Thank you for the kind words.
To be honest, I also had some IRL issues.
I went through a breakup, and there were problems with work too.
A lot of people (myself included) think making a game won’t take much time before actually trying it, but that’s just not true. Up until releasing V.05, I was spending an average of 2–3 hours a day on game development—while also working a regular job.
I actually wanted to trim this game down, just like you suggested.
Sure, some of the criticism has been harsh, but a lot of it was fair too.
I knew what the problems were and wanted to fix them.
But by the time I realized it, much of the game was already developed, and it was too late to turn back.
So I decided to just keep the overall vibe of the game. Sadly, that choice only brought me even more criticism.
I really wanted to build the characters’ stories more carefully and create twists along the way. But I think the story ended up being too long.
Still, I genuinely enjoy writing. I love creating stories.
If I make another game someday, I’d want it to have a fresh concept, use a different engine, and move at a faster pace. I’ve already thought of a few concepts for that new game.
I don’t want to give up. Thank you again for the warm comment. From time to time, I come back to this thread when I think about it.