Which asset?The customization system is based on an asset from the Unreal Marketplace, however 90% of the programming I've done is revamping it to work smoothly with Daz character assets, as well as asynchronous loading of assets for less memory usage. I have seen Home Together before, it released right around the time I had been in development on my game for ~2 months. I think the reason games like this are popping up is very simple: There are now more tools than ever that make it easier to bring Daz characters into Unreal Engine 5 specifically. They are still very much not meant for real time though and making a game like this is a huge time commitment. The other game you shared is one I hadn't seen before.
For tech demo not bad I like UI, Of course, there is still something to fix Camera colision, maybe make not visible teleport NPC, off slow motion when runing, maybe some work with landscape and add horror tag
View attachment 3479342
However, the project has the potential to become a good porn rpg.
I dropped the cinematic groom-strand hair because it wasn't suitable for real time. I figured out a workflow for using hair cards instead, however some of the hairstyles did not convert well to cards and had to get axed. I also had to completely rework the hair material to look decent with cards, and the way I was handling dye before was not compatible with the new material. I tried some new dye logic but couldn't get it to look as nice, so it's gone until I take another crack at it, possibly when I rework the char creator stuff next update.hair dying disapeared and there is less hair style options than before
I believe it was based on the logic originally from thisWhich asset?
Optimization is a long process, took me months to figure out a suitable replacement for the groom strand hair, which was nuking performance. With the new map though there are more meshes than previously, so although there was a performance boost from the hair switch there's also more going on with lighting/textures/foliage etc than before. I'll be looking into character morph baking and vertex masking for the next update which should drastically reduce morph compute times, which is a big offender, aside from the typical UE pitfalls of draw calls and Lumen GI. It's a tradeoff, if I spend a month doing profiling and research on optimization that's a month not spent on new content. Meanwhile, DLSS keeps getting better and better. It's not good to rely on of course, no dev wants to rely on upscaling, but it's a workable solution in absence of having a large team with higher budgets for optimization.Well, looking at the optimization and the number of fps, I agree that the "horror" tag is needed here
My concern first and foremost is getting everything I want to have in the game working nicely. If it takes 2 more years, the game will be in tech demo status for 2 more years. I doubt it would take that long, but there's no sense in moving out of tech demo status until it's ready for that. I'm not going anywhere, so I want to take as long as I need to get everything working rightTech Demo for 2 more years until version 0.1?
What're your PC specs? Some things you could try:Any ideas about this ?
View attachment 3480312
Specs are ok. 4070Ti, i9 13900, 64GB. So over the top. Saved folder should be empty, it's the first time I run this game.What're your PC specs? Some things you could try:
-Clear out saved folder
-Install engine prerequisites included in game folder
-Update graphics card drivers
Did you extract to a locally installed drive or are you attempting to run it off of a USB drive?Specs are ok. 4070Ti, i9 13900, 64GB. So over the top. Saved folder should be empty, it's the first time I run this game.
I installed that UE prerequisite, but it wants a restart and I'm in no mood/time to do that now, so I'll try later.
Thanks.
nah, normal SSD.Did you extract to a locally installed drive or are you attempting to run it off of a USB drive?
Detachable drives also give me problems when running UE games, I don't know the full reason, but I think it has something to do with the way in which windows disconnects drives automatically after a set period of time.
Is this something you can do yet in the game? Switch NPC to futa?Well, I plan to add male characters too, but it is my intention allow for switching between male/female gens for all female NPCs as can be done in the character creator. So if you want all the female characters in the game to be horny futas you can do that
I'm crestfallen. You've made it even MORE difficult for me to mess with dick size!! I got it to stay beyond character creation, but as soon as I put on pants or reload the save, it resets to normal size. Curses!!Update is out! DownloadYou must be registered to see the links(or use OP links). This one took a bit longer. Should be back to a normal release schedule after this.
You don't have permission to view the spoiler content. Log in or register now.
With this update, I have once again made major changes to saving and menu settings. Hopefully, this will be the last big update to the saving architecture. You will need to delete your old save and config files, which you can do by going to this directory:
C:\Users\YourUsername\AppData\Local\Afterparty\Saved
And deleting all folders in there. If you don't do this it's very likely the game won't work.
For additional info and to see what's coming next, please read the full post on Patreon!
Thanks everyone for your patience and feedback. I do read most of what gets posted in various places, though it's often less useful for me to spend time responding to it vs developing my game. A lot of feedback is incredibly useful and I take it into account. Some of it simply boils down to "I wish you had more people and a higher budget" which is also understandable, but not very useful in the short term.
Anyway, enjoy the new update and have a great week!