- Oct 9, 2017
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The name of the girl cooking is Malia.Now i have seen your new post with Maya(what is the name of the cooking girl) .
Unfortunately you never know if it will be a great game. You need to play it firsti look forward to this great game. You Kerni are a Hero! So much work, such dedication for a project that big.
every sunday a new post, with new progress. You are just great!!!!
In the new game with the new characters you need to build it up first (a bit).i really liked aemy, vivian and the interaction with them. but it would be really nice if one of the new girls is a little reluctant at first about your machines. and you can ''convince'' her or force her a little to like them( o pervet me)
btw. i love your machines and the whole idea of both games.
I will do my best , this week i have vacation so i have much time to work on my game.i can´t wait
No, your fetishes is just fineI hope that my festisches are not too extrem since i also want to include a helmet wich also acts as open mouth gag (+ plug). (useable in later beta versions)
The name of the girl cooking is Malia.
Unfortunately you never know if it will be a great game. You need to play it first
(when the first beta is out)
Because this time you do not have a sci fi station , you have a island and you run around much and need to craft and find things.
So... we will see ^_^
In the new game with the new characters you need to build it up first (a bit).
Currently i have implemented one machine you can use with one girl (Yukari the android girl). ( the other ones need to be "persuaded" first and this comes in later betas)
I will do my best , this week i have vacation so i have much time to work on my game.
The last two days i already implemented the generic events for the one girl and the machine.
Unfortunately you can not do that much with the one girl (the android) since you need to do somethijgn else with her first.
Took me long because this time you can build as many machines as you have resources so i needed a system witch selects the the usable machine in a clever way without breaking it for other characters.
I hope that my festisches are not too extrem since i also want to include a helmet wich also acts as open mouth gag (+ plug). (useable in later beta versions)
I would recommend to load an old savegame , i know there are some bugs left in the game (AATOFL) but since i am currently working on a new one (milky ways) i would not like to split my workforce into two games.Hi~ So I'm loving this game, but I can't seem to progress any further, I did all the stuff in the hydroponics lab and the symbiote scene with Aemi, but after the timer for the calculations finished I can't interact with her at all, I can still talk to Vivian fine.
Wow, does that mean more new gags?!!. That surely sounds interesting btw Panel gags and OTM are my favs...I also want to include a helmet which also acts as open mouth gag (+ plug). (useable in later beta versions)
It is necessary to make a separate topic here.Sooo... for everyone still interested. I uploaded my new game as a public beta.
You must be registered to see the links
As always , if you can find any malicious bugs please tell me to so i can try to use anti.bug-spray
Thanks, posted here: https://f95zone.to/threads/milky-ways-v0-20-beta-kerni.33000/Sooo... for everyone still interested. I uploaded my new game as a public beta.
You must be registered to see the links
As always , if you can find any malicious bugs please tell me to so i can try to use anti.bug-spray
There is a story mod that fixes a lot of the grammar. Look for posts about it here in the thread by maybe ABishop?Like VirusWar said on the previous comment, the game's awesome.
Apart from some unusual bugs like wires forgetting how physics works and the tit jiggle physics bugging out (they spin around a few times before calming down), the game runs fine.
There are lots of grammar mistakes in the game, but as a native English speaker, I understand the game with no issue and probably glanced over a bunch without noticing.
The only issues I found is that movement, particularly sprinting is clunky and you'll pretty much float around when sprinting.
The game is horribly optimized, though. Despite the game not having the greatest graphics, it still hammers my gpu far more than it should. (Loads 7.7GB of ram despite the game only taking up 5.5GB, appearing to load the bulk if not all of the game into memory, causing people with slower hard drives to see the game as not responding after the unity logo.
Linux tested: No issues apparent.
Thanks for letting me know, though I'll likely not use it since I have no issue with it.There is a story mod that fixes a lot of the grammar. Look for posts about it here in the thread by maybe ABishop?
The quality setting do not change the polygon count on the models (I barel have LOD) but what they do is :Thanks for letting me know, though I'll likely not use it since I have no issue with it.
Separate detail: It appears the game does NOT change near anything between quality settings beyond how much blur is applied to the textures or something weird. I found that although my laptop struggles with this game on fastest, the game runs equally as shit on good, but things are legible, as in you can literally couldn't read any notes on fastest.
tl;dr use highest graphics preset that loads. fastest looks like Goldeneye 64 but performs like crysis.
 
				
		