new apartment! So, it's also in my interest to finally finish that freaking update!

This is still not my statement. After my next update I will give you a detailed insight into my work/life and why it's so difficult to get some help in my case.
And there will also be a poll about switching from 720p to 1080p where I will specify what this will lead to.

This post is public, so pay attention on what you write in the comments. Inappropriate comments and trolling s**t will be deleted! So don't even try!
Okay, thanks for making it absolutely clear that it has nothing to do with milking *irony off*
 

Leldorin

Member
Nov 22, 2019
153
493

For those who're holding the view that I started to work with passion on the game with fast updates and then become much slower since my support grew.
Here some facts:
My demo came out in October 2017. I started with the story for the first days end of 2016. January 2017 I started to learn Daz Studio in a crash course and in February I started working on the first scenes of the game. So, we can say I needed around 9 months for the demo which contained 940 renders and 62 MS Word pages of translated text.
My first update 0.02 came out around February 2018. It contained 591 renders and 31 MS Word pages of translated text. I started working on it in the middle of November 2017 after redoing the game from RPGM to Renpy. So, 2,5 months development time.
At this moment I didn't know even 10% about Daz Studio and Photoshop, what I know now! No dforce, no texture editing, no mesh editing, no texture editing, no own light systems... nothing!
Next update 0.100 will contain around 1300 renders and 45 MS Word pages of translated text! For this it will take 5 months.
And you just need to compare the art of my upcoming update with my first two! Plus what you don't know is that since June 1st I got a new apartment but am still living in my old one because I have no time for the move because of the update. My family members are helping me with the build up the interior of the accommodation otherwise I would shoot myself of stress!
Plus more support means answering more messages and emails!
Many think that if you have experience with Daz Studio you have to work faster. Yes, it's true. But there's also another side of the coin. The more you know about the possibilities of a program and the more you want to make the game look greater and greater, the more time it needs. Using dforce alone in almost every scene takes much more time. And who thinks that dforce is just for cloth simulation is wrong. There are countless of other cool things you can do with it! Saving/loading big scenes takes time. Plus, my lighting system is very complex now. Every camera angle needs a setting change!
Yeah, maybe I worked 1 or 2 hours more per day at the very beginning. So, now 10-12 hours per day and at the beginning 12-14. But someday you understand that this is a marathon and not a 100 metres race! For half a year I'd like to fly to my relatives and relax for at least 4-5 days! Plus finally move to my new apartment! So, it's also in my interest to finally finish that freaking update!

This is still not my statement. After my next update I will give you a detailed insight into my work/life and why it's so difficult to get some help in my case.
And there will also be a poll about switching from 720p to 1080p where I will specify what this will lead to.

This post is public, so pay attention on what you write in the comments. Inappropriate comments and trolling s**t will be deleted! So don't even try!
Again, why does he choose to respond to people who doesn’t follow the game that much and just press the skip button ? Does anyone here who put constructive criticism has complained about the lack of renders or the lighting getting worse ? The most I see (and agree) are: too many renders, superfluous events, repetition of events without advancing their routes (Dylan and Sam in the previous update), over detailed «lessons » ( second side job, Sophia class, Sam guitar lesson), to many side routes in each path, etc. We already know that he can’t (doesn’t want to) hire someone to help. But there’s plenty of way to cut the workload but he’s too stubborn and he never respond to those arguments.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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I didn't realise that this update is the biggest to date,even bigger than the demo.He may cut down on the dialog but I have serious doubts that he will cut down on the renders.
I also think that I could enhance the art quality a little bit further
Why bother doing this as his game already looks stunning.?
This is one of the reasons as to why I have serious doubts about him reducing the renders or dialog.
Dialogue and renders generally go hand-in-hand because each new dialogue line also comes with a render to go with it, like a slight change in a character's facial expression or the position of their arm. Therefore, if the dialogue gets cut down, then the renders will be reduced as well.
 
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Old Dog

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Jul 20, 2017
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Dialogue and renders generally go hand-in-hand because each new dialogue line also comes with a render to go with it, like a slight change in a character's facial expression or the position of their arm. Therefore, if the dialogue gets cut down, then the renders will be reduced as well.
I still have my doubts.I hope that I am wrong.
 

Old Dog

Message Maven
Donor
Jul 20, 2017
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I think he hasn't offered any solutions but hey I'm not paying a dime for this game so if it takes 5 months or 5 years for an update it's his and his patreon's problem not mine I'm just trying to help the guy
He has offered to cut down on renders and dialog,if he keeps his word on that.
We could know more in September.
Also if he did visit f9,why,as it seems a pointless thing to do.He should do what most devs do and stay the hell away from here any news he has his Patrons will read it and maybe repost someplace.
 
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armion82

Message Maven
Mar 28, 2017
12,163
16,577
We are only on what day 13-14 in game? And there's potential Sophia won't have sex with someone till day 29-30? Damn that's 2 years away!
We are on day 11.And you are in some huge mistake to think that day 29-30 will be in 2 years.Try with 7-8 or even 10+

I had hoped for an August release as many of us here did but I guess an ETA of early September is not too long to wait. :mad:
Dam L&P get your shit sorted
Let's hope my second prediction(1-10 Setptember) will be correct.
 

DirtyDozen

Member
Dec 26, 2018
343
351
We are on day 11.And you are in some huge mistake to think that day 29-30 will be in 2 years.Try with 7-8 or even 10+


Let's hope my second prediction(1-10 Setptember) will be correct.
I was just kidding, I know to get to day 29-30 we are looking at 10-20 years down the road
 
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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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I still have my doubts.I hope that I am wrong.
Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.

If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.

However, the main issue is how does L&P take a full day like Day 11 which, when combined with the 1st half will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than that in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.

In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months. This would quite literally cut development time in half because 19 full day updates every 4 months would take around 6 years, as opposed to the half-day updates every 4-5 months which would take 12-15 years.
 
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Old Dog

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Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.

If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.

However, the main issue is how does L&P take a full day like Day 11 which, when combined with this 1st half, will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.

In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months.
Well hopefully we will know more come September.
Thanks for your explanation
 
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humanno21

Member
Dec 4, 2019
283
750
Dev is arguing with everybody and making excuses, instead of doing what everybody wants him to do, cut down on useless and unattractive plot lines and scenes and renders... this is a proof that we are probably heading for abandonment with this one, because if somebody is so stubborn , that is bound to happen...
 
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john_jones21

Member
Jun 24, 2017
106
208
These long explanations can be perceived as excuses. What L&P should do is hire someone to help him with the game, like all developers do when the VN gets too big.
If I was to guess he's more likely to make another attempt at getting patrons to accept quarter day releases.

Corruption games all have the same problem, how do you maintain interest once the corruption has happened? It just becomes an endless series of sex scenes. See Elena's Life for example.

At some point this developer will be trying to get people interested in his next project - who's going to sign up for something that takes many years to get anywhere? Slow burn, tease and gradual corruption are all totally fine with me but this is a few months short of 3 years since it started and we can suppose the developer started some time before that again.
 

Lederzar

Member
Mar 5, 2020
479
2,291
If I was to guess he's more likely to make another attempt at getting patrons to accept quarter day releases.

Corruption games all have the same problem, how do you maintain interest once the corruption has happened? It just becomes an endless series of sex scenes. See Elena's Life for example.

At some point this developer will be trying to get people interested in his next project - who's going to sign up for something that takes many years to get anywhere? Slow burn, tease and gradual corruption are all totally fine with me but this is a few months short of 3 years since it started and we can suppose the developer started some time before that again.
In my opinion, that is the main problem that L&P has, the time it takes to give new updates, it is 30 playable days and we are going for day 11, let's add to this that this year we will only have 2 updates that make only one playable day,it's too much,the VN is great and I don't think people will lose interest even after Sophia is totally corrupted and she has fucked Dylan and Ellie(to quote someone)beacuse the story is solid, what is really killing AwAm is the delay IMO
 

RChandler

Newbie
Dec 1, 2019
69
170
There's a way to write a game like this, attempting to portray a real development of the main character, and still deliver some action gradually without it just turning into another VN where everyone f@*&#s everyone at the drop of a hat. For example, the main character could have a discussion with one of the women and the other woman ask if she's ever kissed a woman? She then surprises all of us by saying, well, yes, in high school my best friend and I had never kissed a boy and we practiced with each other. The friend says, and how did you like it? Sophia blushes, and says, well, to be honest, it did turn me on, but I always felt like that was "wrong." The conversation can continue, the friend can say if you ever want to explore that side of you, safely, and as slow as you want to go, I would be happy to help you with that. The Sophia has that in the back of her mind, burning her, she thinks about the way she knows a part of her has always known she's been attracted to women, but she's been raised to think that's wrong. But what could it hurt to just dip my toe in the water, just once or twice, just to see? Etc. Then one path is that she does slowly explore this with the friend, in a slow and sensual path, maybe just starting with a kiss on a sofa leading to making out. Then a choice, do I take this further? If not, maybe later. If so, then a very sensual scene between the two of them.

There are a lot of ways to have a thoughtful mature story that actually includes action scenes.
 
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armion82

Message Maven
Mar 28, 2017
12,163
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Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.

If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.

However, the main issue is how does L&P take a full day like Day 11 which, when combined with the 1st half will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than that in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.

In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months. This would quite literally cut development time in half because 19 full day updates every 4 months would take around 6 years, as opposed to the half-day updates every 4-5 months which would take 12-15 years.
Only the 3 events yoga,Ellie/Julia and Sophia/Alyssa are almost 1100 renders.Pretty sure that the whole update will be more than 1300 renders.Maybe even something like 1500.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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Only the 3 events yoga,Ellie/Julia and Sophia/Alyssa are almost 1100 renders.Pretty sure that the whole update will be more than 1300 renders.Maybe even something like 1500.
But that still seems like too many renders for this few events. It will still look good I'm sure, but it could also have surely been done with far less renders and still been just as good.
 
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