The crashing is fixed in the new update, which is coming in the next few days. There is a substantial performance increase in the new update as well, and I've updated to DLSS 3. To give you an idea: With my RTX 2060 Super, I would get around 60-70 fps in the character creator on High graphics settings. Now I get 90-100 fps (with DLSS enabled) with virtually no quality loss. There are also more graphics options. Also I've updated the engine to Unreal 5.2, which fixes many issues AMD users were having. Should make for a much smoother experience.
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Regarding the "Futa or not" debate, from a lore perspective the characters are intended to be futanari, not femboys or tomboys. You can decide for yourself whatever label you like best though, the lack of vagina is due only to technical limitations. I am not a modeler, I rely on premade assets, and while there are "real futa" (with vagina) grafts for Daz characters they do not match the other grafts I'm using for anatomy so there would be some inconsistency, and so I chose to not use it. I don't really care if visually it's "real futanari" or not according to the wikipedia definition, many futa communities have had to broaden their definitions because it's way too hard to police what is or isn't "really futa" or not. Basically, the futa option is meant to be futa, there isn't a vagina because it would have been inconsistent with other options and also increased the work load. But from a narrative/lore perspective they are intended to be futa. Sorry if this deeply upsets anyone