May 5, 2024
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It's not like too much work or anything.
I mean if anyone can
1. Find a way to "inject" the newly created assets into the game
2. Find a way to switch the newly created assets and old assets around
then changing clothes in this game is possible
it's not as easy to "inject" assets into unity games
 

Smaild

Member
Jan 29, 2018
180
373
238
I'm really looking forward to the new Grimhelm game (if there will be a new game -.-). This and the new トビ姫 - Inter Breed.

Maybe the only thing I didn't like about Alien Quest: Eve were the animations with the eyes covered by the hair.


1718776386886.png
 
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Runningaway

Member
Apr 7, 2021
171
359
139
If it is possible, I want to replace the facehugger with Chad(TM) alien so that the ending of the game become something like a pure H game.
To be honest...
This is the best ending for the game
OBS: Just now i saw the (TM) :ROFLMAO:
 
Last edited:

user182737

Active Member
Feb 6, 2021
582
573
208
I wasn`t to hot on Grims first 2 games, but this game is really good. I love it when you can see Devs visibly improving the more games they make.
Now waiting for the day when he shadow drops his 4 game.
 

kwanlier

Active Member
Oct 26, 2019
584
1,081
328
Regarding about this post, because I have a little bit too much free time, I wrote a fanfic about an alternate ending based on that post (TL;DR it's about what if Chad(TM) alien invades Ellen's ship instead of the facehugger), which you can read it here or

Regarding about this post, I don't know whether this is the right thread to discuss this or not, but basically, I "somehow" managed to make anything but the facehugger spawn from the egg.

What I did was make enemy that in the same room as the egg spawn from the egg by instantiate that gameobject instead of facehugger.

in the code form, it's like this
  1. Find the "tag" of monster gameobject.tag
  2. Find the name of monster that in the same room as egg through gameobject.findobjectswithtag()
  3. Use gameobject.find() to find that monster that you want to spawn
This might look easy, but it is very limited because it can only spawn the monster in that in the same room with the egg, for example
  • I can only spawn "tentacle" and "another egg" in the room directly under the central teleporter
  • I can only spawn "tentacle", "worm", "another egg" in the room under under the central teleporter
However, To what I want, I have to find a way to
  • Replace [Root]/Room_XX/Mon_List_Egg/Facehugger with [Root]/Room_XX/Mon_List_xx/[Monster's name]
If anyone knows how to do it, please continue to this thread
 

user182737

Active Member
Feb 6, 2021
582
573
208
Slight update#1 for KMod

I found that people have some complaints and some request, which can either be easily fixed or added.
Here are the changelog
"Some people want sex scene to be able to repeat or loop-able
  • Add feature to make the sex scene to be able to repeat or loop-able"
Is there a way to get the repeat for sex scenes as stand alone?
 

kwanlier

Active Member
Oct 26, 2019
584
1,081
328
Is there a way to get the repeat for sex scenes as stand alone?
I think, in the unmodded version of the game, try this
  • Go to the H_Ani()/H_End()
  • Add this.isLoop = true before this.onEnd = true
  • Change this.onEnd = true to this.onEnd = false
 

user182737

Active Member
Feb 6, 2021
582
573
208
I think, in the unmodded version of the game, try this
  • Go to the H_Ani()/H_End()
  • Add this.isLoop = true before this.onEnd = true
  • Change this.onEnd = true to this.onEnd = false
Thanks for the fast reply.
I tried this. Sadly it just loops the last animation (after cumshot) instead of restarting the entire sex scene.
I checked how you did it, but the repeat is tied to your KMOD debuffs with a bunch of IF statements.
 

kwanlier

Active Member
Oct 26, 2019
584
1,081
328
Thanks for the fast reply.
I tried this. Sadly it just loops the last animation (after cumshot) instead of restarting the entire sex scene.
I checked how you did it, but the repeat is tied to your KMOD debuffs with a bunch of IF statements.
I might have been mistaken, so sorry
Try this

1. Create a boolean IsPlayerAnim or any name you want (KMod use this name)
2. Add this before if (this.H_Num == 14)
Code:
GameObject h_Object = GameObject.Find("Menu").GetComponent<Menu_Control>().H_Object;
if (h_Object != null)
{
    H_Ani component = h_Object.GetComponent<H_Ani>();
    if (component != null)
    {
        this.IsPlayerAnim = (component == this);
    }
}
3.Add this after this.onEnd = true;
Code:
if (this.GM != null  && this.IsPlayerAnim )
{
this.isLoop = true;                   
}
 

kwanlier

Active Member
Oct 26, 2019
584
1,081
328
Thanks for the fast reply.
I tried this. Sadly it just loops the last animation (after cumshot) instead of restarting the entire sex scene.
I checked how you did it, but the repeat is tied to your KMOD debuffs with a bunch of IF statements.
I think you may also have to check H_Ani()/Update() and H_Ani()/H_Loop()
 
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