This game could be so much better, but the developers haven't shown the drive or the talent.
Still having these two disclaimers after a few releases: "Old saves are not compatible.
Rollback had to be disabled due to a game-breaking bug with the story progression." means the developer does not know how to write functional code.
The majority of the game is padded with unengaging dialogue for a story that is going nowhere. Dialogue is an important part of storytelling when it is well written. This is not. The MC skips back and forth between broken thoughts, and the other characters seem very flat and basic. The plot is mostly nonexistent: guy goes to school and likes older women who also like him. Cool.
The dream sequences are an obvious attempt to shoehorn some skin into the "adult" game, but they are detached from the main narrative and feel strangely out of place. Why not create some connection between the dream sequences and the game world events? Show some elements of the MC and his landlady's relationship developing? Instead we got a weird pretend-to-be-sleeping sunscreen rub into horny Aladdin fantasy. Why?!
And finally the gameplay is non-existent. If your quest objectives are: go here, talk to this person, buy this thing, go here, wait until X day... you haven't made a game, you've made a visual novel with extra steps. If you build a world with multiple locations and characters you need to fill it with things to do, places to explore, and dialogue to have. Had about enough of grinding that spectroscopy game for money by now too.
The art is nice, that's why 99% of us took interest in the game, but ~140 mostly simple renders in ~50 days since the last release is just not good enough to convince people to support your game. Especially when the devs make no update posts between releases.
I supported the game for a few months hoping it would start to realize its potential. Unfortunately I don't think the devs are ready to do that now.