- Jul 28, 2017
- 1,565
- 1,033
Crickey give them a break.. its only v0.1Graphics are nice but it needs a lot more content.
You fool... lol
Crickey give them a break.. its only v0.1Graphics are nice but it needs a lot more content.
You can't, because there's no such thing. If you get an error about DirectX12, please (1) make sure your Software and Hardware are compatible with Unreal Engine 5, and if that's the case, then (2) please follow this and this instruction.Anyone know how i can remove the dx12 command line argument?
I have 6600xt, not the fist game on ue5 that have issue in shadows- seems amd problemRX 6800 XT
I had the same experience. The game opened 2nd time around (loading my last save) and was very slow, so I tried to make changes to the gfx settings. I dumbed every single item down, applied them and it made no difference at all. So I quit to the main menu and did what you said and it worked a treat and was so much better (after setting back the gfx settings to what they were before).Hi, Not sure if this is a bug related to peoples performance issues, but I have noticed that you can get awful results if you load a previous game.
Am trying to replicate but the game ran totally fine for me first time, then saved, later came back to the game and it was absolutely laggy as hell. So I went back to main menu and then re-loaded and was then fine. I never made any gfx changes in between.
Just wondered if thats what some have issues with, but as I say, I reloaded a 2nd time and ran sweet.
Real-Time in real life is exactly what you've described: a clock that runs in real-time takes 60 real seconds for 1 minute.I may simply be old and ignorant of current stuff, but I need a definition of "real-time."
Very interesting, I will definitely look into this and see if I can reproduce it on my machine. So far I've tested the saving and loading stuff pretty extensively and don't think I've had this occur, but I can think of a number of reasons this might occur, which I'll look into.I had the same experience. The game opened 2nd time around (loading my last save) and was very slow, so I tried to make changes to the gfx settings. I dumbed every single item down, applied them and it made no difference at all. So I quit to the main menu and did what you said and it worked a treat and was so much better (after setting back the gfx settings to what they were before).
Kind of odd... dont think its game per-say related, more to do with the setup of the engine perhaps... or a bug maybe within it self.
I agree, there is no game, that I know of, that have proper futa's. It would be pretty simple right now to get a very large following, if there was a dev willing to expand the preexisting pipeline code, to control a few extra armatures/bones for their Daz to UE plugin. That or they could just go to blender, and then to UE5, and have a whole new world available to them. Being stuck with just Daz as a sorce of morph and assets is incredibly limiting.Aww.. futas are love, futas are future, futas are life! Game looks good though with what little there is so far. hopefully in the future there will be real futas. best of luck.
Many have reported that capping at 60 and using V-sync prevents this. I had never noticed the crashing issue, but that's exactly the sort of thing you aren't aware of until LOTS of people start playing on different machines. I will certainly look into capping frames at 60 for the next update so people (hopefully) don't have this problem as much.For Everyone who is Crashing after loading READ THIS!!!!!!!!!!!
I Capped my FPS to 71 From 165 and it stopped crashing. I also set the FPS in game to 60 FPS and used V-sync and it works just fine now. I have really good performace no issues running the game now. From what I can see it has nothing to do with Over-Clocking your system but how many Frames it renders per second. Why I don't know, maybe the Dev can look into this.
Or I can do what I do, so it reminds me every time someone posts about it. So thanks but I think I will do it how I want.Try using bookmarks.