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dolfe67

Forum Fanatic
Apr 25, 2020
5,081
14,095
Well... This game wont see the end!!
One of thousands

I also find it funny that He has been adamant about it been an erotic novel and nothing more but yet it will change when it starts getting alot of her whoring herself around however many years down the line when it finally gets there.
Well it's already more than erotism, there's porn with the husband

Regarding the age discussion.
The legal age of consent/sex is different in almost every country around the world. In large parts of Europe it is between 14-17, Germany for example has a 14/16-limit (depending on the situation).
So a 15-year old Ellie (if she had been Swedish or Icelandic as another example) may have sex with anyone.
Please also note that it is YOUR choices that makes it go as far as it does. You decide for Sophia so she is you.
Please also note that this a informational post to give another perspective. I just wanted to clarify the above.
Maybe it's not written in the law, but in a court the big age gap won't be in favor of the older one. Furthermore, there is relation of authority between teacher/students
 

roro

Member
May 29, 2017
466
1,612
Hi! On the bolder statement, I think you underestimate the nuance in it. I am convinced that AWAM will not be completed as a patreon project. Only massive changes in workflow and organisation by L&P could make that happen, things he up to date always did not want to do. So without change an abandoning of AWAM cannot be stopped, but there are some variables I can only estimate, since we´ll never get confirmation from L&P on these. Therefor I have to have some variance in the timespan, something you should admit and acknowledge, if you truly want to know. Your underhanded sting on boldness is unfitting and unneeded, but considering your history as one of L&P´s defenders I am not really surprised.

You are mixing up passion, calculation and game development events as they happened. I am a hobby writer myself, I know and feel the passion to create, her ebb, flow and tide. I have never doubted L&P´s general passion for his game! He would not even have started, if he did not feel it. If he would create it in private or open beta, he could finish it without problem over a long timespan. But he decided to go public and get money while still developing it and then it is not simply yours any longer! No matter what delusional tales patreon or other sites tell, the moment you go to them, you are under contract. A very loose contract, granted, else a lot of milkers would be in very hot water, but a spiritual contract nevertheless. And you should deliver at least halfway to industry norms. L&P is far away from that.

So far, so good. But here is where you are mixing up passion and calculation. L&P is no innocent in this. He went to patreon knowingly his project would not be totally his any longer. Today it is in rough waters, many supporters have given free and often good tipps how L&P can get the problems under control. He did not follow a single one of them! And I do not speak about the things with getting assistance. No stuff partly other developers told him how to fix story arcs, compressing it without loss of quality, how to keep side arcs under control, telling the same story with less pictures but equal enjoyment, getting a good storyflow over updates going on. L&P did nothing of this, as we can see.
The updates consistently have become smaller, but the intervalls longer. That is pure calculation of L&P, you cannot be this blind to not see it. When he announced going to 1/3 gameday updates to quicken the pace, I PREDICTED CORRECTLY that nothing like this will happen, it will be less substance for longer waits. And I have been proven right, because I have seen the change in him. He is still passionate about the game, but the easy money trumps his passion now!

For nearly two years now L&P has consistently done everything he could to slow down development. Disregarding tipps and help, he broke every promise he made when it comes to quicken development. Even you have to admit that AWAM has become a meme for ultra-slow development speed! The most damning evidence is his claim to work about 11 hours a day on AWAM, when simply math shows that he puts out just 3-5 pics per day with a good render PC.
For comparison, the Dev of a well-known and regarded game here on F95 does it parttime and has a PC which is worse at rendering than L&Ps. Still this part time developer has an output of 20 pics per day on average (of really good quality). But even without this comparison anybody with at least a bit of brains can see that L&P´s statement of working 11 hours daily on the game, but can only produce 3-5 pics in that time is disturbing!
His claim is either a blatant lie, since his output is in no way sufficient for the time allegdly used or he is completely incompetent, which would shut down AWAM sooner or later all by itself. But we also have some evidence that L&P is not incompetent, so this leaves only one explanation. L&P is purposely slowing down and stretching out the development of AWAM to gain easy money!

I could go on a bit longer and deeper analysis, but I do not have time for that today, so onward to your last question: What so I get out of my last posts? I was a fan of AWAM in the beginning, but I have seen the signs on the wall. L&P unfortunately has gone on to follow the way of sinkholes of humanity like gumdrop, developers overcome by their own greed for easily earned money! There is a very small hope I and others could get L&P to wake up, but that will most likely not happen. He has milked (as much as try to evade using this word) his fanbase now for a time and he will carry on doing it until he has a nice nest egg built up. Then AWAM will be history.
Well, on the bolder statement, you know a lot can happen in 5 years. If awam gets abandoned in that timeframe it will not serve as a proof to your theory. A good theory prediction should be narrow enough to not allow too many other explanations to that prediction. But you're right about the unneeded sting, and I'm sorry for that.

You've got some false statements/opinions written as facts in your post which are:

1."L&P is no innocent in this. He went to patreon knowingly his project would not be totally his any longer". That's your opinion. I'm pretty sure he believes the game is his and his only, and he would be absolutely right about it. If you become a Patron of his, you don't get a share as a holder of the game, you don't get a share of the income, you don't get anything except for what is promised by the creator for whatever level of patronage you're in (which he has the right to change at any given time). By definition, your patronage is intended to support the developer to continue his production of whatever it is he produces. Now, we can have different opinions whether this system is good or bad, but we can't argue about facts.

2. "And you should deliver at least halfway to industry norms. L&P is far away from that". Why half? why not 3/4? And what are exactly the industry norms? And how can you be so sure L&P is so far away from that? If you normalize some parameters like his quality of renders and his heavily researched writing in some of the updates, I'm pretty sure he's not so far away from "industry norms", whatever they are. You know what, maybe we can suggest a test, and someone here with enough free time can run it. Take all Daz3d based games here on f95 and calculate the average of their renders to days in production ratio (only fully rendered scenes, not some characters renders over a premade background, and for the animations - add their renders to the count). If we call it "industry norms", I'm pretty sure L&P isn't far away from it, and surely not halfway behind.

3. "many supporters have given free and often good tipps how L&P can get the problems under control". Tips are free, that's for sure, but good? You know we are all different people, we have different personalities, different capabilities, and different tastes. From my experience, I know there are people that just can't, for the life of them, change their workflow, and their teemwork capabilities are just zero. That apply mostly on gifted and perfectionist people. Is it the case with L&P? I don't know, but that's my theory. Just look at how angry he gets whenever someone criticize his art, story or working methods. Look how fast he transfomed from an amateur hobby creator to one of the best (imo) 3d artists here. Look at the dialogues of the art class, biology class, guitar lesson etc. They are all thoroughly researched. He sure is gifted and that makes him more prone to such behavior. Do I like his stubborn behavior - not really, did I like his last aggressive post - not at all, do I like these long periods between updates - I hate it, but I know (as an opinion, not a fact) it's a byproduct of his personality, but the VN is also a byproduct of his personality, so I'm okay with it. You won't change his personality, so if you like the game, you'll have to be patient with his flaws...

4. "The updates consistently have become smaller, but the intervalls longer". For the first part - on the contrary. Updates have become larger, and thats one of the issues some have with L&P's methods. For the second part, thats the outcome of a larger update - it takes more time.

5. "when simply math shows that he puts out just 3-5 pics per day with a good render PC.
For comparison, the Dev of a well-known and regarded game here on F95 does it parttime and has a PC which is worse at rendering than L&Ps. Still this part time developer has an output of 20 pics per day on average (of really good quality)"
994 renders / 167 days (30 December - 15 June) = 5.95. That's more like 6. Take 30 days of graphics cards issue and you'll get 7.2. That's roughly his usual output. That's slow, I won't lie, but with the quality, that's something I can live with. The only comparable game with this quality (imo) is Stopper's JOHN, and he is even slower than L&P in terms of renders/production days. Sure, there are games with great renders that deliver a better ratio, L@P isn't the fastest, but nor he is the slowest, and as I said before, when you normalize quality of renders and research for dialogues, he's not that far behind. About the game you were referring that has "a really good quality" - what game is it? I find it hard to believe that a dev can produce 20 really good quality renders in a part time job with a not so good rendering machine.

6. "so this leaves only one explanation. L&P is purposely slowing down and stretching out the development of AWAM to gain easy money!" I can easily think of some more explanations, so that's definitely not the only explanation. As I mentioned before, his last update's ratio of renders/days is roughly equal to his usual ratio (while his quality increases with each update), so it isn't even necessary to speculate, because he isn't slowing down. Last update took more time because of Graphics cards problems (which he proved with video and pictures) and because it was a big update. Your theory about slowing down for easy money is just absurd. I'm sure you can see the effort he puts in his updates, and if you can now agree that his ratio isn't getting worse (all while his quality even gets better) than you can't say anymore that he's slowing down on his work. You can, however say he's slowing down on updates - by making them biger and biger, but that doesn't support your theory of easy money, because if he isn't slowing down on his work - that money isn't easy anymore.

7. "L&P unfortunately has gone on to follow the way of sinkholes of humanity like gumdrop, developers overcome by their own greed for easily earned money!"
Your comparison of L&P to Gumdrop is absolutely absurd, and there really isn't a need for further explanation...

On your last paragraph you went on to explain what you're getting out of your last posts, but you didn't really explain it, so my question still stands without an answer.
 

XaGnard

Active Member
Aug 11, 2018
559
1,806
This inner monologue shows the strength of Sophia, a mother. But it also shows how naive Sophia is. A naivete that is almost stupid. After the last event, she should realize that she cannot control Aiden. That he will take what he wants. It is not understandable by the developer that he shows a woman who seems to have no idea what price she has to pay to protect her family. The developer has said that there will be no rape but as hard as he sails on the border to pedophilia with the 2nd part-time job so hard will be the border between gross sexual harassment and rape. I'll keep playing Route Aiden because as long as Aiden isn't there, it can be incredibly erotic. And because I want to see if the point comes where it's rape for me. Then I would end the Aiden Route and withdraw my support from the developer.
I know that's stupid because Sophia is just a virtual character in a story. But that would be the limit for me.
I still find the whole story around Aiden more than ridiculous. L&P exaggerates this teenager into a danger simpy by ignoring all the obvious ways of solving the problem. This makes the entire plot very implausible.

BTW, for an auther who praises himself for his realism, AWAM does have a comparatively large number of these completely idiotic events. In particular, the events around Bannet and the events around the attack in the subway station appear extrem strange and unrealistic. L&P has now reached his lowest point with the event between Sophia and the children. That was not only unrealistic but also disgusting.
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,081
14,095
I can totally understand you. I currently have an inner conflict with myself, whether I continue to play Aiden's Tasks or not. As you say, as long as Aiden and/or his gang are not directly involved, it can be a hot erotic story. However, we have to assume - for me personally, unfortunately - that Sophia will be broken by Aiden. She will end up as Aiden's bitch. And also as you say that Sophia is just a character in a game, that she is just bits and bytes, I strangely have a bad feeling to see her end like that! :(
What do you expect ? He's blackmailing her into sexual things, making her his bitch (or a slut) is the end goal. Personally it's my favorite part of the game and I hope to see it

More than anything, the routes need to be balanced. If you drop Aiden, and this route continues with very big events, the other players will be marginalized. Without Aiden, players would be left with few or very short scenes.
Sure but you can't have it all. It's a corruption game at its core. You still have multiple other routes, even though in less quantity
 
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L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,392
6,579
You've got some false statements/opinions written as facts in your post which are:

1."L&P is no innocent in this. He went to patreon knowingly his project would not be totally his any longer". That's your opinion. I'm pretty sure he believes the game is his and his only, and he would be absolutely right about it. If you become a Patron of his, you don't get a share as a holder of the game, you don't get a share of the income, you don't get anything except for what is promised by the creator for whatever level of patronage you're in (which he has the right to change at any given time). By definition, your patronage is intended to support the developer to continue his production of whatever it is he produces. Now, we can have different opinions whether this system is good or bad, but we can't argue about facts.

2. "And you should deliver at least halfway to industry norms. L&P is far away from that". Why half? why not 3/4? And what are exactly the industry norms? And how can you be so sure L&P is so far away from that? If you normalize some parameters like his quality of renders and his heavily researched writing in some of the updates, I'm pretty sure he's not so far away from "industry norms", whatever they are. You know what, maybe we can suggest a test, and someone here with enough free time can run it. Take all Daz3d based games here on f95 and calculate the average of their renders to days in production ratio (only fully rendered scenes, not some characters renders over a premade background, and for the animations - add their renders to the count). If we call it "industry norms", I'm pretty sure L&P isn't far away from it, and surely not halfway behind.

3. "many supporters have given free and often good tipps how L&P can get the problems under control". Tips are free, that's for sure, but good? You know we are all different people, we have different personalities, different capabilities, and different tastes. From my experience, I know there are people that just can't, for the life of them, change their workflow, and their teemwork capabilities are just zero. That apply mostly on gifted and perfectionist people. Is it the case with L&P? I don't know, but that's my theory. Just look at how angry he gets whenever someone criticize his art, story or working methods. Look how fast he transfomed from an amateur hobby creator to one of the best (imo) 3d artists here. Look at the dialogues of the art class, biology class, guitar lesson etc. They are all thoroughly researched. He sure is gifted and that makes him more prone to such behavior. Do I like his stubborn behavior - not really, did I like his last aggressive post - not at all, do I like these long periods between updates - I hate it, but I know (as an opinion, not a fact) it's a byproduct of his personality, but the VN is also a byproduct of his personality, so I'm okay with it. You won't change his personality, so if you like the game, you'll have to be patient with his flaws...

4. "The updates consistently have become smaller, but the intervalls longer". For the first part - on the contrary. Updates have become larger, and thats one of the issues some have with L&P's methods. For the second part, thats the outcome of a larger update - it takes more time.

5. "when simply math shows that he puts out just 3-5 pics per day with a good render PC.
For comparison, the Dev of a well-known and regarded game here on F95 does it parttime and has a PC which is worse at rendering than L&Ps. Still this part time developer has an output of 20 pics per day on average (of really good quality)"
994 renders / 167 days (30 December - 15 June) = 5.95. That's more like 6. Take 30 days of graphics cards issue and you'll get 7.2. That's roughly his usual output. That's slow, I won't lie, but with the quality, that's something I can live with. The only comparable game with this quality (imo) is Stopper's JOHN, and he is even slower than L&P in terms of renders/production days. Sure, there are games with great renders that deliver a better ratio, L@P isn't the fastest, but nor he is the slowest, and as I said before, when you normalize quality of renders and research for dialogues, he's not that far behind. About the game you were referring that has "a really good quality" - what game is it? I find it hard to believe that a dev can produce 20 really good quality renders in a part time job with a not so good rendering machine.

6. "so this leaves only one explanation. L&P is purposely slowing down and stretching out the development of AWAM to gain easy money!" I can easily think of some more explanations, so that's definitely not the only explanation. As I mentioned before, his last update's ratio of renders/days is roughly equal to his usual ratio (while his quality increases with each update), so it isn't even necessary to speculate, because he isn't slowing down. Last update took more time because of Graphics cards problems (which he proved with video and pictures) and because it was a big update. Your theory about slowing down for easy money is just absurd. I'm sure you can see the effort he puts in his updates, and if you can now agree that his ratio isn't getting worse (all while his quality even gets better) than you can't say anymore that he's slowing down on his work. You can, however say he's slowing down on updates - by making them biger and biger, but that doesn't support your theory of easy money, because if he isn't slowing down on his work - that money isn't easy anymore.

7. "L&P unfortunately has gone on to follow the way of sinkholes of humanity like gumdrop, developers overcome by their own greed for easily earned money!"
Your comparison of L&P to Gumdrop is absolutely absurd, and there really isn't a need for further explanation...

On your last paragraph you went on to explain what you're getting out of your last posts, but you didn't really explain it, so my question still stands without an answer.
You've got some false statements/opinions written as facts.

1. you don't get anything except for what is promised by the creator for whatever level of patronage you're in (which he has the right to change at any given time)
That doesn't happen with L&P. Not only patreon goal promises are ignored, he doesn't even fulfill tier promises. For instance legend patrons don't get:
  • Your name mention in the credits
  • You get to vote for future game topics
  • Access to some hot scenes of future releases
2. Take all Daz3d based games here on f95 and calculate the average of their renders to days in production ratio
You get the top games out there, do that ratio and then come back to us and tell us he isn't a slow af developer. Keep in mind that even a 2 render/day difference in a baseline of 5/6 is a big difference.

3. That apply mostly on gifted and perfectionist people.
It's time to end the charade. L&P isn't a perfectionist. He has a great talent for rendering to which he worked for over the last 4 years. Just check the first renders and you'll see they are at the level of anyone starting.
Perfectionist people try to perfect every aspect of their work, including development. They don't pick and choose.

4. For the first part - on the contrary. Updates have become larger, and thats one of the issues some have with L&P's methods.
Fuckin wrong again. Updates went from 1 day to half a day to a third of a day now. Development time has gone from 6 months to 4 months back to 5/6 months therefore more time to provide less content and less story. The number of render means shit if the story does not advance. The bride event did 0 for the story (specially the part with liam), the same with the trip to nowhere with Aiden and the story with Dylan. Story gained 0 from stuff he took 2 months to work with. Again Perfectionist people understand their flaws and work on them, L&P just makes it worse.


5. Take 30 days of graphics cards issue and you'll get 7.2.
Blatant lie. There was no 30 days of graphics card issue. Jan 13 the gpu issue started, he still did some rendering but the fix was found when he bought new GPUs on January 30. It was 17 days (at worse) of lower output, not a complete stall and not 30 days.
Maybe before you tell someone else to speak with facts you should probably check them yourself.



As for .6 and .7, they are opinions and anyone can have theirs.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
I can totally understand you. I currently have an inner conflict with myself, whether I continue to play Aiden's Tasks or not. As you say, as long as Aiden and/or his gang are not directly involved, it can be a hot erotic story. However, we have to assume - for me personally, unfortunately - that Sophia will be broken by Aiden. She will end up as Aiden's bitch. And also as you say that Sophia is just a character in a game, that she is just bits and bytes, I strangely have a bad feeling to see her end like that! :(
I follow the Aiden route & enjoy it. I don't assume anything about it. L&P was even able to pleasantly surprise, (me at least) with the venue & nature of the 3rd task. I find incest a massive turn-off. I detest it with a big 'D.' Now that the game has reached a point where I can ignore it (more than I was doing before), I'm even more reconciled to the whole thing. I just accept it as someone else's taste in an entirely fictional world where dark fantasies are amongst those which can be explored. I've said so many times that this is escapism, that I've lost track. This is how I end up with no inner conflict.

Games I've played on F95 have often been far less vanilla than AWAM. AS soon as something occurs which I find I can't reconcile with, eg bestiality, I drop them like a hot potato. So, Dylan fucks his own mother, yes, it might happen but not in my game. So, Sophia gets coerced into 'whatever,' OK but not in your game.

IMO the biggest threat to enjoying AWAM is the possibility of abandoment. Then our diverse moral compasses would take an involuntary rest & there'd be no more inner conflict to wrestle with. Whatever anyone says about L&P & I've criticised to the point of having a trio of posts removed, he does provide choices & is managing to just about cater to a whole rainbow of fetishes & kinks.
 
Last edited:

Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,435
18,596
I still find the whole story around Aiden more than ridiculous. L&P exaggerates this teenager into a danger simpy by ignoring all the obvious ways of solving the problem. This makes the entire plot very implausible.

BTW, for an auther who praises himself for his realism, AWAM does have a comparatively large number of these completely idiotic events. In particular, the events around Bannet and the events around the attack in the subway station appear extrem strange and unrealistic. L&P has now reached his lowest point with the event between Sophia and the children. That was not only unrealistic but also disgusting.
After this event, I think not just Bennett and Subway Station, but most of the storyline is now strange and unrealistic.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,930
6,377
After this event, I think not just Bennett and Subway Station, but most of the storyline is now strange and unrealistic.
Yes but so are most other games on this site. Introducing genuine shota, especially the impromptu handjobs, was a point at which I questioned my decision to play AWAM but I'll find a way to reject it & continue the routes I do appreciate. That's the nature of AWAM addiction.
 
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Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,435
18,596
Yes but so are most other games on this site. Introducing genuine shota, especially the impromptu handjobs, was a point at which I questioned my decision to play AWAM but I'll find a way to reject it & continue the routes I do appreciate. That's the nature of AWAM addiction.
Right, but L&P promotes his game as "Realistic", Which I know this argument has been talked about on this forum already. But at the end of the day, that's how he is promoting his novel. Even if he changed it up to say it's fictional, that would be fine, but you still need to have a level of realism in a fictional setting. Everything now looks to be unbalanced.
 

XaGnard

Active Member
Aug 11, 2018
559
1,806
Well, on the bolder statement, you know a lot can happen in 5 years. If awam gets abandoned in that timeframe it will not serve as a proof to your theory. A good theory prediction should be narrow enough to not allow too many other explanations to that prediction. But you're right about the unneeded sting, and I'm sorry for that.

You've got some false statements/opinions written as facts in your post which are:

1."L&P is no innocent in this. He went to patreon knowingly his project would not be totally his any longer". That's your opinion. I'm pretty sure he believes the game is his and his only, and he would be absolutely right about it. If you become a Patron of his, you don't get a share as a holder of the game, you don't get a share of the income, you don't get anything except for what is promised by the creator for whatever level of patronage you're in (which he has the right to change at any given time). By definition, your patronage is intended to support the developer to continue his production of whatever it is he produces. Now, we can have different opinions whether this system is good or bad, but we can't argue about facts.

2. "And you should deliver at least halfway to industry norms. L&P is far away from that". Why half? why not 3/4? And what are exactly the industry norms? And how can you be so sure L&P is so far away from that? If you normalize some parameters like his quality of renders and his heavily researched writing in some of the updates, I'm pretty sure he's not so far away from "industry norms", whatever they are. You know what, maybe we can suggest a test, and someone here with enough free time can run it. Take all Daz3d based games here on f95 and calculate the average of their renders to days in production ratio (only fully rendered scenes, not some characters renders over a premade background, and for the animations - add their renders to the count). If we call it "industry norms", I'm pretty sure L&P isn't far away from it, and surely not halfway behind.

3. "many supporters have given free and often good tipps how L&P can get the problems under control". Tips are free, that's for sure, but good? You know we are all different people, we have different personalities, different capabilities, and different tastes. From my experience, I know there are people that just can't, for the life of them, change their workflow, and their teemwork capabilities are just zero. That apply mostly on gifted and perfectionist people. Is it the case with L&P? I don't know, but that's my theory. Just look at how angry he gets whenever someone criticize his art, story or working methods. Look how fast he transfomed from an amateur hobby creator to one of the best (imo) 3d artists here. Look at the dialogues of the art class, biology class, guitar lesson etc. They are all thoroughly researched. He sure is gifted and that makes him more prone to such behavior. Do I like his stubborn behavior - not really, did I like his last aggressive post - not at all, do I like these long periods between updates - I hate it, but I know (as an opinion, not a fact) it's a byproduct of his personality, but the VN is also a byproduct of his personality, so I'm okay with it. You won't change his personality, so if you like the game, you'll have to be patient with his flaws...

4. "The updates consistently have become smaller, but the intervalls longer". For the first part - on the contrary. Updates have become larger, and thats one of the issues some have with L&P's methods. For the second part, thats the outcome of a larger update - it takes more time.

5. "when simply math shows that he puts out just 3-5 pics per day with a good render PC.
For comparison, the Dev of a well-known and regarded game here on F95 does it parttime and has a PC which is worse at rendering than L&Ps. Still this part time developer has an output of 20 pics per day on average (of really good quality)"
994 renders / 167 days (30 December - 15 June) = 5.95. That's more like 6. Take 30 days of graphics cards issue and you'll get 7.2. That's roughly his usual output. That's slow, I won't lie, but with the quality, that's something I can live with. The only comparable game with this quality (imo) is Stopper's JOHN, and he is even slower than L&P in terms of renders/production days. Sure, there are games with great renders that deliver a better ratio, L@P isn't the fastest, but nor he is the slowest, and as I said before, when you normalize quality of renders and research for dialogues, he's not that far behind. About the game you were referring that has "a really good quality" - what game is it? I find it hard to believe that a dev can produce 20 really good quality renders in a part time job with a not so good rendering machine.

6. "so this leaves only one explanation. L&P is purposely slowing down and stretching out the development of AWAM to gain easy money!" I can easily think of some more explanations, so that's definitely not the only explanation. As I mentioned before, his last update's ratio of renders/days is roughly equal to his usual ratio (while his quality increases with each update), so it isn't even necessary to speculate, because he isn't slowing down. Last update took more time because of Graphics cards problems (which he proved with video and pictures) and because it was a big update. Your theory about slowing down for easy money is just absurd. I'm sure you can see the effort he puts in his updates, and if you can now agree that his ratio isn't getting worse (all while his quality even gets better) than you can't say anymore that he's slowing down on his work. You can, however say he's slowing down on updates - by making them biger and biger, but that doesn't support your theory of easy money, because if he isn't slowing down on his work - that money isn't easy anymore.

7. "L&P unfortunately has gone on to follow the way of sinkholes of humanity like gumdrop, developers overcome by their own greed for easily earned money!"
Your comparison of L&P to Gumdrop is absolutely absurd, and there really isn't a need for further explanation...

On your last paragraph you went on to explain what you're getting out of your last posts, but you didn't really explain it, so my question still stands without an answer.

I don't think much of the comparisons based on images per time period. There are simply too much differences in the quality and also in the number of images created per scene between different games.

The main problem with L&P is clearly in the project planning. After 4 years, just a little more than a third of the planned game days are finished and at the same time the interval L&P needs for the completion of further game days explodes. Even if he would double the number of images created per day, it would still take him forever to finish this game.

Do you really believe L&P will still be working on this game in 20-30 years? There are simply too many side stories, too many characters and too many repetitions of events that have already been told. For example, it's difficult to count the number of events the story follows Sophia through the inner dialogue in which she decides whether or whether not to show her breasts.

Why the hell does Sophia have to have three jobs, one would be quite enough. Why is there not one but three black mail stories in this game? These are the questions that answers would make this project achievable. The point is about L&P being unable to omit unnecessary elements from form his game. He drowns in a completely misunderstood perception of how to make a story seem realistic.
 
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sphynks80

Member
Dec 9, 2017
167
277
Yeap. I will repeat what I said some time ago. I would have preferred Aiden to force her to watch a couple making love, or men naked or masturbating, a visual stimulation and advance to first appear inside Sophia and then, increasingly relaxed, Sophia to be the one to make the first move.

Here it is clear that Xavier wants a ticket primarily to see the show.
View attachment 1253999

And in this scene you don't have Sophia's consent. It's true she can react but after Aiden squeezes her bare breast.
View attachment 1254004

She's a mature woman but the feeling of being forced is there, especially in the next scene when Aiden uncovers her breast.
is Sophia's consent required ..? even in a transgressive stuff like an erotic game? still with this damned politically correct ...? Really...
 
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