haremking1118
Member
- Jun 14, 2018
- 240
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My thoughts on hard version 1.6a.
It's defiantly the best version and I enjoy playing through it. What I'm mostly looking forward to is the improved Ai.
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-I love how poison doesn't kill anymore. Means you have to go in for the kill which changes things.
-New struggle timing is actually a good idea. My little friend between my legs won't settle down trying to escape
-The spin adjustment adds more to careful management when facing several enemies.
Issues I ran into:
Only 1. I had 3 hp potions at one point. I collected one and it didn't go to 4. It stayed at 3. It doesn't happen all the time.
Suggestions:
Lets say you get captured here.
Getting captured again is based on how much stamina you have after a struggle escape. In case no one wants to wait, the F12 button should have 2 functions. Self kill, and give up during the animation so you can restart.
The camera doesn't zoom out sometimes after you struggle out making it hard to see your surroundings.
An option to move the struggle bar closer to the bottom of the screen would really make things easier on our eyes (pretty please). I know you don't have to look at it to escape, but I guess its human instant to check your progress on something. Or remove the bar and come up with some other way to know how close we are to escaping.
These are just little things but you can call hard mode close to being finished even without the ai improvements (which I"m looking forward too most).
It's defiantly the best version and I enjoy playing through it. What I'm mostly looking forward to is the improved Ai.
-
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recorded this just to show how smart they are as they walk off the ledge.-I love how poison doesn't kill anymore. Means you have to go in for the kill which changes things.
-New struggle timing is actually a good idea. My little friend between my legs won't settle down trying to escape
-The spin adjustment adds more to careful management when facing several enemies.
Issues I ran into:
Only 1. I had 3 hp potions at one point. I collected one and it didn't go to 4. It stayed at 3. It doesn't happen all the time.
Suggestions:
Lets say you get captured here.
Getting captured again is based on how much stamina you have after a struggle escape. In case no one wants to wait, the F12 button should have 2 functions. Self kill, and give up during the animation so you can restart.
The camera doesn't zoom out sometimes after you struggle out making it hard to see your surroundings.
An option to move the struggle bar closer to the bottom of the screen would really make things easier on our eyes (pretty please). I know you don't have to look at it to escape, but I guess its human instant to check your progress on something. Or remove the bar and come up with some other way to know how close we are to escaping.
These are just little things but you can call hard mode close to being finished even without the ai improvements (which I"m looking forward too most).