4.50 star(s) 120 Votes

Berurinn

Newbie
Aug 28, 2021
56
82
SO I WAS RIGHT. managed to jump to the poison skull from the bottom. No cheats. And i dont think kmod did anything. Just a reeeally tight jump.
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BigBiggieBig

Member
Jan 6, 2019
335
935
These 'hard' mods are cursed, they just emphasize the most tedious parts about the game. One limits your double jumps and the other makes struggles into a rhythm game, and both reduce enemy stagger as if having to hit-and-run is any fun.
 

Er0er0

Newbie
Aug 4, 2022
70
39
Bruh.. still in the thread? No dev/modders is looking at this.. dont ask me about playthrough.. i cheated.. haha.. this game is the best i know.. and sadly no one tries to make a game with the same mechanics or even at least copypaste.. no one
 
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kwanlier

Active Member
Oct 26, 2019
519
1,007
I have an idea for some whacky experiment but I don't know how to do it.
What I want to do is has a either chosen type of enemy or random enemy spawn from egg instead of facehugger.

If it is possible, I want to replace the facehugger with Chad(TM) alien so that the ending of the game become something like a pure H game.

If anyone knows how to do it please help
 

1F-ninety-five1

New Member
May 5, 2024
4
20
It's not like too much work or anything.
I mean if anyone can
1. Find a way to "inject" the newly created assets into the game
2. Find a way to switch the newly created assets and old assets around
then changing clothes in this game is possible
it's not as easy to "inject" assets into unity games
 

Smaild

Member
Jan 29, 2018
175
358
I'm really looking forward to the new Grimhelm game (if there will be a new game -.-). This and the new トビ姫 - Inter Breed.

Maybe the only thing I didn't like about Alien Quest: Eve were the animations with the eyes covered by the hair.


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Runningaway

Member
Apr 7, 2021
146
305
If it is possible, I want to replace the facehugger with Chad(TM) alien so that the ending of the game become something like a pure H game.
To be honest...
This is the best ending for the game
OBS: Just now i saw the (TM) :ROFLMAO:
 
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user182737

Member
Feb 6, 2021
386
377
I wasn`t to hot on Grims first 2 games, but this game is really good. I love it when you can see Devs visibly improving the more games they make.
Now waiting for the day when he shadow drops his 4 game.
 

kwanlier

Active Member
Oct 26, 2019
519
1,007
Regarding about this post, because I have a little bit too much free time, I wrote a fanfic about an alternate ending based on that post (TL;DR it's about what if Chad(TM) alien invades Ellen's ship instead of the facehugger), which you can read it here or

Regarding about this post, I don't know whether this is the right thread to discuss this or not, but basically, I "somehow" managed to make anything but the facehugger spawn from the egg.

What I did was make enemy that in the same room as the egg spawn from the egg by instantiate that gameobject instead of facehugger.

in the code form, it's like this
  1. Find the "tag" of monster gameobject.tag
  2. Find the name of monster that in the same room as egg through gameobject.findobjectswithtag()
  3. Use gameobject.find() to find that monster that you want to spawn
This might look easy, but it is very limited because it can only spawn the monster in that in the same room with the egg, for example
  • I can only spawn "tentacle" and "another egg" in the room directly under the central teleporter
  • I can only spawn "tentacle", "worm", "another egg" in the room under under the central teleporter
However, To what I want, I have to find a way to
  • Replace [Root]/Room_XX/Mon_List_Egg/Facehugger with [Root]/Room_XX/Mon_List_xx/[Monster's name]
If anyone knows how to do it, please continue to this thread
 
4.50 star(s) 120 Votes