- Jun 24, 2017
- 106
- 208
Unfortunately on the internet we can each only control ourselves. I can choose to write with respect and so can you but neither of us can stop others. Believe me if I could just ban "does there sex yet?" posts I would. The reason I mention this is if this project is ever abandoned the blame will be reflected back on the community - not enough support, not enough money, too negative etc.And the last thing I want to say, AWAM, is the L&P project! Therefore, whether we like the way he works, how he tells us his story or not, we at least need to understand that it is his full right to do everything as he does it himself. Based on this, comments and suggestions must be expressed with respect. This is the only way we have the opportunity to somehow influence the process.
Onto your questions:
1. I don't think L&P is stupid but what he perceives as a problem and what you or I might will differ. He clearly doesn't consider the release schedule a problem since he only slows it down but also demonstrated awareness that his supports do have a problem with it since he keeps promising to improve it.
2. I don't think L&P has any desire to bring on specialists for this game. Every suggestion on this has been shot down.
3. At the current development rate I think the chances of abandonment are basically 100%. There's no chance this will still be in progress in its current form 5 years from now. Very very few games last even 2 years before they're either completed or abandoned. Female protagonist and slow burn type games fail even more often.
I've managed people and projects in the working world and if someone on it was telling they me they were doing 11 hour days, they were missing deadlines and getting only slower that would be a call for immediate action to get things back on track. Usually that person would be totally miserable already and delighted to do something, anything, to get back to a sustainable and productive working schedule. If that person was actually pretty happy and refused to change then I'd say their chances of having a job still 6 months later were slim.
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When the data team at RescueTimeYou must be registered to see the links, they discovered that most workers average just 2 hours and 48 minutes of productive time per day—a far cry from the 8 hours we all think we have. And because employees have less time for productive work than they think during the workday, many end up taking work home. In fact, RescueTime found that 26 percent of all work is done outside of normal working hours.
Whether it’s the fault of your organization’s management style or hustle culture, if your employees are overworking they are getting burnt out. They’re stressed, unfocused, and distracted, which means they’ll end up working longer hours but getting less done in that time.
It’s a lose-lose.