My two cents : some folks noticed that the Dev is "overly sensitive" about even mild criticism and a bit too eager to raise patreons. Way at the back of the thread, he said he's hoping he can get enough cash to quit his job and also quit college . For whatever reason, looks like he's gambling his whole life on this . And that would also explain why the Rpg Maker hard ceiling is a problem. Way back when, i also had my back against the Wall. I also was tempted to do a bold move to turn the tables on what i felt was a raw deal. There's nothing wrong with that. Quite the opposite, it takes some balls to do that.
The biggest problem is not about turning his life around by gambling with this. The biggest problem is that he is extremely naive. Maybe because he's young, maybe that's just the way he is, I don't know. But what I do know is that anyone in any job has to keep their minds open.
If you looked at his posts, it showed how extremely proud he is with his product. His product is good, but quality alone is not equal to success. You can open a restaurant that serves higher quality food than McDonald's, but you might not make as much profit as McDonald's. That's why he's naive. He assumes that putting effort into making a great demo would suddenly bring in a lot of patrons to make him $10k+/month. Unfortunately, it doesn't work that way.
Another example of the naivety is that he seems like he wants to run before he learns how to walk and he forgot that sometimes it just takes time before you can run. He's already talking about how his game will have 10k images. He's already talking about how $2k/month is not enough to make it worth his time. He doesn't seem to understand that through time, he can grow his brand. It's not a case of "1 good demo = people throwing their money at you". We don't even know what his timeline is. We don't know whether he can meet his deadline or not. Heck, now we might even have to wait 2 months for him to learn Renpy and rebuild the game.
Things change. Plans can change. Goal posts can move. The market moves. He needs to be flexible if he wants to achieve success. His naivety can cost him a great amount of money. He's upfront about money being his goal. That's fine. But understand just because he wants to make money, it doesn't mean that he will get the money. He needs to convince people that he is worth their money. One of the ways to convince people to be his patron is by having good PR. Unfortunately, his reaction to criticism, and his attack on other products/competitors haven't really been a good PR.
An easy example is my own criticism about the script needing to be proofread because of the many mistakes. I gave the example of "soccer court" and "basketball field". His initial reply was to say that those words weren't even in the game after he searched on his script. I replied and showed him the screenshots of the in-game texts. He replied further by saying that those shall remain in the game and I could easily fast-forward the text. Then he added that he could speak 5 languages and questioned how many languages I could speak. Lastly, he demanded me to name another game that has perfect Shakespeare-like English.
In that short exchange, what he did was:
1. He either lied that those mistakes didn't exist in the script. OR he couldn't actually search texts in his script. Either way, it's not a good sign.
2. Once proven that the mistakes exist, he didn't want to fix the mistakes. Another question mark because if it's a simple text mistakes like that and he already didn't want to fix them, then would he bother fixing other problems?
3. He wrote A LOT of dialogue/texts in the game, yet he suggested to fast-forward them as a solution. Why bother writing out a story if people are told to skip them? Not to mention that it doesn't solve the problem because obviously finding the mistake requires me having to read it first. If already read, there is no point in skipping it.
4. He boasted about being able to speak 5 languages. This is completely irrelevant because it wasn't about how many languages he can speak. Even native English speaker should proofread their script.
5. Asking for another game that has perfect English. Another irrelevant part because what other games do have exactly zero bearing on what he should be doing for his own game.
In conclusion, he is his own worst enemy. He can be the most successful creator in patreon, but he can also easily end up self-destruct. For better or worse, I do hope he can learn something from what happened this last week. It'd be such a shame if arguably the best demo ended up dead before it could really grow.