- Oct 8, 2018
- 94
- 127
My advice for you going forward
1. Adjust the waist proportions for some of the women, I understand you're going for the hour glass look. But don't take hour-glass too literally
2. Incorporate some quality open-world sequences into the game. It's the difference between being a dik and the thousond other vns on the site.
3. Hire a script writer, I'm not bashing on your abilities, but the flow of the writing is thrashing around alot of the time. A script writer will also allow you more time to create new scenes.
Advice for patreon:
1. Remove the amount of money you make from your profile once you hit 1k+, it will discentencivise people from purchasing a subscription.
2. Add some patreon milestones. You want your patrons to think they're apart of something bigger, a community of fans supporting their favorite creator in creation and spirit. Milestones will help assist in community visualisation. These milestones should directly correlate with the game, and its production and continual improvement. Such as upgrading graphics cards, and hiring new staff.
1. Adjust the waist proportions for some of the women, I understand you're going for the hour glass look. But don't take hour-glass too literally
2. Incorporate some quality open-world sequences into the game. It's the difference between being a dik and the thousond other vns on the site.
3. Hire a script writer, I'm not bashing on your abilities, but the flow of the writing is thrashing around alot of the time. A script writer will also allow you more time to create new scenes.
Advice for patreon:
1. Remove the amount of money you make from your profile once you hit 1k+, it will discentencivise people from purchasing a subscription.
2. Add some patreon milestones. You want your patrons to think they're apart of something bigger, a community of fans supporting their favorite creator in creation and spirit. Milestones will help assist in community visualisation. These milestones should directly correlate with the game, and its production and continual improvement. Such as upgrading graphics cards, and hiring new staff.
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