Why do some people believe that reducing branch lines will accelerate development progress? What happens to a work without a supporting role?
It is true that reducing the overall size of anything shortens the production period.
The fundamental problem is the slow (too slow) pace of the game.
Until recently, many people enjoyed side job events and had fun seeing one-off characters and developing their own imaginations.
Also, some people still have expectations about Dylan/Christine.
However, many people have observed that it took 6 years to see a handjob and are worried that they will only see handjobs for the next 6 years.
(Actually, most people are looking forward to seeing at least oral sex. How pathetic the situation is.)
For a long time, people have suggested many ways to this developer, such as hiring more staff, shortening the update period, improving the story progression, efficient work methods, seasonal games, etc.
They even offered to help the developer for free, but to no avail.
(Some people strongly suspect that this developer is extremely averse to sharing his methods.)
So now people have started giving up some characters and giving up some events themselves.
This is both a demand for developer and an abandonment of themselves.
This is a developer problem, not a user problem.
This developer should seriously think about the 5,600 people who stopped providing financial support.