The layer of the story is not the problem here, but you can have too many layers and the same themes that can cause redundancy in the story. For Example, do you need two blackmail paths in the story? Do you need multiple "Sex-Ed" themes in the story? Do you need numerous GF routes for Dylan in the story? Plus, if we look at how many characters in the story play a part in her corruption and the scenes with no corruption? Some play a role, and some don't. In the dental scene, for example, which was a conversation brought up multiple times, what was the point of that scene? Did it contribute to any corruption or good wife points? Another one is the mailman; besides the flash scene, which was more for Nathalie's path, what role does he play? No. And finally, The Museum Guys, It's my understanding that their final act is Saturday in the evening. Still, Sophia and Patricia only met them one time two weeks ago in the game, they provided one or two corruption points by trading phone numbers, but that was it. What is the point of this upcoming scene if their scenes end after this evening event? IMO, a hand full of characters like 10-15 could have worked out. And right now, we have no clue if anyone on this list will make a comeback.
I agree with the ambitious part. He should have started small and worked towards a larger setting with support staff, but he chose to be a one-person show; for the most part, I think he has 2 or 3 people helping him, but I don't know how significant their roles are in the novel's production. I think
Bibifoc helps with coding for the most part. He could have expanded his AWAM universe as he built up support for it.
I think AWAM was scaled at one point. If you remember his post about four years ago on F95, he said he only needed 3 or 4 years to tell the story. When he saw his positive reactions, L&P chose to expand it, but the expansion probably didn't play out as he thought.