- Jun 21, 2017
- 24
- 25
All righty, wunderbar! I'll give domain passage a look.Dear Boerwahl,
thanks for reply and clarification.
(for me all cat-girls are cat girls, like all in-game cows are same... there could be more (cow-, cat- ....)races, (cow- ...)tribes... when your finished with your plans and get bored.
For the armor I thought about something like this:
If ($damage - $playerDefense) > 0 set $playerHP = $playerHP - ($damage - $playerDefense)
set $playerHP = $playerHP - ($damage - $playerDefense) could become positive by high defense stat (Example defense 20, incoming damage 19 = + 1 HP and heals you what wouldn't really fit... . So I suggest to have a pre-check about that, the if condition. If damage higher than defense change HP, else just do nothing.
Bonus is, statement works without new variables. Could be shorter maybe but it's been a while I was working with html so pls don't lough about syntax take it as a general idea... I would like to replace the statement but I got no time to test it, will report back when I found time for a test.
About the aggressive girls, yes, I meant the monster ones. Like strolling in the fields, meeting a cow, I just have the feel there should be a chance she is just happy to meet (or hungry) and follow you into your stable (I understand that this means extra coding, don't worry, if you understand and like the idea, put in on your "when the game is finished and still I want to put some extra into" list). Just a suggestion / idea.
Heal probably fixed automatically when armor is fixed ... player won't get that bad damage and won't need a bigger heal.
For the statistics. As far as I see the maths are $Food -= ($MonsterChildren*1) and set $Food -= ($Children*2)
If player runs out of food (or winter) it will use same amount preserved food.
So for statistics it would be enough to have a new variable $Consumption shown at the side?
Set $Consumption = (MonsterChildren + ($Children*2))
Not sure if html can handle it without () so I added them
Cheers
Damn, hoped it work... Looks like it will require severe checking (which is awfully booring!).Test version did not seem to change results. I tried removing people from the village in an attempt to reassign people to other locations but it appears that once they are assigned to a hunting hut they can not work at any other location, in fact they don't even come up as an option. i used save before and after building the huts but to no success. In simple terms, nothing appears to have changed.
Thank you for your quick replies and help to bug-fix, it's more down-to-earth than most game developers I've talked to.
I've found it too, the little blighter, and it should be cannon fixed in future main versions.I couldn't figure out the one with no one showing in the hunting huts but I think it was mountains or desert where the 5th house shows empty, then all of the girls are actually in house 4. Was an easy fix, was just pointed to show them in the wrong house. Forgot to fix it in my compressed 1.2 version, oops.
Totally fine. By the time I was buying the hunting huts, I had more than enough food from the other villages and locations that it wasn't really that much of a difference.Damn, hoped it work... Looks like it will require severe checking (which is awfully booring!).
I doubt it will be fixed by next version though, sorry.
Welp. Something for everyone. That's good. Just don't forget my nordic goddesses.New addition is up - the Fat fertility or Venus Update!
#realupdateshavecurves
Ah yes, I've found the problem! Dos secundus!Seems like the game can't find the new folder. Just get a Gaia preserve us. At least so far, 2 in a row, that it can't find. Can find the butt, belly and boobs fine, but not the main image. In any of the stages.
Fascinating!3 out of the 4 girls was fixed. "Morovany" named on still got Gaia image. But 75% is better than 0%
*sigh* Just when I finished cheating 1.32 ... welp. Guess I will provide the modded one tomorrow thenFascinating!
Yes I see the problem! statistically only 50 % seemed to have been fixed! Uno momento!
At least we find them fairly quick*sigh* Just when I finished cheating 1.32 ... welp. Guess I will provide the modded one tomorrow then
I'm actually really sorry about that.... :FeelsBadMan:*sigh* Just when I finished cheating 1.32 ... welp. Guess I will provide the modded one tomorrow then
Much appreciated!Ah yes, I've found the problem! Dos secundus!
Test version did not seem to change results. I tried removing people from the village in an attempt to reassign people to other locations but it appears that once they are assigned to a hunting hut they can not work at any other location, in fact they don't even come up as an option. i used save before and after building the huts but to no success. In simple terms, nothing appears to have changed.
Thank you for your quick replies and help to bug-fix, it's more down-to-earth than most game developers I've talked to.
I found a clue.Damn, hoped it work... Looks like it will require severe checking (which is awfully booring!).
I doubt it will be fixed by next version though, sorry.