What I meant with insight is more about a look behind closed curtains while L&P is still working on stuff instead of handing it to you when everything is done. BUT, if there's no other way then I guess that part of my post was just wrong.
On this part, I don't see what he could tell/show me that could help me for the last phase.
But it also makes me question why you're not hired for the entire programming part as it sounds like you would handle it way better (and probably faster) than he does, which in return would result in less bugs, a smoother testing phase and faster progression in general as he could spend time on other things (DAZ Library for next update to name one example). I mean, maybe you don't have the time or he just doesn't want to hand it out like that, I can't tell and that's none of my business anyway, but I'm just sitting here shaking my head when looking at the output this year and the realization that if this is the new norm, a finished product is now 50+ years away, and that is without his plans for Steam. What's next? In 2024 the estimates go up to 70+ years?
First don't get me wrong. What L&P does works. It's just that he may have some bad habits and I'm trying to keep things consistent.
With other devs, it sometimes works differently. I'm given a nearly Renpy script. For example this:
Code:
# insert music blabla
# bird background
scene xxx with dissolve
s "blabla"
dy "blabla"
scene yyy # show a scrolling from bottom to top
if sophia has sex with Liam previously
s "blabla"
else:
s "blabla"
It's a totally untested written on the fly with similar Renpy code. Some comments are added to tell the coder what to do. So for example in the 2 first line above, the writer/artist doesn't lose time to search for what music files are really named. He just gives a hint. In the final "if", he says what test he wants but don't bother to search for the right variable.
So the coder have to replace these comments with real code, fix the numerous codes errors, test the whole and get the script back to the writer/artist for final testing.
But usually there are more than one scene. The writer gives you one scene, you code it while he writes another scene... or something close. In AWAM there is one big scene. I don't know if there is that much to gain this way. In my mind, there is more to gain on the translation part.. but I think I saw you say that this part didn't exist because it was nonsense to work in this way
I said it a couple days ago, but why not atleast hire an editor (photoshopping) and/or writer? You or whoever else fit for the job to do the programming part. He always acts as if he's trying to find help, when especially these roles can be filled quite easily as it doesn't require for him to work with another artist on his renders, which is what he always makes out to be the impossible thing for various reasons, just to bring it up months or a year later again, and again....without anything happening, except for him getting slower. He could probably push out twice as much content if he had these roles filled.
Personally I think he really tried/tries to hire people. Hard enough? I don't know. He has a ""plan"". What does that mean? Nobody knows.
In some other games, I see one guy handling the management part. I really think L&P could benefit this type of job on AWAM.