- Mar 28, 2017
- 12,210
- 16,752
Can we expect something like this for the event?
View attachment 1987690
Or I must change the water I am drinking with something harder.
The drawback in your method is that you are not considering L&P a human. This method treats him like a machine who immediately has to get to work after the update is released with no rest, no break and no personal life, no falling Ill and no days off, no time towards planning the next scene and so on. Just a man who must make this game 365 days a year.Great idea.
So he just has to delay the progress reports to make himself look faster than he actually is.
Just work on the game for 1 months without putting out a progress report and then when it comes to the last 10 days just update everything by 10% per day.
And according to your way of doing it he now has significantly increased his development speed.
You mean we will scare the people?
If he wants to go on vacation or if he is sick he can easily say that and then that time shouldn't count but he didn't do that.The drawback in your method is that you are not considering L&P a human. This method treats him like a machine who immediately has to get to work after the update is released with no rest, no break and no personal life, no falling Ill and no days off, no time towards planning the next scene and so on. Just a man who must make this game 365 days a year.
So there are drawbacks to that too.
He is a superman, I know that he works like a jackhammer, like a workshop man, he is just a man who loves his game, perhaps he is the most productive milker in history.If he wants to go on vacation or if he is sick he can easily say that and then that time shouldn't count but he didn't do that.
And how do you think he did it when he developed 1/3 of a day at a time? Did he take a break every time he finished a scene?
I doubt it but maybe he did and that explains his speed.
And all those people with 40 hour work weeks and only 20-30 days off in a year must be superhuman then.
Also the point of only using the time from release to release is to have easily comparable data which is hard to manipulate from L&Ps side.
I will never understand why some people here are so fixated on the number of images. The problem is that once again a lot of time has gone down the drain without any real progress in the main story line.0.165 dev start 05/26/22 release 07/11/2022 >>> 47 days
0.170 dev start 07/19/22 release (at worse) 08/30/22 >>>> 43 days
250/47 = 5.32 renders/day
230/43 = 5.35 renders/day
The difference 0.03 is a pigeon turd
That is a bad sign.Told you he can't pull the same shit off twice in a row. Instead of a Patreon post at 95% CS saying how the event is so much more extensive than expected, this time he's just finishing CS/RS and then announcing a release date 2 weeks later for absolutely no reason. 230 Renders, and he somehow needs more time for ps/translation than previously for 0.165 which had 300+ renders.
When people thought 0.165 had a festival of bullshit moment, what exactly is this one now? The bullshit convention?
Does anyone else go - 'Man that's a great locket...'Can we expect something like this for the event?
View attachment 1987690
Or I must change the water I am drinking with something harder.
Most people in western countries work 5.5-6 days a week. That's 45-70 additional days off, so in total it's more like 65-90 days off. I really don't know how many days off he takes for himself but I believe it's in the range of 50-80. From your last posts it looks like you think all those days between an update and 4×0% are days off for him, but a year ago (maybe more) he explained what's going on in this gap. If I remember correctly - it's arranging files, fixing bugs/typos, searching for new assets and rethinking the story. This time he also had to deal with Patreon. How many days all this should take - I really don't know, but at the end I'm pretty sure he didn't take 14 days off...If he wants to go on vacation or if he is sick he can easily say that and then that time shouldn't count but he didn't do that.
And how do you think he did it when he developed 1/3 of a day at a time? Did he take a break every time he finished a scene?
I doubt it but maybe he did and that explains his speed.
And all those people with 40 hour work weeks and only 20-30 days off in a year must be superhuman then.
Also the point of only using the time from release to release is to have easily comparable data which is hard to manipulate from L&Ps side.
I should have been more clear: When I'm talking about days off I'm talking about vacation days and don't include weekends into that.Most people in western countries work 5.5-6 days a week. That's 45-70 additional days off, so in total it's more like 65-90 days off. I really don't know how many days off he takes for himself but I believe it's in the range of 50-80. From your last posts it looks like you think all those days between an update and 4×0% are days off for him, but a year ago (maybe more) he explained what's going on in this gap. If I remember correctly - it's arranging files, fixing bugs/typos, searching for new assets and rethinking the story. This time he also had to deal with Patreon. How many days all this should take - I really don't know, but at the end I'm pretty sure he didn't take 14 days off...
I still am not sure. But based on what i understand from your message.what do not you understand? I asked if they don't play on the way of the sem in part 1 of the game .. this will affect the narrow in part 2 with him
no kidding, the more renderers the more intense the event, this is what I noticed.Even though 230 seems like a suspiciously round number, here is, again for **mere statistical purposes** the updated top 30 events based on the number of renders. (that's the kind of job we have to do 24/7 here in the basement of the federal building ).
The upcoming tutoring job of v0.170 would place 9th in the list, right above the previous event on PD 12 with 226 renders.
View attachment 1987822
The number on the left are the PDs on which the event occurs. And with all the caveats that I explained last time on how the renders are counted and some events are splitter.
And, again, the purpose is just to put everything in context.
You don't find it weird that L&P went from ~6 weeks downtime for one PD (roughly 2 weeks after 1/3rd PD updates) to about 5 months downtime for one PD (roughly 2 weeks after 1/10th PD updates)? Up to five months of absolute nothingness compared to previously 6 weeks, give or take.Most people in western countries work 5.5-6 days a week. That's 45-70 additional days off, so in total it's more like 65-90 days off. I really don't know how many days off he takes for himself but I believe it's in the range of 50-80. From your last posts it looks like you think all those days between an update and 4×0% are days off for him, but a year ago (maybe more) he explained what's going on in this gap. If I remember correctly - it's arranging files, fixing bugs/typos, searching for new assets and rethinking the story. This time he also had to deal with Patreon. How many days all this should take - I really don't know, but at the end I'm pretty sure he didn't take 14 days off...
Up until now there had been only 3 gaps out of 9 (for this 1/10 of a PD) and I don't think they add up to 14×3 = 42 days (but I'm too lazy to verify it...). Let's check this number when he finishes this PD before intentionally giving pessimistic forecast (just like the one you gave here yesterday). And since I (and also everyone else here) don't really know his workflow and the way he really spends his working hours, I can't tell how many "gap days" went unnoticed between scenes when each update contained 1/3 - 1/2 PD. But if you must know, I also think those "gap days", if they continue the trend, are a bit too much.You don't find it weird that L&P went from ~6 weeks downtime for one PD (roughly 2 weeks after 1/3rd PD updates) to about 5 months downtime for one PD (roughly 2 weeks after 1/10th PD updates)? Up to five months of absolute nothingness compared to previously 6 weeks, give or take.
You are correct, he did "explain" what's going on during these gaps, but it's funny how those gaps stay the same while the content is cut down to a third. But there's surely another great excuse waiting of which I'm unaware of yet. The newest excuse is his development of DOL, because he's totally not developed DOL before during all these years, huh?