MegaloDEV

Newbie
Game Developer
Oct 24, 2018
69
163
Hmmmmmmmmmm? wasnt this game a Darkest dungeons like or am i thinking of another one?
Definitely a different game haha.

Will there be a way that the male mc will win her over later on after she has been corrupted or no. Great game btw.
There will "eventually" be a "pure" ending. The meat of game is going to be the corruption route though.
 

Rugerrell6

Active Member
Jun 26, 2020
766
1,359
yay another game where the female hero's only weapon is her pussy. another where the female hero cant say no to a single man, another where the female loves her man but still screws everyone that says so. another where even when your able to say no she still does it anyways. more of the same ole same ole women bashing crap.
Ummm its porn... Thats what happens in a h-game sexy women get fucked.. If you not here to see that then I dont kno what the hell your doing here maybe you could try the gay and furry stuff if you dont want to see any women get fucked. I dont know just a suggestion for you cause I dont understand what your issue is. The woman gets corrupted in a corruption game...
 

molitar

Engaged Member
Sep 22, 2016
3,236
3,127
Not sure I follow. Mind sending me a screenshot if you are able to recreate it?
Sorry this was due to the maintenance that hit me while in a thread so this posted to wrong thread. Where it makes you wait so many minutes before you can continue.. so when it resumed I ended up posting this message in wrong thread. I had several tabs open to different games at same time.
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,994
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AccursedEmmasPath-0.0.13a
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ironymaan

Member
Apr 26, 2021
124
191
Holy fuck, i'm so invested in the waking the bf out of curse storyline. The layers and layers of curse and breaking them requiring a lewd action by emma is quite genius. Cant wait for next set of updates
 
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Ion.TemUS

Active Member
Jun 8, 2017
711
776
Damn! You guys work fast! I guess ignore the thread I submitted or maybe pull some info from mine?
And yeah "NTR" and being corrupted will eventually be avoidable. Later sections of the game will have the "hard NTR" where you can optional play as Emma's lover and view events from his perspective. The game's major focus IS on Emma's corruption. A "purity" route will eventually exist purely to add more weight to her corruption route.
Well well look at that. A dev with principles. I like it. Game looks good. I'll check it out when I have time. Art looks good, and it looks like you put real effort into it. Wish you all the best for development. And remember, its the little things that often make the difference. The subtle details, the side convos on the map that indicate the change of corruption in the FMC and events that happened or foreshadow events that are soon happening. The world feels alive and immersive if things like these change, and its generally a really good way to fill out the content more and make it feel like an update doesnt just give you a few new CGs and "that's it" but rather it actually delivers continous regular progression. Keep up the good work, im looking forward to it. Put this thread on "watch".


This isn't an NTR game since her partner isn't stolen from her it's just a reverse harem game.
My man having the right mindset lmao. :KEK:

At present the boyfriend's in a coma.
Really like that plot point actually. It makes the isolation of the FMC stronger and enables her to break her morals easier. It also puts away the problem of noticing the early corruption signs. I do hope however that BF will wake up some way through the story, because hidden cheating is a great aspect of the entire NTR/corruption genre.
 

Rugerrell6

Active Member
Jun 26, 2020
766
1,359
Did anybody else find the little secret to changing emma's sprite? I have a couple questions for the dev but I might just ask them on the discord or Patreon hopefully they are available on the opening post.
 

MegaloDEV

Newbie
Game Developer
Oct 24, 2018
69
163
Did anybody else find the little secret to changing emma's sprite? I have a couple questions for the dev but I might just ask them on the discord or Patreon hopefully they are available on the opening post.
You talk to the large rock near Cross in the campsite map. You can also talk to the rock again to revert.
It's obtuse as the sprite doesn't work with the current tilesets and of course every other sprite :).

We currently have another one in the works that won't be as drastic of a change to the tileset. Most likely we will have a button or menu toggle for switching once that new sprite is ready.
 

Ion.TemUS

Active Member
Jun 8, 2017
711
776
You talk to the large rock near Cross in the campsite map. You can also talk to the rock again to revert.
It's obtuse as the sprite doesn't work with the current tilesets and of course every other sprite :).

We currently have another one in the works that won't be as drastic of a change to the tileset. Most likely we will have a button or menu toggle for switching once that new sprite is ready.
I will include this in my initial review, but one thing I feel the game will highly profit from (and I think you probably are already working on it if I had to guess) is tha the sprites are differently sized right now. I think Emma is almost a bit too small in terms of sprite (unless that is an intended effect to make her appear smaller, in that case I personally would prefer making her a bit larger and making the other characters EVEN LARGER, I just feel that would be better).

A second point is, it would be incredibly cool to have the option to turn Emma's sprite on/off outside of conversations. Atm she does not have a sprite while you are just walking around, and if you go into the menu you see her normal battle armor and not her "current outfit". It would be neat if we could activate a sprite of her while walking around, I enjoyed that a lot in games that had it, it reminds you how you are walking around and will get more value out of each outfit you are creating for her. There are generally two ways games do this: a) Some games have a dedicated key (like Q for example) for turning the sprite on/off on the fly, or b) other games include the option to turn the sprite on/off while roaming around in the settings.
 

MegaloDEV

Newbie
Game Developer
Oct 24, 2018
69
163
I will include this in my initial review, but one thing I feel the game will highly profit from (and I think you probably are already working on it if I had to guess) is tha the sprites are differently sized right now. I think Emma is almost a bit too small in terms of sprite (unless that is an intended effect to make her appear smaller, in that case I personally would prefer making her a bit larger and making the other characters EVEN LARGER, I just feel that would be better).

A second point is, it would be incredibly cool to have the option to turn Emma's sprite on/off outside of conversations. Atm she does not have a sprite while you are just walking around, and if you go into the menu you see her normal battle armor and not her "current outfit". It would be neat if we could activate a sprite of her while walking around, I enjoyed that a lot in games that had it, it reminds you how you are walking around and will get more value out of each outfit you are creating for her. There are generally two ways games do this: a) Some games have a dedicated key (like Q for example) for turning the sprite on/off on the fly, or b) other games include the option to turn the sprite on/off while roaming around in the settings.
To clarify are you speaking of the 2D art "sprites" or the pixel art? I assume 2D art for both points.
And yeah some sprites are taller than others since some characters are taller. I've actually messed around the overall sizing multiple times already haha. I think I'll actually move everyone more towards the outside of the screen as well during cutscenes. I did that for a few of the Golden Barrel scenes.

RE: Menu artwork. Yeah that'll update based on what Emma is currently wearing.

RE: Walk around 2D art sprites on the side of the screen. I've played around with the idea but I'm not 100% sure I want to do it. Plan is for everyone is going to have nice taller pixel sprites eventually. Maybe if I did it'd be by default off and people that really want it can turn it on in the settings.
 

Rugerrell6

Active Member
Jun 26, 2020
766
1,359
I think he is refering to the standing cg art like some games have the same cg of the protag in the menu somewhere on screen when you are interacting with the world and sometimes the standing art changes based on what is happening to her in her interactions. While that is pretty cool when done right I dont know if your game would benefit from it per se. I think the scene cg's are very nicely done and detailed and that is 1 of the things that draws me to this game. So I hope to see you focus on that rather then having a bunch of variations of standing art cg's. But obviously many of us fans are gonna want and like different things. But I will say that besides the art, story, and itnteresting characters, the sexual content is my cup of tea as well corruption happens to be my favorite type of h-game genre. So I think I will give you a support on patreon. I want to see what this project blossoms into and maybe offer some cool ideas.
 

Ion.TemUS

Active Member
Jun 8, 2017
711
776
To clarify are you speaking of the 2D art "sprites" or the pixel art? I assume 2D art for both points.
And yeah some sprites are taller than others since some characters are taller. I've actually messed around the overall sizing multiple times already haha. I think I'll actually move everyone more towards the outside of the screen as well during cutscenes. I did that for a few of the Golden Barrel scenes.

RE: Menu artwork. Yeah that'll update based on what Emma is currently wearing.

RE: Walk around 2D art sprites on the side of the screen. I've played around with the idea but I'm not 100% sure I want to do it. Plan is for everyone is going to have nice taller pixel sprites eventually. Maybe if I did it'd be by default off and people that really want it can turn it on in the settings.
Yea I am talking the 2D art sprites. As for the last point, I really hope you decide in favor. I understand not being sure if you want it to be around permanently, but I think it can't hurt to have the option to turn it on/off (for Emma's sprite) in free roam, to see which outfit she is wearing right now, it really adds more value to the outfits imo. If you can't get warm to the idea an alternative is to have a submenu (in the main menu) where you can look at her "status" and it displays her currently worn outfit sprite.

(Also, regarding sprite sizes, Hilda for example would definitely benefit from having a smaller sprite. And keeping all the sprites on the same level (i.e. feet or lowest point of sprites start at the exact same point on the screen) makes the interactions feel a lot more consistent I think.

Also, since I got you here. These are only suggestions. But regarding NTR, having masquarade masks (venetian a la carnival) is a really sexy idea that's been floating in my head lately regarding NTR scenarios. And outfit-wise chokers/collars kind of really tickle my fancy. Just some ideas in case our tastes align or you need some ideas to put on outfit polls down the line. You can feel free to ignore this if it does not pique your interest as writer/artist.

Putting all else aside, it really excites me that we have a FMC on our hands here who is on the one hand rather soft and has a good heart, and also a bit naive when it comes to sex, but also someone who is non the less capable in combat (it seems) and has a physique and combat outfit that seems to underline that. The combat outfit looks just modest and robust enough (with the spear too) to seem like a good adventurer who is not physically weak and can kick some ass if needed, but also has a lot of really nice looking design elements that complement her figure and make her look desirable. Good work on the character design, really. Hairstyle is great too.
 
Last edited:

MegaloDEV

Newbie
Game Developer
Oct 24, 2018
69
163
Yea I am talking the 2D art sprites. As for the last point, I really hope you decide in favor. I understand not being sure if you want it to be around permanently, but I think it can't hurt to have the option to turn it on/off (for Emma's sprite) in free roam, to see which outfit she is wearing right now, it really adds more value to the outfits imo. If you can't get warm to the idea an alternative is to have a submenu (in the main menu) where you can look at her "status" and it displays her currently worn outfit sprite.

Also, since I got you here. These are only suggestions. But regarding NTR, having masquarade masks (venetian a la carnival) is a really sexy idea that's been floating in my head lately regarding NTR scenarios. And outfit-wise chokers/collars kind of really tickle my fancy. Just some ideas in case our tastes align or you need some ideas to put on outfit polls down the line. You can feel free to ignore this if it does not pique your interest as writer/artist.

Putting all else aside, it really excites me that we have a FMC on our hands here who is on the one hand rather soft and has a good heart, and also a bit naive when it comes to sex, but also someone who is non the less capable in combat (it seems) and has a physique and combat outfit that seems to underline that. The combat outfit looks just modest and robust enough (with the spear too) to seem like a good adventurer who is not physically weak and can kick some ass if needed, but also has a lot of really nice looking design elements that complement her figure and make her look desirable. Good work on the character design, really. Hairstyle is great too.
Yeah, the menus will reflect her current outfit and her pixel sprite will as well. We won't be sticking with default chibi pixel sprites, they'll be 1.5x taller.

There is an entire NTR/femdom game in development dedicated to masquarde masks actually, Cuckoo Mask.

Yeah, the whole party is very competent in combat. One area I'm actually working on to get better across to players. Which of course will work when combat is in hah. Of course being competent is combat doesn't do much against intrigue! Overall Emma's story is definitely going to be fun! Development will be a journey to get to the final product but I can't wait for people to enjoy it.

Thanks, I'll let our 2D artist know!
 

idfc_

Newbie
Apr 29, 2020
52
50
What changed in the updates? Because I always download the new update, and the game ends in the Mayor scene with Lyra in hot springs
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,032
Damn! You guys work fast! I guess ignore the thread I submitted or maybe pull some info from mine?
And yeah "NTR" and being corrupted will eventually be avoidable. Later sections of the game will have the "hard NTR" where you can optional play as Emma's lover and view events from his perspective. The game's major focus IS on Emma's corruption. A "purity" route will eventually exist purely to add more weight to her corruption route.
the Emma's lover guy gonna be optional (playin as him or not) I hope.
 
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Ion.TemUS

Active Member
Jun 8, 2017
711
776
the Emma's lover guy gonna be optional (playin as him or not) I hope.
That is how it sounded from how the dev described it.
That being said its a very interesting idea. I think I rarely ever saw something like this being employed in a game, playing as the lover (i.e. Netori), as in actual gameplay and it not being a full Netori games. That idea really intriques me.
 
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