- Oct 22, 2017
- 175
- 2,219
That quality goes hand in hand with quantity is what you say. For me quality is the fastidious work on every single render including everything from the lighting over scene subtleties to the smallest pose and expression detail. The quantity is just a byproduct which emerges by the amount of renders I need to tell a scene!Every time I read one of L&P's updates, and he talks about the number of Renders and CS he's creating, One thought that comes to my mind is Quality vs Quantity? Does he believe these actually go hand and hand? Because it seems to me that he believes in order to achieve Quality you need Quantity.
First of all I needed 4 month for 1300 renders because 1 month is for programming, translation and render editing! During this time I also keep on writing on the story and the dialogues of the scenes!Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.
If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.
However, the main issue is how does L&P take a full day like Day 11 which, when combined with the 1st half will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than that in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.
In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months. This would quite literally cut development time in half because 19 full day updates every 4 months would take around 6 years, as opposed to the half-day updates every 4-5 months which would take 12-15 years.
After the next update you can tell me which renders were redundant and I will either tell you you're right or explain you why not.
Btw, not every game day is similar huge! For example the upcoming in-game Sunday is one large event which spreads over the morning until the evening!
And I also didn't introduce any new characters like many like to criticize. I'm already done with it for a while. If some new characters appear then they won't play a big role and just are a story staffage! All characters of the next update except Don Morello are in the game since the demo!