gemini20xx

Active Member
Oct 17, 2017
501
563
315
I had a feeling each good ending gets themed to the character... offers a possibility of an actual good ending, but I highly doubt it.

I'm guessing Misty, Eliza and Vanessa's endings will relate to their majors, given that Ximena's has a cheerleading pyramid and Esther's was gym themed.
 
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Ayanokoji4

Member
Oct 13, 2023
159
37
114
I used Winlator, you can also use Gamefusion but for some reason when trying to play the victory and loss scenes the game crashes, I don’t know why.
Winlator is too complicated and not convenient for me, GameHub is the latest version, the Unreal Engine patch does not download on Proton, and through Wine it crashes when starting a mission...
 

AFoxXx

Newbie
May 29, 2024
40
29
28
The game crashes when I select a character and click Play.
Considering that many people are writing about this issue, the problem is not with my device, but with the game :cry:.
 

BaLoNeZE

Newbie
Jul 4, 2022
67
59
142
Winlator is too complicated and not convenient for me, GameHub is the latest version, the Unreal Engine patch does not download on Proton, and through Wine it crashes when starting a mission...
Everything works fine for me, for the game to work you need C++ installed and you need to install dxvk 1.7.3, with others the level simply does not start or crashes the game, well, you need to experiment here. dxvk 1.7.3 for Gamefusin. And for Winlator dxvk 1.4.2
 

Princeslayer

Active Member
Jun 10, 2020
882
424
163
The game crashes when I select a character and click Play.
Considering that many people are writing about this issue, the problem is not with my device, but with the game :cry:.
Or probably is that your computer is lacking of some program or the Envidia version of it doesn't run it as intended because it's outdated or something like that.
 

AFoxXx

Newbie
May 29, 2024
40
29
28
Or probably is that your computer is lacking of some program or the Envidia version of it doesn't run it as intended because it's outdated or something like that.
Even Unreal Engine 5.6 works perfectly on my device, while this game was created using UE 4.27, which is significantly less demanding than version 5. There's definitely something wrong with the game itself. What's more, half of the users in this thread are now writing about the exact same issue, whereas before, everything worked perfectly for me and others. After just one update, the game was broken.
 
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AFoxXx

Newbie
May 29, 2024
40
29
28
error.png
The error Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL_ERROR’) is quite common in games built on Unreal Engine 4.27.2. In this case, the most likely reason is that the game runs at the native resolution (in my case, 2880x1620), and apparently my graphics card cannot handle it. Unfortunately, increasing the TdrDelay value does not help. A logical solution would be simply lowering the resolution to a smaller value. Moreover, according to the game’s description, it was only intended to support up to 1920x1080. However, the game does not allow changing resolution settings. What’s more, it completely ignores system resolution and display scaling settings. It also disregards the configuration file located at: ...\AppData\Local\MyProject\Saved\Config\WindowsNoEditor\GameUserSettings.ini.
Thus, this issue cannot be resolved until the developer adds an option to change resolution settings in-game and fixes the bug that causes the game to ignore its own GameUserSettings.ini config file. I don’t think the developer of this game reads messages on this forum. Therefore, the chances that they will fix this bug are almost zero.
 

Princeslayer

Active Member
Jun 10, 2020
882
424
163
View attachment 5204220
The error Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL_ERROR’) is quite common in games built on Unreal Engine 4.27.2. In this case, the most likely reason is that the game runs at the native resolution (in my case, 2880x1620), and apparently my graphics card cannot handle it. Unfortunately, increasing the TdrDelay value does not help. A logical solution would be simply lowering the resolution to a smaller value. Moreover, according to the game’s description, it was only intended to support up to 1920x1080. However, the game does not allow changing resolution settings. What’s more, it completely ignores system resolution and display scaling settings. It also disregards the configuration file located at: ...\AppData\Local\MyProject\Saved\Config\WindowsNoEditor\GameUserSettings.ini.
Thus, this issue cannot be resolved until the developer adds an option to change resolution settings in-game and fixes the bug that causes the game to ignore its own GameUserSettings.ini config file. I don’t think the developer of this game reads messages on this forum. Therefore, the chances that they will fix this bug are almost zero.
You should report and ask them for this on their itch.io page, because they're very active around there.
 

Princeslayer

Active Member
Jun 10, 2020
882
424
163
If you have an account on itch.io, could you please do that? Just copy and paste my message.
They practically answer to everything, what could i tell them if they ask me for more details? The best thing is that you go and explain it to them with all the relevant and useful information about this problem you and apparently more people have.
 
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