- Nov 12, 2016
- 348
- 299
I've been thinking about this one for a while...So to increase interaction you need to populate the levels and to populate those level you need to give those inhabitants a purpose. The only populated place at this point being the surface and the base mechanic of the game is trying to force the player to not go back there because of the corruption cost.Thanks! Regarding the twin bugs, I think those will be sorted out in 0.9.8.2 which will be released soon.
Yeah, I think someone trying to minimize changes is certainly harder haha. Though whether that's a sex change or other changes is up to the player I think.
What sort of things would you like to do in the layers if more were possible? I'm thinking of ways to add more interaction now, and I'm open to ideas.
The habitation option could give the flavour of the populated spaces and the types of interaction (from being a tribe slave, being experimented on or exploited by succubi and incubi. Interaction could be forced by curses (needing sexual release for exemple) or a similar "job" mechanic found on the 7th (?) floor. Shops of corrupted foods and water could also be a thing. The purpose here is to find and create situation to trigger various perks. Eventually it could give flavor to a curse like "In the limelight" where you use your cellphone to broadcast shows to level you travelled earlier?
So mainly, my best idea at the moment would be expand on the habitation element.
Also, twin curse still talks about removing your penis even if your character and twin don't have one while using the " Maybe you spread your legs and I'll fit myself right in between " option.