hair dying disapeared and there is less hair style options than before
I dropped the cinematic groom-strand hair because it wasn't suitable for real time. I figured out a workflow for using hair cards instead, however some of the hairstyles did not convert well to cards and had to get axed. I also had to completely rework the hair material to look decent with cards, and the way I was handling dye before was not compatible with the new material. I tried some new dye logic but couldn't get it to look as nice, so it's gone until I take another crack at it, possibly when I rework the char creator stuff next update.
I believe it was based on the logic originally from this
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, however the asset has been updated and doesn't resemble it much from when I used it. In any case it's almost entirely custom logic now. If I were to take a crack at it again, I'd probably use the
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system, which is more of a comprehensive framework for creating and using customized characters and objects.
Well, looking at the optimization and the number of fps, I agree that the "horror" tag is needed here
Optimization is a long process, took me months to figure out a suitable replacement for the groom strand hair, which was nuking performance. With the new map though there are more meshes than previously, so although there was a performance boost from the hair switch there's also more going on with lighting/textures/foliage etc than before. I'll be looking into character morph baking and vertex masking for the next update which should drastically reduce morph compute times, which is a big offender, aside from the typical UE pitfalls of draw calls and Lumen GI. It's a tradeoff, if I spend a month doing profiling and research on optimization that's a month not spent on new content. Meanwhile, DLSS keeps getting better and better. It's not good to rely on of course, no dev
wants to rely on upscaling, but it's a workable solution in absence of having a large team with higher budgets for optimization.
Tech Demo for 2 more years until version 0.1?
My concern first and foremost is getting everything I want to have in the game working nicely. If it takes 2 more years, the game will be in tech demo status for 2 more years. I doubt it would take that long, but there's no sense in moving out of tech demo status until it's ready for that. I'm not going anywhere, so I want to take as long as I need to get everything working right