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I just wanted to let you know why these 1/3 day updates take the time they take.
1) First of all only the first 4 events of the current 0.130 update have already 460 renders. With the Aiden and Sophia/Dylan event we will probably got around 650 renders. Which would be more than 95% of my updates yet!
2) A lot of new places and clothes.
3) Very complex and elaborate light settings and scene adjustments. The work I put into the scenes is far more intense than earlier! Sometimes I need more than 30 minutes only to adjust the lighting of one single render until it looks nice enough for me!
4) Story and scene writing, which many completely underestimate!
I know I wanted to release quicker updates by releasing 3 updates per game day. But this also depends on how enormous and importang these events of the game day third are. I think the only way to release an update every 2 month is not by dividing the game days but just by releasing an update every 2 month doesn't matter how many events are included. But the problem could be here that some people who're following particular storylines maybe wouldn't get any event to play at all. Plus if something comes between a month the update would be especially short. I don't know if you want that.
Nut on the other hand you will get some really hot scenes in the next update!
Anyway, I just started with the "Aiden event" and there will be a new nice teaser very soon.
I am more satisfied with L&P's answer. But to some extent I feel sorry for him. Obviously, he is under pressure because of the timing of the updates.
I'm not the creator of AWAM, but I'm just scared to read how some people write so confidently here, how they would reduce the tex, a certain number of renderers!
You gentlemen and the creator of AWAM have different goals! Do your project according to your own principles, do not impose your own approaches on L&P, because it will no longer be AWAM, but something else if it starts doing as you say!
I will express some considerations that, in my opinion, can be acceptable both for L&P and for the vast majority of users of the game.
1. You can lower the image quality a little, returning to the previous one, which suited almost everyone, except for the L&P itself.
At the same time, keeping plans to improve the quality of renders, after the completion of the project.
(In my opinion, this is the easiest and most painless way to somewhat speed up the work and release time of updates.)
2.(This is a more difficult task, I can judge from my own experience! But it's overdue!)
L&P needs to bring in an assistant.
To do this, L&P must determine for itself what functions it can transfer to the assistant and how exactly to control the result of the work, so that in general there is an effect and the work goes faste.
I know that the second point is very difficult, there are many inadequate people who consider themselves great specialists. They will simply torment L&P with their appeals and will only take up precious time. But despite all the difficulties, I think it is necessary to start looking for an assistant.
I support L&P's perfectionism and attention to quality and detail at all 1000%, but there is a need to release updates once every 90 days, no more.