RPGM Completed Agents of P.O.R.N [v1.0.0] [Complete] [TheCardWielder]

3.60 star(s) 5 Votes

BrokenRose

Active Member
Jan 21, 2018
945
3,998
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I would've thought that'd be pretty goddamn obvious from the way you're positioned. If this is the average intelligence of the Agents of P.O.R.N. it's no wonder how they got caught.
 
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smithsmithsmith

Active Member
Aug 16, 2018
605
1,391
Really solid start, I especially like the art. It's a welcome change from the usual uncanny valley 3d models or the stock standard overendowed anime girl. The animations are nice and decently varied and the gallery is always a plus.

I have a few nitpicks, the combat is the main one. While each encounter feels the right length the experience rewards early on are very miserly. I'd reccomend at least doubling them for the lab area, since the boss feels like it's scaled for level five and that's a lot of fights when they only reward 10-20 xp. Also some of the four enemy fights in the forest area are a bit of a slog, I tended to kill two but then get stuck in a loop of guarding and struggling to try and regen hp, waiting for them to roll low damage hits so I could return fire, but they're not impossible.

I'd also like to see the bad ends fleshed out a little more, at the moment they feel a bit weak. Maybe two short scenes, recently captured and then X time later once they're broken in, with three or four lines for each scene. Nothing insane, just to give them a little more punch.

Oh and while almost everything was well signposted the mimic in the mall kinda comes out of nowhere. Five seconds earlier I'm told to investigate them then boom game over. I'm not sure if the latex bad end is the same way, I didn't find that one till the gallery.
 
Nov 17, 2017
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Wow, lots of responses since I was last on here! :D

Okay, going to try to answer some of the questions I saw, forthe tags for this those are most of the fetishes that are currently in the game, I plan on adding a couple more, but this game is honestly an experiment for me to get used to RPG Maker and to try drawing sprite art of various different fetishes, as such, not much focus on any of them.

Yeah, my story and character development certainly needs work, and the earlier sections of the game are evidence of this. I might go back and redo some bits of Agents, but I want to finish the game first, that way I have a complete game to work with.

As for the experience thing, I've been told that the experience rewards are okay for the game, especially since the Overkill Mechanic can allow forbonus experience. I'll admit, the early four enemy fights are a constant annoyance that a lot of people tell me about, I've been debating on removing them, but I've also had people tell me they like the extra challenge early on.

The Bad End scenes not being as fleshed out is again linked to my lack of story / character development, something I will learn as I grow as a game developer, and I would like to make longer, more fleshed out scenes in the future. I think the Latex Bad End is a good example of how I've improved though.

Ah yes, the hidden Bad Ends can be a little bit strange to encounter after the first one, especially since I don't warn the play with a save for those. But they can be spotted, it just requires careful observation, which probably isn't as obvious as I think due to the size of the sprites in game :(
 

ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,909
1,942
Someone put it straight: how much porn content we having here? Specially lesbian.
 
Nov 17, 2017
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There is a fair bit of porn content, one animation per enemy for each of the two playable characters, as well as the hidden Bad End scenes, of which their are currently three in the beta, though both more enemies and Bad Ends are planned before the game is finished. As for specifically lesbian content, I've only included the Succubus enemy as pure lesbian content so far.
 
Nov 17, 2017
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The beastiality content are for the Giant Spider, Giant Snake, Demon Hound and Demon Octopus enemies, which are all pretty close to their original counterparts in reality, just bigger in the case of the first two enemies, or are coloured to look more "demonic" in the case of the other two.
 

oceansz

Newbie
Jun 16, 2018
78
40
This has alot of potential. Top 5 of my fav games. Keeping an eye out for updates for sure!
 

Elsiss Surana

Member
Jan 15, 2019
224
165
A
The beastiality content are for the Giant Spider, Giant Snake, Demon Hound and Demon Octopus enemies, which are all pretty close to their original counterparts in reality, just bigger in the case of the first two enemies, or are coloured to look more "demonic" in the case of the other two.
Speaking of the Giant Snake I have a suggestion. In the jungle there is a crate that you can access via a cutscene by interacting with a bush. This causes one of the party members to be caught in the vines of a plant monster. May I suggest having the giant snake hypnotize them instead? It seems like you leave hypnosis behind after you leave the jungle setting. There is plenty of opportunity for the player to see bondage content, so much so that you could have another cut scene somewhere else that features it, and it is going to start becoming repetitive.

Just a suggestion though.
 
Aug 22, 2018
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Speaking of the Giant Snake I have a suggestion. In the jungle there is a crate that you can access via a cutscene by interacting with a bush. This causes one of the party members to be caught in the vines of a plant monster. May I suggest having the giant snake hypnotize them instead? It seems like you leave hypnosis behind after you leave the jungle setting. There is plenty of opportunity for the player to see bondage content, so much so that you could have another cut scene somewhere else that features it, and it is going to start becoming repetitive.

Just a suggestion though.
There's more hypno content later on, after you beat the lab.
 

JACM40

Newbie
May 6, 2017
34
17
I gotta say I was decently surprised by the game! I do am a sucker for games with the mind control tag and the start with the snakes instantly hooked me. Was a bit disappointed the mc things ended and thought the tag was just for a single enemy both got surprised once more with the city area in which all the demons use charm. That made me appreciate the game much more than it was before! I'll be checking oftenly for new updates here since it is a really good game and I love the animations you implemented into the game. The only criticism I have is that the battles drag a bit too long for me and the enemies are way too fast when they spot you. By checking the menu I see that there is an escape option but it's always grayed out. I think it could be better if either it gets activated or just slow down a bit the speed of the enemies. I ended up locked in a corner by various enemies more often than I could like toadmit to haha.
Regardless of that, this is a really good game and I can't wait to see more of the updates! Here hoping the boss of the city is one powerful demon with more hypnosis/charm attacks!
 
Nov 17, 2017
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I'm glad you like the game so far, and I'm really happy that you enjoy my animations :p

Ihave had people mention the escape option before, there are a few issues with it honestly, which is why it's never available. The main reason is that due to how my animations are displayed in battle, they overlay the escape text box whenever you decide to try and escape, and it just looks bad for the game. As such, I thought it best to disable to ability to escape fights. As for the issue of being caught by many enemies at once, I did try out a "grace period"after battles in an earlier version, but for the life of me I cannot remember now why I dropped the feature. I'll probably see what my discord group thinks about me putting the feature back in, and maybe they can remind me why I dropped it in the first place.
 

Ryproar

Member
Nov 29, 2017
161
276
Okay it is a good start for a game but I have one tiny suggestion. The enemies in the first area are well... A bit too much to handle.
A group of 2 is fine but 4 and 5? At level 1 and 2 the player can get wiped quickly. Maybe tone down the difficulty a bit for the first area.
Second the fact that you cannot flee when things go sideways is a bit odd for an RPG. I mean it makes it more difficult but without a difficulty mode flee is the next best thing. I cannot enjoy what you have made since I cannot get past the first area due to the enemies ALWAYS being in groups of 4.
Other than that it is fine... But until it is balanced a bit I will have to use a cheat engine. And I assume you did not intend for us to do that just to progress.
 
Nov 17, 2017
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Sad to hear that, I'm actually currently in discussions/development of tweaking the difficulty of the game. But I'm surprised if you encountered a group of 5 enemies, as those should have been removed updates ago! :O
Removing fleeing is certainly a common issue, but I currently don't know how to make it look good without just simply making it that the player can always escape (That way the text box doesn't get overlaid by the animations)
 

Elsiss Surana

Member
Jan 15, 2019
224
165
Sad to hear that, I'm actually currently in discussions/development of tweaking the difficulty of the game. But I'm surprised if you encountered a group of 5 enemies, as those should have been removed updates ago! :O
Removing fleeing is certainly a common issue, but I currently don't know how to make it look good without just simply making it that the player can always escape (That way the text box doesn't get overlaid by the animations)
May I suggest playing the following when the players try to escape:
 

Ryproar

Member
Nov 29, 2017
161
276
The escaping has a chance to fail as well. For instance in Final Fantasy the group can escape BUT they can get attacked for each turn they try thus making it risky. The other way is to let one escape BUT the others can fail.
The XP gain is a bit wonky too tbh. 10 XP for every enemy? Why not make it a sliding scale.
10 for snakes, 15 for spiders, 20 plants so on. That and maybe they can occasionally drop healing items or such too.
I understand wanting a challenge but considering many are playing it to fap... Well it is hard to think about tactical information and analytics when your blood is going elsewhere. ;)
Like I said it is a good start but as it stands right now it is a bit of a slog.
 
Nov 17, 2017
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I sometimes wish I had a screenshot of what I mean when it comes to escaping and why I'm not wanting to put it in at the moment, as I think having that might be easy to show what I mean when I say about the animations and escape text box issue I have with it. :(


As for the XP, as I said, currently testing out a new version with some tweaks to the EXP and level system, as well as a few other minor tweaks to hopefully ease up the difficulty of the game, currently it's only available on my Discord, (as it's experimental) but once I've gotten some feedback from other fans I'll either be tweaking it further, or I'll be updating all my links with the new version.
 
3.60 star(s) 5 Votes