I mean... yeah. That's why I said they were done ANIMATING the BAD ending.i mean... not really.
View attachment 5188469
theres no sound.
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and good ending is still clearly being storyboarded.
so we are still weeks or more away from the updated videos being in the game id say.
What did you use?
I used Winlator, you can also use Gamefusion but for some reason when trying to play the victory and loss scenes the game crashes, I don’t know why.What did you use?
Winlator is too complicated and not convenient for me, GameHub is the latest version, the Unreal Engine patch does not download on Proton, and through Wine it crashes when starting a mission...I used Winlator, you can also use Gamefusion but for some reason when trying to play the victory and loss scenes the game crashes, I don’t know why.
Everything works fine for me, for the game to work you need C++ installed and you need to install dxvk 1.7.3, with others the level simply does not start or crashes the game, well, you need to experiment here. dxvk 1.7.3 for Gamefusin. And for Winlator dxvk 1.4.2Winlator is too complicated and not convenient for me, GameHub is the latest version, the Unreal Engine patch does not download on Proton, and through Wine it crashes when starting a mission...
Or probably is that your computer is lacking of some program or the Envidia version of it doesn't run it as intended because it's outdated or something like that.The game crashes when I select a character and click Play.
Considering that many people are writing about this issue, the problem is not with my device, but with the game.
Even Unreal Engine 5.6 works perfectly on my device, while this game was created using UE 4.27, which is significantly less demanding than version 5. There's definitely something wrong with the game itself. What's more, half of the users in this thread are now writing about the exact same issue, whereas before, everything worked perfectly for me and others. After just one update, the game was broken.Or probably is that your computer is lacking of some program or the Envidia version of it doesn't run it as intended because it's outdated or something like that.
You should report and ask them for this on their itch.io page, because they're very active around there.View attachment 5204220
The error Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL_ERROR’) is quite common in games built on Unreal Engine 4.27.2. In this case, the most likely reason is that the game runs at the native resolution (in my case, 2880x1620), and apparently my graphics card cannot handle it. Unfortunately, increasing the TdrDelay value does not help. A logical solution would be simply lowering the resolution to a smaller value. Moreover, according to the game’s description, it was only intended to support up to 1920x1080. However, the game does not allow changing resolution settings. What’s more, it completely ignores system resolution and display scaling settings. It also disregards the configuration file located at: ...\AppData\Local\MyProject\Saved\Config\WindowsNoEditor\GameUserSettings.ini.
Thus, this issue cannot be resolved until the developer adds an option to change resolution settings in-game and fixes the bug that causes the game to ignore its own GameUserSettings.ini config file. I don’t think the developer of this game reads messages on this forum. Therefore, the chances that they will fix this bug are almost zero.
If you have an account on itch.io, could you please do that? Just copy and paste my message.You should report and ask them for this on their itch.io page, because they're very active around there.
They practically answer to everything, what could i tell them if they ask me for more details? The best thing is that you go and explain it to them with all the relevant and useful information about this problem you and apparently more people have.If you have an account on itch.io, could you please do that? Just copy and paste my message.