- Jun 25, 2017
- 1,392
- 6,579
First of all, thank you for showing up Lust&Passion .
I don't think there's a single person here that doesn't admire the quality of your renders and the story you're trying to build.
In 1 update, it wont make much of a difference, but in a 10-12 year development, those renders are going to make a lot of a difference.
Keep in mind that we, the readers/players, on non sexy scenes, will be mainly read the text and barely notice those details.
We understand that you want the story to be and look beautiful but in a 10 year development, those details can be patched it at the end if you want it to be absolutely perfect. Truth is, 90% of the players won't notice it as they play.
Does it look great? Yes.
Should you switch to speed/quantity over quality? No.
Should you maybe tone down on those kind of renders so you can develop faster ( and again, if it saves you 3 days on each update that's a lot of days over 10 years)? Maybe you should think about it.
I think everyone here likes the build up and is ok with the in-game pacing. There's other games if people want to play an immediate fuckfest which loses interest right away.
Anyways, If that content is already made it means you made it in 2 months (from january 11 minus your surgery time and recovery and the GPU repairs). In my book that would be enough for an update, 4 events in 2 months, quite satisfactory.
NLT Media works with 1 event each 15 days plus a few collectibles, no one complains.
I think you should stay as the only renderer of the game. Without knowing your actual process (do you write the story before you start rendering or after?) it's not going to be easy to help you BUT there's several things that you could have help before each update.
For instance, since you use several new environments and plenty of characters, environment and clothing is something that consumes time and that someone else should be picking/doing for you. So right now as you finish your 0.130 version, you should have someone already working/rendering the environments for the next update and sending you clothing/items/props proposals for the next version according to your indications. Just screenshots to which you say yes or no.
Just those 2 little things would save you some days per each version cycle which then translate to months in the full development of the VN. Once next update comes, all you need to do is tweak the environment to your liking and apply the clothing/items/props. And liike these 2 things, there's more, but without knowing your whole process from start to finish, we would just be spitballing for no reason.
I think everyone here wants to see you succeed and I actually think it's good seeing you here defending your side, it shows that you're still interested in what you're doing.
Best of luck
I don't think there's a single person here that doesn't admire the quality of your renders and the story you're trying to build.
Having played THE FULL GAME without skipping a couple of days ago unecessary renders (for me) are renders where only a small detail like an eyebrow or a 10cm camera change happens.OMG guys, calm the fuck down! 30 minutes per render adjustment is of course the exception and concerned rather only the wedding dress scene, especially because of the huge mirror in the room which makes it additionally very difficult together with a new technique I'm using. Interior scenes are of course much more complicated and time consuming to create than exterior!
And it's really funny how again people are whining about too many "unnecessary" renders without even having seen the update!
I already reduced massively the amount of so called "unnecessary" renders compared to the beginning! But the problem is what are "unnecessary" renders? For the most people here is any render unnecessary which doesn't include some sexual act or nudity!
In 1 update, it wont make much of a difference, but in a 10-12 year development, those renders are going to make a lot of a difference.
Keep in mind that we, the readers/players, on non sexy scenes, will be mainly read the text and barely notice those details.
We understand that you want the story to be and look beautiful but in a 10 year development, those details can be patched it at the end if you want it to be absolutely perfect. Truth is, 90% of the players won't notice it as they play.
Does it look great? Yes.
Should you switch to speed/quantity over quality? No.
Should you maybe tone down on those kind of renders so you can develop faster ( and again, if it saves you 3 days on each update that's a lot of days over 10 years)? Maybe you should think about it.
I think everyone here likes the build up and is ok with the in-game pacing. There's other games if people want to play an immediate fuckfest which loses interest right away.
Without seeing the scenes it's impossible to know if it 224 for an event was necessary so I'll reserve my thoughts for after the update but I'm going to trust your judgment on it or if an environment (with the kind of detail you put into it) used for 88 renders in a game that, if finished will have more than 50000, was time well spent. Again, you're the developer, it's your call.1st side job: 123
2nd side job: 224
Emma/Dylan part 1: 23 (+around 12 later for part 2)
Wedding dress: 88
Anyways, If that content is already made it means you made it in 2 months (from january 11 minus your surgery time and recovery and the GPU repairs). In my book that would be enough for an update, 4 events in 2 months, quite satisfactory.
NLT Media works with 1 event each 15 days plus a few collectibles, no one complains.
I'd pay quite well for a stream like this. Your renders are top notch and have been getting even better. Getting a shortcut for knowledge like that isn't free.I really would like to make a live stream for a few hours to show you how fucking much work it is to create these scenes together with the story and how much is needed for that! Especially if you want the renders to look like lately! But I also don't like to give a free tutorial of techniques and tricks I acquired myself in a couple of years!
No one here wants that, most people are saying that there should be a middle ground between quality, nr of renders and speed of development that wont visibily lower the overall quality of your work/VN.I'd really like to see your reaction if I would lower the quality like it was at the beginning only to release faster updates. And make every scene which doesn't include sexual acts like the sauna scene with Vicky! If you would like that. But this is my game and I'm not up to destroy it this way!!!
Without an NDA and proper vetting I highly recommend against sending your private files/morphs etc to anyone.And it's really easy to shout out "why doesn't he get some help" without knowing shit about how this development process even looks like! On the one hand you like the beautiful renders and also the event build up which needs a lot of planning. On the other hand you want me to stop spending so much time on that. But the one thing is connected with the other! All the help suggestions I heard yet wouldn't help at all! All the script writers I talked to yet, didn't satisfy me. I was looking for someone who could fill some story details so that I won't spend so much time on that but I also didn't find anyone here. I already said the only chance to speed up the development process noticeably would be to find someone with exactly the same style and taste and giving this total stranger hundreds of GB of my content and the responsibility to create some scenes on his very own! But instead he could also just redistribute these private files!
I think you should stay as the only renderer of the game. Without knowing your actual process (do you write the story before you start rendering or after?) it's not going to be easy to help you BUT there's several things that you could have help before each update.
For instance, since you use several new environments and plenty of characters, environment and clothing is something that consumes time and that someone else should be picking/doing for you. So right now as you finish your 0.130 version, you should have someone already working/rendering the environments for the next update and sending you clothing/items/props proposals for the next version according to your indications. Just screenshots to which you say yes or no.
Just those 2 little things would save you some days per each version cycle which then translate to months in the full development of the VN. Once next update comes, all you need to do is tweak the environment to your liking and apply the clothing/items/props. And liike these 2 things, there's more, but without knowing your whole process from start to finish, we would just be spitballing for no reason.
I think everyone here wants to see you succeed and I actually think it's good seeing you here defending your side, it shows that you're still interested in what you're doing.
Best of luck