- Jun 8, 2020
- 85
- 70
I used Unity asset viewing and extracting software to extract the Texture2D file.how you export it ?
I used Unity asset viewing and extracting software to extract the Texture2D file.how you export it ?
Use the program to cut individual parts (proposes gimp) to cut individual parts and create individual layers for them remember to add the alpha level to make the layer transparent. I use methods to make each part of the body a separate JPG file, then I overlap each other so that they complement each other.I managed to extract the Texture2D files and convert them into .jpg but can anyone please tell me how to put the body parts in the jpgs together?
Like this one-
Thank you very much!Use the program to cut individual parts (proposes gimp) to cut individual parts and create individual layers for them remember to add the alpha level to make the layer transparent. I use methods to make each part of the body a separate JPG file, then I overlap each other so that they complement each other.
example: View attachment 1778275
I took all the body parts of the alien and Ellen and fused them into "Krita"How did you do this?
coolI took all the body parts of the alien and Ellen and fused them into "Krita"
in theory if i did this in unity i could animate it.
I'm not a professional at this but, does your edited texture2D file still have the same resolution as the old file ?Anyway…I have a problem:When I replace the more highter definition‘s Texture2D file,some gallery will missed the mouth,some gallery’s chartlet(or mapping?) even will be disordered.
Just like this
I need some help
No...I'm not a professional at this but, does your edited texture2D file still have the same resolution as the old file ?
I ask about resolution (actually, I should ask about dimension size) because I think / guess that the bigger image in Texture2D (probably with bigger dimension, I guess) might mess with the sprite and spriterenderer, but since I'm not a professional or know a lot about Unity, I might be wrong here.No...
Actually I guess so,but just like you...I'm not a professional or lnow a lot about Unity tooI ask about resolution (actually, I should ask about dimension size) because I think / guess that the bigger image in Texture2D (probably with bigger dimension, I guess) might mess with the sprite and spriterenderer, but since I'm not a professional or lnow a lot about Unity, I might be wrong here.
Still, I wonder whether editing original texture2D to your liking (like make model to be super super smooth, or add some color to make model look more beautiful, etc.), then resize the edited texture2D file back to the original dimension will fix your problem or not.
people have been saying he's working on something new I thinkDoes anyone know when grimhelm will create another hentai game again like "Alien Quest Eve"?
I'm willing to pay and support him, but suddenly he closed his patreon. Kinda sad but what happened to him?
Dark Stardo you guys have any game recommendations like Alien Quest Eve?
I've played them allDark Star
Dungeon & Maid, both are by Grimhelm, ig you would like it; Another side scrollers i found interesting were Night of Revenge and Mission Mermaiden
I made it myself with the file from grimhelmbtw source of your pfp?
If you are arranging everything in layers, then perhaps the layer of the mouth is just under the layer of the head, and the head covers the mouth.Actually,that Titan more like a Abolish the case.The Texture2D file As early as version 0.13.
Anyway…I have a problem:When I replace the more highter definition‘s Texture2D file,some gallery will missed the mouth,some gallery’s chartlet(or mapping?) even will be disordered.
Just like this
I need some help
I think that rather doing what you suggested, I think that after finish editing the texture2D file, the edited texture2D content's layout and dimension size should be the exact same as the original.If you are arranging everything in layers, then perhaps the layer of the mouth is just under the layer of the head, and the head covers the mouth.