4.30 star(s) 26 Votes

enabledcoomer

Newbie
Mar 26, 2021
22
39
It's adream for me that one day someone will make a high fidelity sissy game (or even just a straight game) with the themes and progression of Perverted Education, but with these amazing graphics, sexy cutscenes and 3D open world that are up to standards of non-porn AAA games. This makes me salivate at the thought but its early days. Good luck and i hope you get the team you need to make it all the way.
same, but i don't think this'll be that. dev said he didn't tag it sissification himself, so it's not about to be the best sissification game on the market, despite the potential.
 

vessna

Member
Jul 21, 2021
463
253
need to play and see what this game is about. . .
btw. . . the Pixeldrain download is broken, i mean the content was blocked
1678988411837.png
 

Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
need to play and see what this game is about. . .
btw. . . the Pixeldrain download is broken, i mean the content was blocked
View attachment 2472178
Just emailed support about this, since I uploaded the file myself. Must have been auto-flagged or a false report. If they don't remove the strike in a few days I'll upload to another host as an alternative.
 

vessna

Member
Jul 21, 2021
463
253
wow, this game looks good, i see the potential in it. . . really good realistic graphics, but, main question is. . . will this game get sex content? and if this game get some kind of story, or something like that??? To have some point in the game what player can do

ah one thing,
1678999480751.png
i dunno if it's in the game, cuz i did not meet anyone in this game, simply explored the open location for players, and no one was at the kitchen spot there
 
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Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
wow, this game looks good, i see the potential in it. . . really good realistic graphics, but, main question is. . . will this game get sex content? and if this game get some kind of story, or something like that??? To have some point in the game what player can do

ah one thing,
View attachment 2472600
i dunno if it's in the game, cuz i did not meet anyone in this game, simply explored the open location for players, and no one was at the kitchen spot there
Yep, sex content will be added. Already have some of the systems in place, but it needs more work. I will flesh it out more when it makes sense to; ie, when other features are in the game that would lead to sex. I know it's rather disappointing to not have it in there now, but folks will just have to trust me that I intend to do it properly.

I plan to introduce the first NPC by next release, which should show how I intend for dialogue to work. The story is also being worked on. It will come out piecemeal with future updates.

Also, pixeldrain link is back up, was a false flag.
 

Nonwafflebot

Newbie
Oct 22, 2018
21
50
Read through this thread and felt bad due to all the discouraging message so I just wanted to say; you got this! : D

I believe you will make a great where I can customize my character to be a futa with a massive cock! (y)

Anyway, have a nice day!
 
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smnb

Active Member
Sep 5, 2017
560
869
Reading some other posts, I thought that with i5-7500 (no-HT quad-core from 2017) and RX470 (also not exactly fresh from 2016) I shouldn't even bother. But actually, performance wise, it's not bad. CPU usage is ~60%, with FPS in 20-25 range, and that's with FullHD and all sliders to maximum (only resolution scale won't stay at 100 and keeps dropping to 87). Admittedly, it's not great, but even this would be usable. It's more than I expected. With everything on minimum it jumps to 50-55 FPS, but it looks ugly. But there's plenty of space in between, where good looking over 30 FPS should be possible.

Unfortunatelly, there's some weird thing that makes it currently unusuable. Staircase in initial building looks like there's cave in. And outside, roofs (main building and side ones) have some weird "spikes" and they're flashing/blinking all the time. If something could be done with that, everything would be fine.
 

Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
Reading some other posts, I thought that with i5-7500 (no-HT quad-core from 2017) and RX470 (also not exactly fresh from 2016) I shouldn't even bother. But actually, performance wise, it's not bad. CPU usage is ~60%, with FPS in 20-25 range, and that's with FullHD and all sliders to maximum (only resolution scale won't stay at 100 and keeps dropping to 87). Admittedly, it's not great, but even this would be usable. It's more than I expected. With everything on minimum it jumps to 50-55 FPS, but it looks ugly. But there's plenty of space in between, where good looking over 30 FPS should be possible.

Unfortunatelly, there's some weird thing that makes it currently unusuable. Staircase in initial building looks like there's cave in. And outside, roofs (main building and side ones) have some weird "spikes" and they're flashing/blinking all the time. If something could be done with that, everything would be fine.
That's a new one for me. Glad to hear it seems to run OK on your hardware, despite the weird jagged mesh issue. My first thought is that this could be an issue with Nanite, as from your images it doesn't seem to be occurring on walls that have windows (walls with windows on them are not using Nanite). Second thought is that it could be related to SM6 shaders. I hate to be "that guy" yet again, but it's always worth checking to see that your drivers are updated. Would be hard to narrow down this issue since I've never had it occur on my machine.

I'm curious if this is just a visual issue, or if the collisions are affected as well? IE: can you walk up and down the stairs even though the mesh is bugged?
 

kraoro

Active Member
Jul 9, 2017
806
1,020
It looks nice, but it's hard to give any substantial feedback since there's nothing really here yet. Only thing I can say is to please add pubic hair options. And something that's nice to see that a lot of games don't do is to have some kind of button/option to instantly match head hair to eyebrows and pubic hair.
 

smnb

Active Member
Sep 5, 2017
560
869
I hate to be "that guy" yet again, but it's always worth checking to see that your drivers are updated.
Clearly, someone has to do it, because it just doesn't occur to users. :) What I had previously wasn't that old, about a year, but now I updated to latest version from AMD's website ("Adrenalin 23.3.1 (WHQL Recommended)") and sure, there's an improvement. Well, sort of. All the annoying blinking/flashing is gone, that's great. Staircase cave in disappeared, spikes on roofs are gone too. Downside is that it didn't stop there. I now have lovely sunroof, dangerously looking hole in floor (just visual issue, as was the cave in before), most roofs turned invisible (doesn't happen on houses opposite the main one and the ones futher from street), as did some walls. I'm guessing those things have something in common, maybe some incompatible effect that the old card can't handle, I don't know.
 

MARK2580

Member
Sep 6, 2019
208
183
Well... no one forced you to buy AMD, I'm more than sure that the problem is in the video card of this company, most games and technologies are made specifically for nvidia video cards. Personally, everything works perfectly for me on the 3060, I just downloaded it and was able to play right away. The only thing that bothers me is the lighting, which turns off as soon as you leave the room.
 

smnb

Active Member
Sep 5, 2017
560
869
Congratulations, you have better GPU than me. ;) But mine can't be entirely bad either, everything else I need it to run works fine.

To be clear, I'm just providing feedback, because author can't test all possible hardware configuration. If there's some easy fix for the issues I'm seeing, then good for both me and author, because the more people able to play it means more possible paying customers. If there isn't, oh well. I'm over getting overly excited for unfinished games. I really like what I see, but there's long way from this nice demo to finished game.
 

Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
Well... no one forced you to buy AMD, I'm more than sure that the problem is in the video card of this company, most games and technologies are made specifically for nvidia video cards. Personally, everything works perfectly for me on the 3060, I just downloaded it and was able to play right away. The only thing that bothers me is the lighting, which turns off as soon as you leave the room.

I explained why this is the case elsewhere in the thread, but basically, since the game is using Lumen (real time global illumination) each light source contributes heavily to lower performance. Limiting it to 2-3 lights per room and disabling them when you leave a room provides a MASSIVE performance increase. If I were to do as others have suggested and enable lights in adjacent rooms it would significantly tank the FPS. This is just how it is with Lumen and will continue to be the case until I can figure out a reliable way to have more lights enabled on higher end machines without hurting performance on lower end machines.
 
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Big Daddy

Member
Jul 17, 2017
400
904
1679096463683.png
If capybaras don't appear at any point in the game with their theme song blaring I'm going to consider the title of this game to be clickbait.
 

MARK2580

Member
Sep 6, 2019
208
183
I explained why this is the case elsewhere in the thread, but basically, since the game is using Lumen (real time global illumination) each light source contributes heavily to lower performance. Limiting it to 2-3 lights per room and disabling them when you leave a room provides a MASSIVE performance increase. If I were to do as others have suggested and enable lights in adjacent rooms it would significantly tank the FPS. This is just how it is with Lumen and will continue to be the case until I can figure out a reliable way to have more lights enabled on higher end machines without hurting performance on lower end machines.
Just remove all this, such technologies are added already at the end of development as some kind of additional chips. First of all, the game itself should work, have some kind of gameplay and work on the worst configurations and therefore use basic lighting, and not try to use RTX, which does not give any profit in any game and only kills performance.
In general, the game does not look bad, but so far all I see is a standard asset with houses and a cute character.

By the way, I made 4 light sources work at once, but I also see 60 frames (standing on the border of the corridor and the kitchen) :unsure: and also the character's hair constantly falls through the body
 
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Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
Just remove all this, such technologies are added already at the end of development as some kind of additional chips. First of all, the game itself should work, have some kind of gameplay and work on the worst configurations and therefore use basic lighting, and not try to use RTX, which does not give any profit in any game and only kills performance.
In general, the game does not look bad, but so far all I see is a standard asset with houses and a cute character.

By the way, I made 4 light sources work at once, but I also see 60 frames (standing on the border of the corridor and the kitchen) :unsure: and also the character's hair constantly falls through the body
You can already disable Lumen by switching to Medium or Low graphics settings. I intend to make use of the dynamic lighting that Lumen provides, so it will be here to stay.

On a RTX 3060 you are well above what the average consumer is using for hardware. Probably most people here are using GTX 10 series cards or lower. I'd love to go all-out and keep all lights enabled at all times with high quality shadows, but unfortunately it would probably lock out the vast majority of people from getting playable frames. Perhaps though an option to enable all lights can be added in the future.
 

Erebus69

Member
Mar 28, 2019
344
490
I explained why this is the case elsewhere in the thread, but basically, since the game is using Lumen (real time global illumination) each light source contributes heavily to lower performance. Limiting it to 2-3 lights per room and disabling them when you leave a room provides a MASSIVE performance increase. If I were to do as others have suggested and enable lights in adjacent rooms it would significantly tank the FPS. This is just how it is with Lumen and will continue to be the case until I can figure out a reliable way to have more lights enabled on higher end machines without hurting performance on lower end machines.
use level streaming / world partition and data layers. Make sure you have back ups before experimenting with world partition as of Jan/Feb reverting it was near impossible to revert. If lighting is already an issue its not going to get better.
 

Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
use level streaming / world partition and data layers. Make sure you have back ups before experimenting with world partition as of Jan/Feb reverting it was near impossible to revert. If lighting is already an issue its not going to get better.
Level streaming wouldn't really solve the issue of being able to have lots of lights on screen at once. Sure, you could have the light stream out when leaving a room, but then you'd be left with a dark room, which is how it works already.

There are some changes coming to Lumen in 5.2, generally there are performance improvements. That and trickery with dynamically enabling/disabling shadows could improve performance.

From UE :

Lumen's secondary focus is on clean indoor lighting at 30 FPS on next-generation consoles
So Epic expects most devs to be able to achieve 30 FPS using Lumen to light interiors on next-gen consoles. The fact that many people here are getting 60+ is already well above that estimate
 
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4.30 star(s) 26 Votes