- Sep 23, 2020
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Regarding the 11 hrs a day, i think it is heavily misinterpreted on the thread. He said that when he was working on v0.130. He was extremely late with the update back then ( already delayed by 2 months from his predicted release date ) and was working extra to give out the update. Doesn't mean he will work all his life 11hrs a day.I would agree that your method is more accurate to figure out renders per day if L&P's progress bars are also accurate. You use 4x 0% as an indicator that the developement of the new update has started, but you cannot be 100% sure that it is like that. You cannot say for sure when he actually starts developing, unless you trust the progress posts from L&P.
But everyone can check when he releases his updates and how many new renders are included. That are the only facts you can proof and trust.
I'm not sure but didn't L&P himself said that he works 11 hour a day, every day? When some people talked about how he would take a 2 week break after every update, he denied it and said that in this 2 weeks he would answer mails and other stuff beside rendering.
L&P posts for every new update the approximate release date with the render count. So he uses the number of renders as an indicator on how big/long a update is. And I use this information to track his developement speed over the time by calculating the average renders per day for every update. It is just an simple illustration.
Most likely he has done more renders that didn't end in the game, and some renders can take more time as others. Also he doesn't just only do renders, there is also scripting, programming etc. And as you said he probably doesn't work 365 days a year, most of us would agree on this.
But nobody but himself can tell how much he works, how many renders he does and so on. The only information you can check is the release dates and render count for the updates.
People can check with the data I collected, if the developement speed got slower or faster in a certain timespan (no matter what reasons caused it). It's a useful information for people who consider to support him financially or are already doing it. They should at least know what they are getting into.
It is just like a Company who is doing double shift to meet a huge sales order. Once the order is completed they revert to single shift. Now you can't judge their output from single shift with the Time they worked when they were doing double shift.
Again I wasn't saying your method of calculation is outright wrong but just that it has it's drawbacks too. And it's true no one can actually say how much he works. But let's say even if he does have a genuine reason for the update not progressing, like suppose he is actually sick, how many here will actually beleive it and not call it a vacation and bullshit. So why even give an explanation that no one cares about. People will only believe what they want to believe.
So it is nice of you to create such a well detailed chart. Also there are 2 corrections that you can make to it based on what i saw. v0.160 has 513 renders not 524 and similarly v0.161 has 140 renders and not 144. You are counting the key renders from the animation too in your count which is infact renders made on blender, so basically not by L&P and also they don't form part of the render count, even according to L&P.
If you check the summary on his patreon as well regarding the no. Of Renders in the update it is 513 and 140 only.
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