As of 14/08/2024 on latest bug fix build I get this error on API generation. Oddly the 'DALL·E 3 API Tester' works fine with same API key ...
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The only one I know of is one that hooks into a local Stable Diffusion image model instead of using DALL-E.any mods for the game?
Uh, I can't see the image for some reason. Could you paste the text of the error?As of 14/08/2024 on latest bug fix build I get this error on API generation. Oddly the 'DALL·E 3 API Tester' works fine with same API key ...
View attachment 3931673
Ok thanks! I can see that error message! So, typically I recommend Firefox since Chrome has weird local storage limitations. This may be related to that if it's working in the other browsers. It does seem like it's definitely not an OpenAI issue, but is rather an issue with how the image is being locally stored in the browser. Admittedly, I'm not sure I implemented that in the best way, since I'm not super experienced with web development, but this seemed to work haha. I'm glad to hear it works on Firefox though!Did more testing. Failed on both Brave/Chrome which are both Chromium. Firefox and Edge worked fine now.
Apologies as Brave will next let me copy the error text so had to take a screen grab - View attachment 3933849
can you repost or link a tutorial for this? I'm using forge atm, but also have an old install of a1111 if needed...The only one I know of is one that hooks into a local Stable Diffusion image model instead of using DALL-E.
Oh! Good point about the bandits! I actually meant to add a QoL feature to this update that would give you a warning if you were going to trigger them when going from layer 2 to layer 1, but I must have forgot. And yeah, when I think about it more, I think they probably are too punishing. They’re meant to be easy to avoid, but if you don’t avoid them, then the penalty is too harsh right now. I’ll see if I can rework them to take only some of your Relics instead of all of them. I’m really sorry you had that experience, and hopefully that can help improve it.To the dev, if they are here, I would suggest a "choose from 3 options" revamp of the choices. IE, when you are selecting curses, offer three options, not all the options. Likewise for finding relics.
This is so every run is forced to be unique, rather than always taking the same, safe, or preferred options.
On another note, the bandits stole all my stuff on my first run. (I selected the fight option.) This felt very bad. Especially since I already took a bunch of curses to balance the corruption. I immediately ragequit since I hadn't saved for a while.
It’s all posted in the Discord server in the ai-discussions channel I think, and it uses ComfyUI for the images actually, and uses Llama-3 8B for prompt optimization.can you repost or link a tutorial for this? I'm using forge atm, but also have an old install of a1111 if needed...
Where are you seeing that error? What browser are you using?I don't know why, but I get the element not found every time with this one
Foraging doesn’t add to your food count, it only prevents it from going down. What layer are you on that it’s not working?uhm the foraging food option doesn't work......
Using sha256 would be d22a64328f8ab19ddb46eca41236a76441b2b2133b48d5d4dec086cb23b08bed.pngCreate an anime-inspired digital painting of a single adventurer with each of the following traits, in the background of the Abyss from MiA. Do NOT use the word character in the final prompt.
The character is a male. black colored hair. brown colored eyes. tanned colored skin. A young adult. A masculine man.
Use a combination of Relics not mentioned above you believe would be able to overpower one of the beasts
apparently ends the encounter at no cost, no penalty and without having to do anything.Uh, there's plenty of things to interact with, in my opinion. What things did you want to do that you weren't able to do?How does one do anything in this, basically just a walk up and down stairs simulator where you can't interact with anything.
That... is embarrassing. I can't believe no one's ever reported that bug tbh. Sorry about that! I just fixed it on the Github, and it should be gone in 1.2.2, which will be published soon and contains some other bug fixes as well (probably tomorrow). Hopefully the quick fix helps make up for the longstanding bug at least a little bit!Shooting wild beasts with guns? Hey, i think i've had someone in my party...
Awesome. So that means the guy should scare things off with single bullet. Let's go!
... yup, 3 bullets all gone. Cloud, you motherfucker. You had literally one job.
(a bit embarrassing to have it bugged like that when it's quite literally the first application of guns you'll encounter in the game, as early as layer 2, and it's not like companions have dozens of abilities each to keep track of)
edit: for bonus points, the option toUse a combination of Relics not mentioned above you believe would be able to overpower one of the beasts
apparently ends the encounter at no cost, no penalty and without having to do anything.
That should be fine! Or you can just run the html from the latest version of the game you downloaded in its folder.is it just drag and replace to update the game? anything special I should do?
That's strange... Does it give you some sort of error or take you to a different page? Or does the button just not do anything? What browser are you using?Once I created the character, then purchased items for the expedition into the abyss, then purchased companions, it doesn't let me continue further even though I clicked "Walk into the abyss" several times or something like that. What am I doing wrong and how do I proceed? Thank you.