AgentsOfHeels

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Game Developer
Jul 8, 2017
235
384
I don't have too much to say in response but I do really appreciate the reply!

The English problems are throughout the game. They aren't a big problem but they do make the text/story feel like it was typed quickly with no proofreading. It just looks sloppy when a little bit of playtesting and proofreading would have fixed the issues. They are too numerous to try and list them all. The list would be too long.

If the skills are all removed, what will you fill all the empty time with? Activities such as stretching, showering, swimming, tanning, and running will provide nothing aside from a couple of story events attached to them. All those extra days you've added to slow the game pace down will be for nothing (nothing productive to do). I would take the opposite approach and add a lot more skill checks to the game so the skills have more meaning. Yes, that would add a lot more very small branches to the story. If you do what you are suggesting, the visual novel won't stand out as much since all the RPG elements will be removed. That would put the game back down to three stars for me (currently four).

I know we disagree on some of it and that is OK. It is your game.

Nat is a super agent, super hot, and super fit, yet she has such a low self esteem of herself that she has absolutely no standards when it comes to men. There is a reason why the average joe can't hook up with celebrities and victoria secret models. They won't even consider someone who they don't feel is their equal (not always but generally speaking). Nat acts like some ugly fat chick who throws herself at any man with a heartbeat. It just seems like a conflict of personality or a conflict of interest. Look at how Black Widow is portrayed in all the Marvel movies. It's the opposite personality (when it comes to men) that nat is portrayed in this game. I don't mind nat being a slut or a nympho as long as she has some standards. A celebrity or victoria's secret model going around being slutty with lowlifes is just too much for my imagination. This part of nats personality really isn't believable in my opinion. I feel that this is the main weakness of the story.

Thank you for a great game! I really enjoyed it! The bulk of the game is very good.
I can take those since they are more AoH specific and less Bewilder-ish.

As spook said, skills are still on the table of things to think about before final release. The parasite ones (back side stats) will most definitely go away but we are still deciding what we do with the standard stats. Checks can be added easily around the game but we don't want to block progress behind a grind wall but instead make it look rewarding for those who do enjoy certain activities. So far its a progress and go style with 3 main paths and several small activities working the same way; but well see.

About Nat; i dont see her the way you see her and its portrayed in the first few scenes of the game. Shes a tough girl that doesnt take shit from anyone (not even her boss).

She gets then infected by a virus designed by non other than poison Ivy herself and no wonder why that sluts her up :D 3 nats respond to it in different ways;
slut nat (the one you refer to) is Corrupt Nat, which tries to fight it and fails miserably; succumbing to it.
Bad Nat embraces it and adds to her character; using sex as part of her arsenal from then on and abusing men left, right and center for her own benefit.
Good Nat eventually overpowers it and its capable of having some self control even in the most heated moments (scout scene) but that doesnt mean she shouldnt be affected at all.

Im quite happy of how those 3 nats are portrayed and how "believable" those outcomes are for being (after all) a game for adults. Sure we have places to improve, probably the secondary scenes is where all thse nats become more blurry and it just feels like a slut Nat all the time but im quite proud of how the story is told from each different Nat point of view.

To sum it up; i think our biggest issues lie in the secondary stuff; stats; different nats blurring together and nat being less herself and more "infected nat" all the time. Is that possibly how you feel?
 
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Cabin Fever

Engaged Member
Nov 23, 2018
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5,452
Cons
  • The skill increases are too random. Some do not apply to the situation. I would prefer if the skills weren't chosen randomly. You can basically get any skill increase doing any activity so it is difficult to work on specific skills.
  • Some skills hardly ever get boosted such as subtlety and power.
That's not true at all. It's always the same skill increasing the same amount for the same task.
I tested v0.17 (Windows) and downloaded it off this site. What you said isn't true. I have gotten a power or strength boost from swimming as an example. There are plenty others. If you still insist, I'll post screenshots.
I sure would like to see that screenshot, because I compiled that based on my gameplay and it has never failed me.

Keep in mind all those are repeatable basic "training" events, not one-off story advancement events.
BeWilder & AgentsOfHeels, can you guys confirm which one of us is correct?
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
BeWilder & AgentsOfHeels, can you guys confirm which one of us is correct?
Stats are fixed for repeatable scenes, yes. If you run at the park everyday you will always improve the same stats.

However; random scenes do exist in secondary activities and they can provide other stats. So until the "repeatable scene status" is reached and random scenes pop at a particular activity stats may improve accordingly to whats happening in those scenes and not in what the activity is.

I guess thats where the confusion came from.
 

Dracis3D

Member
Game Developer
Nov 16, 2017
260
398
As spook said, skills are still on the table of things to think about before final release. The parasite ones (back side stats) will most definitely go away but we are still deciding what we do with the standard stats. Checks can be added easily around the game but we don't want to block progress behind a grind wall but instead make it look rewarding for those who do enjoy certain activities. So far its a progress and go style with 3 main paths and several small activities working the same way; but well see.
Skills don't currently do much and I think you could remove them. But to finish the game you would need to give a few 'relaxation' options in between the missions (Swim, Run, Tan, Yoga etc) and maybe the others are cut scenes. Or turn them all into cutscenes based on the behaviour of Nat. The downside is the work put into designing the house and the various areas would likely go, and you might need to add/change a few of the scenes to suit how Nat is being played.

Personally I think the game will be better as a pure VN as the side events can get out of sync with the time of day, and what Nat has sexually been up to.
 

FaiRTaiL

Active Member
Nov 8, 2017
611
646
v0.18 is just the addition of a scene gallery + minor tweaks to old scenes. As far as story progress goes, there's nothing. So if you are up to date with v0.17, it's no big deal.
really? good to know.. thx for info..

so next update will be Noe right ?
 

BeWilder

Member
Game Developer
Jan 18, 2018
488
1,181
really? good to know.. thx for info..

so next update will be Noe right ?
Yep, Cabin Fever is right. September is a Noemi month and it's what we're working on right now. October will be back to Nat and AoH. There was a delay and a mix up caused by a couple of away from Keyboard life problems to sort out a few weeks back, but we're pretty much back to our normal schedule now.

will anyone tell me where does the v0.17 end plz?
There is no real set end for v0.17 I'm afraid. The main story line(s) have a pause point until we finish the side content planned and then wrap up the story, but reaching these doesn't mean you've gotten all the content available I do believe.

The end points depend on which Nat you are playing. I've spoilered them, just in case.

You don't have permission to view the spoiler content. Log in or register now.

Hope that helps.
 

jaredhsieh65

Active Member
Jul 2, 2017
707
616
New update has "Gallery" !!??
Chicken - hawk on the move .............. finally.............. (from Division 2 )
 

BeWilder

Member
Game Developer
Jan 18, 2018
488
1,181
where is the save folder ?
We moved it to the AppData from this version on, for persistance between versions. It should be in the equivalent for Mac and Linux too.


how do you get catjail sceen?
If you mean the short one with the monster cage... Don't help her and stay on the Good or Corrupt paths. You'll get the tag on after the main B.R.A.S.S. facility scene.

Where is lara croft scene in this version? I have only seen a few mentions of her... is she really there?
I think Lara is part of a different game. Check their Patreon
Lara is only in the game by mention so far. She's the main character in our Comic "Agents of Heels: The Last Raider", which takes place at the same time. The references to her lead to that.

It's a companion comic that was started a long time ago, so fans could have some choice and effect direction of some events. It's planned to tie in to the end of this game, hence Lara's presence, only the game has taken more time and attention and so the comic is pretty far behind where we'd like it to be... It might not be ready to tie in by the time we finish Nat's game... So Lara's ultimate appearance in this first game is in question sadly.

Hope that helps clear things up.
 
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