Today I'm developing my second adult game, titled
Being a DIK.
Being a DIK is also an episodic adult VN with the focus on storytelling, romance, humor and drama.
Being a DIK - Synopsis
A young man, from a low-income family, moves away from his widowed father and his summer love to attend college at Burgmeister & Royce. As he is cast into freshman life and persuaded to join the up-and-coming fraternity Delta Iota Kappa, he'll be exposed to a new world filled with conflicts, alcohol, drugs and sex.
Will you enjoy the game?
Ever since I was a teenager, which is a long time ago, I've really enjoyed the college comedy genre in movies. Now I get to write my own VN in that genre, fused with drama and romance. I aim to deliver memorable experiences with my creations and to get you fully immersed in the game.
This game is for adults who value story telling, branching choices, comedy and drama. There will be a good amount of sexual content in the game, but it's not the main focus. Depending on your life experiences, I would like to warn you that the story might hit close to home, at times. The general tone will be happy, but if you're in a dark period of your life, I'd advise you to not play the game.
How often do you plan to release episodes?
This is the most common question I get and it isn't fun to tell you the cliché phrase "I'll release the update when it's ready". It's a cliché, but it's also the truth. As soon as I can release an update, I will release it.
I'm working full-time (40-50 hour weeks) and this is only my hobby. That said, I'm developing the game every day and aim to have my PC rendering images constantly when I'm at work.
I promise to keep patrons updated on the progress, but I cannot give accurate estimates until an update almost is ready for release. Something to bear in mind is that I'm doing this all by myself. There's no team of developers, it's just me.
I'm creating the art and animations, writing the dialogue, programming the game, finding music with correct licenses, managing the patreon page and packaging/uploading the game.
I love to do this, but please understand that it's a huge amount of work for a single person.