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Nov 20, 2018
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Being a linguist I know that languages evolve. But some evolutions result in an impoverishment, as in my example.
Of course this is true. A relatively recent example in English is the nonword irregardless (which now even in ), negating the entire point of the ir- prefix. Anyway, because language always evolves, I personally think it's pointless to try to restrict it. Being multilingual and also a linguist myself, my only standard is whether or not your meaning can be understood. I will sometimes offer advice to those I know aren't natively English speakers, such as to avoid using cheers as a verb — "Let's cheers to that" isn't used by those with English as their first language. But that's to be helpful, not to judge.
Incidentally, the best way not to police a language is to stop teaching it. Fortunately many people have a solution not to be policed, they just don't learn.
I do think a lot of this boils down to general societal laziness. Too many refuse to learn even basic math, let alone to accept correction when their speaking is nonstandard or even flat-out wrong. Still, in many of the cases with VNs, major errors are primarily because the dev isn't natively an English speaker. If I were trying to write a VN in Dutch, French, or Chinese (for instance), I can guarantee I would sound nothing like someone speaking the language from birth. That's why I have no problem whatsoever with the use of magician and mage as equivalents in this game, which was the original complaint. Who's to say that in this fantasy world that is not our own, the words wouldn't be used interchangeably? Only the dev could say for sure, since it's his creation.
 
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