- May 10, 2017
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if L&P want animations he will put animations maybe only 2 so it can go "faster".If you two want to see your precious in the next 10 years, there better be no more animations.
if L&P want animations he will put animations maybe only 2 so it can go "faster".If you two want to see your precious in the next 10 years, there better be no more animations.
the animation promo was very good.
I agree as some aspects where nicely done but I would not say it is the "Best of the best".the animation promo was very good.
I just want to see people's faces when they see the animations and they don't have anything special, and be just like so many others in various games.
Yup, that would certainly leave a more professional and friendly impression on L&P. It would still be a bunch of horsesh..poop, knowing that no professional animator takes that much time for 4 mediocre animations, but still."I understand your concern when it comes to delays. I put quality first, and quality takes time. I have a vision for the game, and this sort of stop gap measure is not the long term solution I was looking for. I had considered this idea, and rejected it. Thank you for your support, and continuing to be patient during these delays. I have explained things in further detail in previous posts."
Well... A high quality animation with complicated and detailed movement and lighting can take a long time to create. There are supposed to be 10 animations. Lets say 10 weeks total time for 10 animations instead of 3-4 months. So it is a nice round 1 week per animation.A little side note no animator whether professional or amateur takes 3-4 months on a single animation, we all know that L&P is a compulsive liar but for his own sake he really have to control his impulses
It's 4 animations. L&P started off by saying it was 9-10 to calm down the angry mob, but it quickly became clear that it's actually only 4 with different camera angles. And even the highest quality animations I've seen didn't take their creator several months, unless we're talking about a Disney movie here.Well... A high quality animation with complicated and detailed movement and lighting can take a long time to create. There are supposed to be 10 animations. Lets say 10 weeks total time for 10 animations instead of 3-4 months. So it is a nice round 1 week per animation.
I agree, high quality animations takes time and if you are doing several it will take more but L&P was referring to a single oneWell... A high quality animation with complicated and detailed movement and lighting can take a long time to create. There are supposed to be 10 animations. Lets say 10 weeks total time for 10 animations instead of 3-4 months. So it is a nice round 1 week per animation.
There are way different levels of animations. In simplest terms an animation can be as easy as a person opening and closing their eyes to create a blink. That would only take 1 or 2 additional renders and a small line of code so the blinking is randomized a little bit.
Assuming what he says is true and the animations are out of this world and fantastic in every way... Long animations with great detail that are beautiful expertly made, and truly breathtaking of supreme quality...
I think it is a bad idea to have only... "Heavy Animations", and no "Light Animations" filling in the gaps. It's good to have some level of gradient when it comes to the animations.
With NOTHING to fill that huge empty void between a "Heavy Animation", and a "Still Render" that is just bad news. You need some short loops and blinks and other small scale animations like that sprinkled in as well.
A huge jump between stills and high quality lengthy animations is bad.
If there are no "Medium" and "Small" animations sprinkled in along with the "Big" animations then it feels so much like... hopping from island to island and it just doesn't flow as right.
If you have say "5 minutes of total animations" to spread out... Having that chopped into 10 huge 30 second long animations is a bad idea.
30 seconds x 10 animations = The animations...
Better would be something like....
(30 seconds x 5 animations) + (10 seconds x 7 animations ) + (5 seconds x 10 animations) + (1 second x 30 animations)
This way it would be 52 animations of varying sizes. It would still have those gigantic animations, but it would also have little ones too to mix in.
Something like this can be called amazing animation.Wow. Amazing animation!
When has L&P ever apologised? Given a long-winded explanation sure. But apologised?in preparation for an apology for being late
I think you'll find it's been the past 4+ years, not months.Yup, that would certainly leave a more professional and friendly impression on L&P. It would still be a bunch of horsesh..poop, knowing that no professional animator takes that much time for 4 mediocre animations, but still.
He's literally just trying to talk himself out of the hole he's been digging in the past 4+ months with all those contradicting and nonsensical statements regarding his animations and the switching from 1/3rd of a PD to 1/10th per update. And if that's not bad enough, now he starts making a fool of his own supporters, being a real di...unpleasant human being towards those sticking their money up his backside. Can't say I'm surprised. That's the real L&P in all his dirty and unlikeable glory.
3-4 months are usually for at least 4-5 minutes animation with high quality.
Thats the problem and always has been. And controlling.NLT Media dropped his last update, an update that took 2 weeks and has 126 (63 two different quality) animations.
At some stage this developer needs to understand the difference between his perceived perfection and just getting the job done.
L&P is the john romero of porn game. if you don´t who he is check Daikatana on youtube.NLT Media dropped his last update, an update that took 2 weeks and has 126 (63 two different quality) animations.
At some stage this developer needs to understand the difference between his perceived perfection and just getting the job done.
Basic business and marketing thinking is that in L&P and any other dev's case where you have patrons and people that you constantly make promises to deliver and fail, you need to adjust the pace and quality balance to keep your results, number and reputation going fine and keep the potential of growing. Let's say what he says is true and such one animation only would take 3 months to be done, why the fuck would a patron wait 3+ month for one animation to be done, and instead in 3 months he could have delivered 2 mid sized updates with maybe a bit "less quality" animations but at least he delivers and keeps the business going in the right path.. until he maybe gets bigger and gets more and more income (which he already does) and hires more people then he can of course set the bar higher and higher each time and keep the balance for his promises in place. Of course if he takes 1 year he could get a super duper cool animation but in the end it will be marked he took a fucking year to deliver it....