- Dec 3, 2018
- 91
- 321
Splitroast definitely is harder to escape on purpose. I'll do some playtesting to see if there are any issues with the high level xenos. If you successfully escape, you are awarded with 60% stamina adjusted by your current HP and your current Heat. Since I've adjusted the heal pads to only heal up to 70% HP, the escape stamina awarded might need adjusting. Regardless, if your Heat is high and your HP is low and you are grabbed around a lot of monster, you should be fucked repeatedly until loss in this mod.Ok, I seem to have worked out this flow. But there seems to be an issue with multiple enemies present around the main character. If you are dealing with just one - there is usually some time to get out of a grab, but there are enemies who team up on Eve and if there are many of them in a room than eve will be chainraped forever. stuck at 1 hp. The increased health from gaining a level doesnt help because the enemies fuck eve so fast that she never has time to struggle out with the 1-2 second delay you mentioned. If there is a delay for being able to struggle out then there needs to be some kind of delay for the monster dealing damage to health and stamina. Some kind of resistance build up over time. The first time I had problems was with the simplest male zombie spitroast animation. Now the black aliens spitroast is getting Eve stuck in eternal fuckfest.
Also, some enemies seem to give more exp per thrust, others stop giving exp after a few thrusts (those same black aliens) especially if they don't release Eve but restart the animation (the exp gain doesn't get restarted), and some don't give any at all (those stationary tentacles and machines don't even make any sound now)
All in all this is definitely a new way to experience AQE but needs some tweaking imho...
Either way, thank you for sharing this mod!
*Edit - Yeah there is definitely an issue with escaping the high level xenos which popped up recently. Fixed and updated original post with new version 1.3. It is now back to how it was originally designed so you can actually escape but it is definitely difficult...
Last edited: