Well, I got around to playing this game. I'd say that this was an improvement over their previous game, the Princess one, but even then, it's still just an ok game, but not a particularly amazing one. This is especially true since the "Alchemy with Cum" thing is hardly new and this game doesn't really beat out most of its competitors. It's definitely left in the dust by the likes of the Collette game, which had better everything.
At the end of the day, the fact of the matter is that on their own, each of the individual paths are under-developed, and the way to play the game is to pick up all the Fellowship quests at once and move from one to another as the mood fits and time allows. This simplifies things greatly because you get access to cum for the cum version of alchemy, and that lets you skip a lot of grinding. It also lets you split H-events around so the linear path to get all but the defeat rape events doesn't end up too monotonous. Doing things like this also lets you get access to the best weapons in the game quickly, which makes the dungeon part easier, since the quests for the wand and sword parts don't depend on dungeons.
If you try to do each path one after the other, rather than all at once, you'll quickly run into how underdeveloped they are.
The dungeon part features extremely bland RPGM combat with barely any nuance to it, which is made even more bland by the fact that you can only have one other party member at a time. On top of that, you can't get metals in the dungeons, so you're limited by the ring chests you find in them in terms of updating your equipment which makes the whole thing more tedious. No resources for consumables either, so you have to buy them at the store.
Farming part? You have to spend a LOT of time doing nothing and running around, also you have to buy seeds from the store because you won't have the resources to transmute them. The basic mixed seeds for example require plant cores, which you get from the first dungeon. The game doesn't let you transmute individual seed types anyway for anything except the rare stuff.
Fishing part? You just go from spot to spot and press the interact key a bunch of time until you have however many fish you need of the type you need. There's no mini-game or anything, and what fish you get depends on the spot and the spot's RNG.
Building part? You need a bunch of materials, so you'll spend a lot of time waiting for nodes to respawn, depending on luck, all while running around places to get some stuff. On top of that, you barely have any options when it comes to doing stuff with the house.
Sex part? Linear event collector. You don't even have repeatable events until the very end of the game... and those events are all super short and just reuse CGs from previous events, only this time the sloot's naked. That said, it's not that bad if the smut is ALL you care about. Scenes are pretty hot after all, though some may be questionable depending on tastes.
So mixing and matching is definitely better. It gives a more complete game experience, rather than giving the feeling that you have 5 different games mashed up together with a relatively mediocre implementation.
Beyond all that, for all that this is an alchemist focused game... it has the issue that the crafting system is very bare-bones, mostly focused on consumables. The gear is utterly bland and boring and there's barely any of it. That said, this is pretty much the norm for these sorts of games tbh. I can't remember any game of this type that really did a genuinely good job with their crafting system and what you could do with it. Though it's funny that I remember better crafting system in other H-games that weren't focused on the alchemy silliness. (Ambrosia comes to mind, where they had quite a bit of stuff to craft and the items and equipment there was genuinely interesting.)
All in all, it's about what I expected from this circle. An ok game, a decent time-waster, but nothing that genuinely wows me... or anyone else most likely. At least they made the endings easier to get than the previous game. I remember that it was notably more annoying to get all the endings in the Princess game.
Oh, and on a side note. Beat the final boss with an Alice that was lvl 34, Laviria that was level 27, and of course Liz is there too for that one fight. Needed a bunch of consumables and the fight took a while, but it was doable without too much hassle. Of course, I had the best wand and sword equipped on the girls, 3 mithril level accessories on each girl. Didn't bother with the tower thing, can't be assed to see what it's about.