It's the orange rarity flower, you get it from harvesting orange flower nodes, if I recall correctly.Guys I'm really sorry for this stupid question but I gotta ask.
What the hell is "Dekanigauri" ?
and Where could I find it ?
The hole in the wall is old, like 1.0.0 or 1.0.1 old. LOL!right now i enjoy and use the trap beach base You made. Did You also add in the new "toys" like wall with hole an dance places?
Thanks!It's the orange rarity flower, you get it from harvesting orange flower nodes, if I recall correctly.
Isn't this broken? DHH mods by Connector_JP have been abandoned since version 1.0.2 and in many cases either cause crashes or conflict with newer mods. They are unsupported, back in early November I believe it was, Connector_JP announced on Discord he's quitting modding for good due to RL issues.install DHH Mad world from this https://f95zone.to/threads/ai-girl-ai-modding-directory-discussion-thread.39184/ press f to Have sex
Hi,
Please, share this card !
Is her body supposed to be all black from the neck down like it has some sort of overlay or is my game just causing trouble?View attachment 504199
to make her look as cute and appealing as in the screenshot you need the DHH Grephics Mod
i also recommend the pushup plugin..... for reasons
ps.: may take your life or your heart
oh, and if you open her in the character creater, somtimes the 'skin type / strength' is set back to normal...... i don't know why this happens.... havent seen this with other characters, only a problem with her. if this happens set it as you like or to 'slender 2' as i like her .
Thanks. I'll give that a try, although it looks more to me like some other mod already has similar functionality and it keeps breaking randomly.See thro overlay?You must be registered to see the linksfromYou must be registered to see the linksshould fix the hole thing if its not out dated now.
but isnt beautifull like yoursi can see already have some one give you a card
Big #1. Take advantage of the Unity HDRP shader PBR support. Us BB's Materialize --You must be registered to see the links-- and understand the basics of Lambertian Coefficients --You must be registered to see the links
Here is a screenie of a Materialize shader I just threw together in 5 minutes while typing this:
View attachment 504000
Once you've taken a photo of rope, then set that as your Diffuse layer, you can use the photo to create all other channels in Materialize. Onceyou've applied the Lambertian Coefficients and adjusted everything as you like it (remember, this is very up close, the rope in the game will be zoomed back quite a bit), then save your project create new folder, then chose select. You will end up with something like this:
View attachment 504002
2. This will show you how to create your mask map for the mask channel:
You can use Photoshop, Illustrator, GIMP, Corel Draw, whatever you prefer.
Open a new 2024x2024 project @ 300dpi
Set your smoothness channel from Materialize as the base photo layer
Open a new file 2024x2024 @ 300dpi
Open the color channel editor, for each you will port in other layers of the Materialize Texture
Red = Metallic (add nothing for non-metallic shaders)
Green = Ambient Occlusion map
Blue = Edge map (aka Detail map)
Once that is done you will have this green version of the others combined, select all the copy
Go back to your smoothness map and paste, you now have a PBR mask map for your HDRP texture
(basic but unrelated tutorial here, for combing RGB channels:You must be registered to see the links)
Personally, I just import my base layer and name it Smoothness. Then make a new project, name it Red and in this case make that a transparent layer no background, then new project, name it green drag in the AO map, new project name it blue drag in the edge map. Go back to smoothness, open the channel pane (bottom right) delete the RGB channels. Next to paths, see the 3 little lines and the down arrow, click that and choose New Channel, in the pop-out name it Red_Alpha and set the color to r-255, G-0, B-0 opacity 50%. Now open the Red tab project, select all and copy, go back to your Smoothness tab and in the Red_Alpha channel paste the transparent Red layer. Make another New Channel, Green_Alpha, R-0, G-255, B-0, Opacity 50%, and then paste in the AO map from the Green project. New Channel, Blue_Alpha, R-0, G-0, B-255, Opacity 50% then copy/paste Edge Map from the Blue project tab.
Now click all of them as visible, go back to the Layers tab and it should be a blue-green image of the rope.
Should look something like this:
View attachment 504010
File>Save for Web>PNG24 and name it Mask_Map save it to your Materialize Project folder.
3. Make a subfolder and copy your Diffuse (aka Albedo in some tutorials), Normal, Height, and Mask Map for your shader texture.
(explanation here:You must be registered to see the links)
4. Make your rope model... Here is a Blender tutorial:
You must be registered to see the links
5. Apply the shader texture to your 3D model in Blender or whatever you use. I suggest using the PBR shader node logic, this is an example for Blender 2.79 (You must be registered to see the links) and will work in any Blender (pre-2.8+ which sucks terrible balls, do not use 2.8+ or no non-2.8+ tutorial will work for anything as they went further away from industry standard and more proprietary in terms and methodology), then save it all as FBX for your zipmod.
View attachment 504044
Hope that helps...
**deep bow** wonderfulIf you want to use my textures you are welcome to... I won't be a stingy Grinch this time...
View attachment 504055 View attachment 504056 View attachment 504059 View attachment 504061 View attachment 504062 View attachment 504063
Some other great assets sites for royalty free PBR textures or CC (which requires credit to original artist) textures
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
well she is a ninja and wears a black armor and a mask. in the character card i choose to take her pictur without the armor, so you can see her face (and to hummiliate her)Is her body supposed to be all black from the neck down like it has some sort of overlay or is my game just causing trouble?
well she is a ninja and wears a black armor and a mask. in the character card i choose to take her pictur without the armor, so you can see her face (and to hummiliate her)
but i suppose thats not the problem... withot the armor she should look as pale as in the sceenshot above
maybe a mod is causing trouble.
i used everything from the ''better repack v3'' (+ the mentioned optional mods) from the great 'screw this noise'
It's probably me, then, and probably the same issue I've been having with the textures since I updated my sideloader mods. I asked because I tried changing all sorts of settings to do with the body since it looks like a skin overlay with the way her nipples are showing through and nothing changed. For reference, she looks like the second picture but with black from the neck down under her bra and underwear.well she is a ninja and wears a black armor and a mask. in the character card i choose to take her pictur without the armor, so you can see her face (and to hummiliate her)
but i suppose thats not the problem... withot the armor she should look as pale as in the sceenshot above
maybe a mod is causing trouble.
i used everything from the ''better repack v3'' (+ the mentioned optional mods) from the great 'screw this noise'
It's probably me, then, and probably the same issue I've been having with the textures since I updated my sideloader mods. I asked because I tried changing all sorts of settings to do with the body since it looks like a skin overlay with the way her nipples are showing through and nothing changed. For reference, she looks like the second picture but with black from the neck down under her bra and underwear.
How can I use the House on your attached file in my save ? Thanks in advance !Welp, new year, hew house. Glass building pieces are frustrating to work with in their own way, but pretty satisfied with how it turned out.
It's the orange rarity flower, you get it from harvesting orange flower nodes, if I recall correctly.
directory where u install game\UserData\housing pick either 1,2,3 depends wich size is either smallest biggest oneHow can I use the House on your attached file in my save ? Thanks in advance !