I mean... Remember how splitting the updates in half into each respective route was supposed to make updates come faster and ease the development??? And now we've been waiting more than 4 months for half an update (from 3.5 to 4.0) for a single route.
I may have been too paranoid this time, but promising projects drop dead without warning all the time.
Come faster than if I worked on 2 paths at once?
Yes, that's pretty obvious.
You're calling them half-updates, which is so disingenuous since each patch has the longest playtime so far out of all the updates.
Yes, it's taking longer than I would've liked. Unexpected issues are part of the dev cycle. Especially since I'm new at this and constantly learning new things, my ambitions grow, and with them, quality standards, which means I'm constantly meeting new struggles I have to work around.
I'm not going anywhere, dw