- Sep 20, 2018
- 776
- 779
The delays were mostly due to expansions of the summer patch and health issues across the team added to their new "we won't crunch time anymore" working 12+ hours a day 6 days a week mentality which honestly they adopted too late in my opinion considering how ungrateful most people that give them shit and yet don't even support them are.
Most of the supporters don't mind because experience tells us that:
1) Whatever they release, as usual will be better than anything else out there.
2) It will have more content in one patch than most full games out there.
3) We receive news from the developer on a regular basis on Discord and there's a 1~2 hour podcast almost every week.
4) We're constantly being updated with the state of development and receive new high quality CG's almost every week.
5) They are working on 3 games at the same time, technically 4 because the shota patch will have nothing to do with the core of Fleeting Iris.
Even if you disregard all of the above:
TL;DR: Starke said in the last podcast that the summer/final Fleeting Iris patch would come out soon and then they would 100% work on the Shota patch which will come out whenever it has to come out.
O, and I thought that this is the Final version.Hard for me to say precisely, Starke keeps saying summer patch + Shota patch is the last patch.
- But he does also say he want to go back at some point to do some of the incentive rewards for the game.
- However he have never said when, so take that with a grain of salt!
The game is just great and the fact that the game will have more scenes is good news .
The longer this game is the better and the more scenes the better.
Last edited: